Merge pull request #283 from misternebula/dev

0.10.1
This commit is contained in:
_nebula 2021-04-23 17:02:43 +01:00 committed by GitHub
commit 419f91bbb5
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GPG Key ID: 4AEE18F83AFDEB23
54 changed files with 760 additions and 1134 deletions

1
.gitignore vendored
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@ -361,3 +361,4 @@ QSB.csproj.user
GameAssets/
Chert/
Riebeck/
OWML.Config.json

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@ -12,7 +12,6 @@ namespace QSB.Animation
public class AnimationSync : PlayerSyncObject
{
private Animator _anim;
private Animator _bodyAnim;
private QNetworkAnimator _netAnim;
private RuntimeAnimatorController _suitedAnimController;
@ -30,7 +29,7 @@ namespace QSB.Animation
public AnimatorMirror Mirror { get; private set; }
public AnimationType CurrentType { get; set; }
public Animator VisibleAnimator => _bodyAnim;
public Animator VisibleAnimator { get; private set; }
protected void Awake()
{
@ -73,15 +72,15 @@ namespace QSB.Animation
LoadControllers();
}
_netAnim.enabled = true;
_bodyAnim = body.GetComponent<Animator>();
VisibleAnimator = body.GetComponent<Animator>();
Mirror = body.gameObject.AddComponent<AnimatorMirror>();
if (IsLocalPlayer)
{
Mirror.Init(_bodyAnim, _anim);
Mirror.Init(VisibleAnimator, _anim);
}
else
{
Mirror.Init(_anim, _bodyAnim);
Mirror.Init(_anim, VisibleAnimator);
}
for (var i = 0; i < _anim.parameterCount; i++)
@ -138,7 +137,7 @@ namespace QSB.Animation
private void InitCrouchSync()
{
_crouchSync = gameObject.AddComponent<CrouchSync>();
_crouchSync.Init(this, _playerController, _bodyAnim);
_crouchSync.Init(this, _playerController, VisibleAnimator);
}
private void OnJump() => _netAnim.SetTrigger("Jump");
@ -165,7 +164,7 @@ namespace QSB.Animation
public void SetSuitState(bool state)
{
if (!Player.IsReady)
if (!Player.PlayerStates.IsReady)
{
return;
}
@ -228,16 +227,16 @@ namespace QSB.Animation
break;
}
_anim.runtimeAnimatorController = controller;
_bodyAnim.runtimeAnimatorController = controller;
VisibleAnimator.runtimeAnimatorController = controller;
if (type != AnimationType.PlayerSuited && type != AnimationType.PlayerUnsuited)
{
_bodyAnim.SetTrigger("Playing");
VisibleAnimator.SetTrigger("Playing");
_anim.SetTrigger("Playing");
}
else
{
// Avoids "jumping" when exiting instrument and putting on suit
_bodyAnim.SetTrigger("Grounded");
VisibleAnimator.SetTrigger("Grounded");
_anim.SetTrigger("Grounded");
}
_netAnim.animator = _anim; // Probably not needed.

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@ -22,7 +22,7 @@ namespace QSB.Animation.Events
public override void OnReceiveRemote(bool server, EnumMessage<AnimationType> message)
{
if (!QSBCore.HasWokenUp || !QSBPlayerManager.GetPlayer(message.AboutId).IsReady)
if (!QSBCore.HasWokenUp || !QSBPlayerManager.GetPlayer(message.AboutId).PlayerStates.IsReady)
{
return;
}

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@ -32,9 +32,9 @@ namespace QSB.Animation.Events
public override void OnReceiveRemote(bool server, ToggleMessage message)
{
var player = QSBPlayerManager.GetPlayer(message.AboutId);
player?.UpdateState(State.Suit, message.ToggleValue);
player.PlayerStates.SuitedUp = message.ToggleValue;
if (!QSBCore.HasWokenUp || !player.IsReady)
if (!QSBCore.HasWokenUp || !player.PlayerStates.IsReady)
{
return;
}
@ -46,7 +46,7 @@ namespace QSB.Animation.Events
public override void OnReceiveLocal(bool server, ToggleMessage message)
{
QSBPlayerManager.LocalPlayer.UpdateState(State.Suit, message.ToggleValue);
QSBPlayerManager.LocalPlayer.PlayerStates.SuitedUp = message.ToggleValue;
var animator = QSBPlayerManager.LocalPlayer.AnimationSync;
var type = message.ToggleValue ? AnimationType.PlayerSuited : AnimationType.PlayerUnsuited;
animator.CurrentType = type;

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@ -1,4 +1,6 @@
using UnityEngine;
using OWML.Common;
using QSB.Utility;
using UnityEngine;
namespace QSB.Animation
{
@ -21,6 +23,16 @@ namespace QSB.Animation
{
return;
}
if (_attachedAnimator == null)
{
DebugLog.ToConsole($"Error - _attachedAnimator is null!", MessageType.Error);
return;
}
if (_lookBase == null)
{
DebugLog.ToConsole($"Error - _lookBase is null!", MessageType.Error);
return;
}
var bone = _attachedAnimator.GetBoneTransform(HumanBodyBones.Head);
// Get the camera's local rotation with respect to the player body
var lookLocalRotation = Quaternion.Inverse(_attachedAnimator.transform.rotation) * _lookBase.rotation;

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@ -7,86 +7,100 @@ namespace QSB.DeathSync
{
private static readonly Dictionary<DeathType, string[]> Darkhold = new Dictionary<DeathType, string[]>
{
{ DeathType.Default, new[]
{ DeathType.Default, new[] // Running out of health
{
"{0} died"
"{0} died",
"{0} was killed"
} },
{ DeathType.Impact, new[]
{ DeathType.Impact, new[] // Hitting the ground/wall/object
{
"{0} forgot to use retro-rockets",
"{0} bonked into the ground too hard",
"{0} went splat"
"{0} hit the ground too hard",
"{0} went splat",
"{0} died",
"{0} was killed",
"{0} died due to impact",
"{0} impacted the ground too hard"
} },
{ DeathType.Asphyxiation, new[]
{ DeathType.Asphyxiation, new[] // Running out of oxygen
{
"{0} forgot to breathe",
"{0} asphyxiated",
"{0} died due to asphyxiation",
"{0} forgot how to breathe",
"{0} forgot to check their oxygen meter",
"{0} lacked oxygen",
"{0} forgot to check their oxygen",
"{0} ran out of air",
"{0} ran out of oxygen",
"{0} didn't need air anyway"
} },
{ DeathType.Energy, new[]
{ DeathType.Energy, new[] // Electricity, sun, etc.
{
"{0} was cooked",
"{0} failed the Hotshot achievement",
"{0} forgot to install an AC unit",
"{0} got too hot"
"{0} died",
"{0} was killed"
} },
{ DeathType.Supernova, new[]
{ DeathType.Supernova, new[] // Supernova
{
"{0} ran out of time",
"{0} burnt up",
"{0} got vaporized",
"{0} lost track of time",
"{0} got front row seats to the supernova",
"{0} heard the End of Times music",
"{0} heard the music",
"{0} watched the sun go kaboom",
"{0} became cosmic marshmallow",
"{0} photosynthesized too much"
"{0} photosynthesized too much",
"{0} died due to the supernova"
} },
{ DeathType.Digestion, new[]
{ DeathType.Digestion, new[] // Anglerfish
{
"{0} was eaten",
"{0} found a fish",
"{0} encountered an evil creature",
"{0} followed the light, then was followed by it",
"{0} messed with the wrong species of fish"
"{0} messed with the wrong fish",
"{0} was digested",
"{0} died due to digestion"
} },
{ DeathType.BigBang, new[]
{ DeathType.BigBang, new[] // End of the game
{
"{0} sacrificed themself for the universe",
"{0} knows the true meaning of sacrifice",
"{0} won at the cost of their life"
} },
{ DeathType.Crushed, new[]
{ DeathType.Crushed, new[] // Crushed in sand
{
"{0} went through the tunnel too slow",
"{0} didn't make it out in time",
"{0} was squished",
"{0} thought the Sunless City was safe",
"{0} was buried"
"{0} was crushed",
"{0} was buried",
"{0} went swimming in the sand",
"{0} underestimated the danger of sand",
"{0} died due to being crushed"
} },
{ DeathType.Meditation, new[]
{ DeathType.Meditation, new[] // Meditation
{
"{0} took a deep breath and died",
"{0} fell asleep",
"{0} got killed by Gabbro's advice"
"{0} broke QSB. this is a bug, you should never see this"
} },
{ DeathType.TimeLoop, new[]
{ DeathType.TimeLoop, new[] // Escaping the supernova
{
"{0} ran out of time",
"{0} was caught by a statue",
"{0}'s memories were pilfered",
"{0}'s memories fell into a black hole",
"{0}'s universe was eaten by Grobletombus"
"{0} lost track of time",
"{0} watched the sun go kaboom"
} },
{ DeathType.Lava, new[]
{ DeathType.Lava, new[] // Lava
{
"{0} died in lava",
"{0} was melted",
"{0} tried to swim in lava",
"{0} didn't know what the glowy orange liquid was",
"{0} slipped in lava",
"{0} became one with the glowing gooey rock"
"{0} fell into lava",
"{0} became one with the glowing gooey rock",
"{0} died due to lava",
"{0} got burnt in the lava"
} },
{ DeathType.BlackHole, new[]
{ DeathType.BlackHole, new[] // ATP core black hole
{
"{0} should visit the Ash Twin Project again",
"{0} waited inside the Ash Twin Project",

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@ -28,7 +28,6 @@
public static string QSBPlayerDeath = "QSBPlayerDeath";
public static string QSBPlayerJoin = "QSBPlayerJoin";
public static string QSBPlayerReady = "QSBPlayerReady";
public static string QSBSectorChange = "QSBSectorChange";
public static string QSBPlayerStatesRequest = "QSBPlayerStatesRequest";
public static string QSBServerTime = "QSBServerTime";
public static string QSBStartLift = "QSBStartLift";

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@ -13,7 +13,6 @@
SuitActiveChange,
PlayerJoin,
PlayerDeath,
PlayerSectorChange,
PlayerReady,
ProbeActiveChange,
Elevator,

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@ -1,7 +1,7 @@
using OWML.Common;
using QSB.Messaging;
using QSB.Player;
using QSB.TransformSync;
using QSB.Player.TransformSync;
using QSB.Utility;
using QuantumUNET;
using QuantumUNET.Components;

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@ -10,6 +10,7 @@ using QSB.ItemSync.Events;
using QSB.LogSync.Events;
using QSB.OrbSync.Events;
using QSB.Player.Events;
using QSB.ProbeSync.Events;
using QSB.QuantumSync.Events;
using QSB.RoastingSync.Events;
using QSB.StatueSync.Events;
@ -40,7 +41,6 @@ namespace QSB.Events
new PlayerTranslatorEvent(),
new PlayerProbeLauncherEvent(),
new PlayerProbeEvent(),
new PlayerSectorEvent(),
new PlayerDeathEvent(),
new PlayerStatesRequestEvent(),
new ServerSendPlayerStatesEvent(),

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@ -38,7 +38,7 @@ namespace QSB.Instruments.QSBCamera
_cameraObj.transform.localPosition = new Vector3(0, 0, -5f);
_cameraObj.transform.localRotation = Quaternion.Euler(0, 0, 0);
_camera = _cameraObj.AddComponent<Camera>();
_camera.cullingMask = Locator.GetPlayerCamera().mainCamera.cullingMask & ~(1 << 27) | (1 << 22);
_camera.cullingMask = (Locator.GetPlayerCamera().mainCamera.cullingMask & ~(1 << 27)) | (1 << 22);
_camera.clearFlags = CameraClearFlags.Color;
_camera.backgroundColor = Color.black;
_camera.fieldOfView = 90f;

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@ -3,7 +3,7 @@ using QSB.WorldSync;
using QuantumUNET;
using UnityEngine;
namespace QSB.TransformSync
namespace QSB.OrbSync.TransformSync
{
public class NomaiOrbTransformSync : QNetworkBehaviour
{

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@ -8,6 +8,7 @@ using QSB.GeyserSync.Patches;
using QSB.ItemSync.Patches;
using QSB.LogSync.Patches;
using QSB.OrbSync.Patches;
using QSB.Player.Patches;
using QSB.PoolSync.Patches;
using QSB.QuantumSync.Patches;
using QSB.RoastingSync.Patches;
@ -49,7 +50,8 @@ namespace QSB.Patches
new GeyserPatches(),
new PoolPatches(),
new CampfirePatches(),
new RoastingPatches()
new RoastingPatches(),
new PlayerPatches()
};
DebugLog.DebugWrite("Patch Manager ready.", MessageType.Success);

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@ -35,7 +35,7 @@ namespace QSB.Player.Events
private static void HandleServer(ToggleMessage message)
{
DebugLog.DebugWrite($"Get ready event from {message.FromId}", MessageType.Success);
QSBPlayerManager.GetPlayer(message.AboutId).IsReady = message.ToggleValue;
QSBPlayerManager.GetPlayer(message.AboutId).PlayerStates.IsReady = message.ToggleValue;
QSBEventManager.FireEvent(EventNames.QSBServerSendPlayerStates);
}

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@ -1,45 +0,0 @@
using OWML.Common;
using QSB.Events;
using QSB.SectorSync.WorldObjects;
using QSB.Utility;
using QSB.WorldSync;
using QSB.WorldSync.Events;
namespace QSB.Player.Events
{
public class PlayerSectorEvent : QSBEvent<WorldObjectMessage>
{
public override EventType Type => EventType.PlayerSectorChange;
public override void SetupListener() => GlobalMessenger<uint, QSBSector>.AddListener(EventNames.QSBSectorChange, Handler);
public override void CloseListener() => GlobalMessenger<uint, QSBSector>.RemoveListener(EventNames.QSBSectorChange, Handler);
private void Handler(uint netId, QSBSector sector) => SendEvent(CreateMessage(netId, sector));
private WorldObjectMessage CreateMessage(uint netId, QSBSector sector) => new WorldObjectMessage
{
AboutId = netId,
ObjectId = sector.ObjectId
};
public override void OnReceiveRemote(bool server, WorldObjectMessage message)
{
if (!QSBSceneManager.IsInUniverse)
{
return;
}
var sector = QSBWorldSync.GetWorldFromId<QSBSector>(message.ObjectId);
if (sector == null)
{
DebugLog.ToConsole($"Sector with index id {message.ObjectId} not found!", MessageType.Warning);
return;
}
var transformSync = QSBPlayerManager.GetSyncObject<TransformSync.TransformSync>(message.AboutId);
QSBCore.UnityEvents.RunWhen(() => transformSync?.SyncedTransform != null,
() => transformSync?.SetReferenceSector(sector));
}
}
}

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@ -6,23 +6,35 @@ namespace QSB.Player.Events
public class PlayerStateMessage : PlayerMessage
{
public string PlayerName { get; set; }
public bool PlayerReady { get; set; }
public State PlayerState { get; set; }
public PlayerState PlayerState { get; set; }
public override void Deserialize(QNetworkReader reader)
{
base.Deserialize(reader);
PlayerName = reader.ReadString();
PlayerReady = reader.ReadBoolean();
PlayerState = (State)reader.ReadInt32();
PlayerState = new PlayerState
{
IsReady = reader.ReadBoolean(),
FlashlightActive = reader.ReadBoolean(),
SuitedUp = reader.ReadBoolean(),
ProbeLauncherEquipped = reader.ReadBoolean(),
SignalscopeEquipped = reader.ReadBoolean(),
TranslatorEquipped = reader.ReadBoolean(),
ProbeActive = reader.ReadBoolean()
};
}
public override void Serialize(QNetworkWriter writer)
{
base.Serialize(writer);
writer.Write(PlayerName);
writer.Write(PlayerReady);
writer.Write((int)PlayerState);
writer.Write(PlayerState.IsReady);
writer.Write(PlayerState.FlashlightActive);
writer.Write(PlayerState.SuitedUp);
writer.Write(PlayerState.ProbeLauncherEquipped);
writer.Write(PlayerState.SignalscopeEquipped);
writer.Write(PlayerState.TranslatorEquipped);
writer.Write(PlayerState.ProbeActive);
}
}
}

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@ -30,11 +30,6 @@ namespace QSB.Player.Events
{
DebugLog.DebugWrite($"Get state request from {message.FromId} - isServer?{server}");
QSBEventManager.FireEvent(EventNames.QSBServerSendPlayerStates);
foreach (var item in QSBPlayerManager.GetSyncObjects<TransformSync.TransformSync>()
.Where(x => x != null && x.IsReady && x.ReferenceSector != null))
{
QSBEventManager.FireEvent(EventNames.QSBSectorChange, item.NetId.Value, item.ReferenceSector);
}
if (!server)
{

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@ -24,16 +24,16 @@ namespace QSB.Player.Events
{
AboutId = player.PlayerId,
PlayerName = player.Name,
PlayerReady = player.IsReady,
PlayerState = player.State
PlayerState = player.PlayerStates
};
public override void OnReceiveRemote(bool server, PlayerStateMessage message)
{
DebugLog.DebugWrite($"Received playerstate of player ID {message.AboutId}", MessageType.Info);
QSBCore.UnityEvents.RunWhen(
() => QSBPlayerManager.GetSyncObject<TransformSync.TransformSync>(message.AboutId) != null,
() => QSBPlayerManager.HandleFullStateMessage(message));
if (QSBPlayerManager.PlayerExists(message.AboutId))
{
QSBPlayerManager.HandleFullStateMessage(message);
}
}
}
}

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@ -0,0 +1,35 @@
using QSB.Patches;
namespace QSB.Player.Patches
{
internal class PlayerPatches : QSBPatch
{
public override QSBPatchTypes Type => QSBPatchTypes.OnClientConnect;
public override void DoPatches()
{
QSBCore.HarmonyHelper.AddPrefix<PlayerCrushedController>("CrushPlayer", typeof(PlayerPatches), nameof(PlayerCrushedController_CrushPlayer));
QSBCore.HarmonyHelper.AddPrefix<PauseMenuManager>("OnExitToMainMenu", typeof(PlayerPatches), nameof(PauseMenuManager_OnExitToMainMenu));
}
public override void DoUnpatches()
{
QSBCore.HarmonyHelper.Unpatch<PlayerCrushedController>("CrushPlayer");
QSBCore.HarmonyHelper.Unpatch<PauseMenuManager>("OnExitToMainMenu");
}
public static bool PlayerCrushedController_CrushPlayer()
{
// #CrushIt https://www.twitch.tv/videos/846916781?t=00h03m51s
// this is what you get from me when you mix tiredness and a headache - jokes and references only i will get
Locator.GetDeathManager().KillPlayer(DeathType.Crushed);
return false;
}
public static void PauseMenuManager_OnExitToMainMenu()
{
QSBPlayerManager.LocalPlayer.PlayerStates.IsReady = false;
QSBCore.HasWokenUp = false;
}
}
}

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@ -34,7 +34,7 @@ namespace QSB.Player
private void Update()
{
if (!_isReady || !_player.IsReady)
if (!_isReady || !_player.PlayerStates.IsReady)
{
return;
}

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@ -1,9 +1,10 @@
using QSB.Animation;
using QSB.CampfireSync.WorldObjects;
using QSB.Player.TransformSync;
using QSB.ProbeSync;
using QSB.QuantumSync;
using QSB.RoastingSync;
using QSB.Tools;
using QSB.Utility;
using System.Linq;
using UnityEngine;
@ -13,9 +14,9 @@ namespace QSB.Player
{
public uint PlayerId { get; }
public string Name { get; set; }
public bool IsReady { get; set; }
public PlayerHUDMarker HudMarker { get; set; }
public State State { get; set; } // TODO : decide if this is worth it (instead of having seperate variables for each thing)
public PlayerState PlayerStates { get; set; } = new PlayerState();
public PlayerTransformSync TransformSync { get; set; }
// Body Objects
public OWCamera Camera { get; set; }
@ -48,8 +49,8 @@ namespace QSB.Player
&& AnimationSync.CurrentType != AnimationType.PlayerUnsuited;
// Misc
public bool IsInMoon;
public bool IsInShrine;
public bool IsInMoon; // TODO : move into PlayerStates?
public bool IsInShrine; // TODO : move into PlayerStates?
public IQSBQuantumObject EntangledObject;
public PlayerInfo(uint id)
@ -58,37 +59,20 @@ namespace QSB.Player
CurrentDialogueID = -1;
}
public void UpdateState(State state, bool value)
{
var states = State;
if (value)
{
FlagsHelper.Set(ref states, state);
}
else
{
FlagsHelper.Unset(ref states, state);
}
State = states;
}
public void UpdateStateObjects()
{
if (OWInput.GetInputMode() == InputMode.None)
{
return;
}
FlashLight?.UpdateState(FlagsHelper.IsSet(State, State.Flashlight));
Translator?.ChangeEquipState(FlagsHelper.IsSet(State, State.Translator));
ProbeLauncher?.ChangeEquipState(FlagsHelper.IsSet(State, State.ProbeLauncher));
Signalscope?.ChangeEquipState(FlagsHelper.IsSet(State, State.Signalscope));
FlashLight?.UpdateState(PlayerStates.FlashlightActive);
Translator?.ChangeEquipState(PlayerStates.TranslatorEquipped);
ProbeLauncher?.ChangeEquipState(PlayerStates.ProbeLauncherEquipped);
Signalscope?.ChangeEquipState(PlayerStates.SignalscopeEquipped);
QSBCore.UnityEvents.RunWhen(() => QSBPlayerManager.GetSyncObject<AnimationSync>(PlayerId) != null,
() => QSBPlayerManager.GetSyncObject<AnimationSync>(PlayerId).SetSuitState(FlagsHelper.IsSet(State, State.Suit)));
() => QSBPlayerManager.GetSyncObject<AnimationSync>(PlayerId).SetSuitState(PlayerStates.SuitedUp));
}
public bool GetState(State state)
=> FlagsHelper.IsSet(State, state);
private QSBTool GetToolByType(ToolType type)
{
return CameraBody?.GetComponentsInChildren<QSBTool>()

14
QSB/Player/PlayerState.cs Normal file
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@ -0,0 +1,14 @@
namespace QSB.Player
{
public class PlayerState
{
public bool IsReady { get; set; }
public bool FlashlightActive { get; set; }
public bool SuitedUp { get; set; }
public bool ProbeLauncherEquipped { get; set; }
public bool SignalscopeEquipped { get; set; }
public bool TranslatorEquipped { get; set; }
public bool ProbeActive { get; set; }
}
}

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@ -1,7 +1,7 @@
using OWML.Common;
using QSB.Player.Events;
using QSB.Player.TransformSync;
using QSB.Tools;
using QSB.TransformSync;
using QSB.Utility;
using System;
using System.Collections.Generic;
@ -78,9 +78,8 @@ namespace QSB.Player
{
var player = GetPlayer(message.AboutId);
player.Name = message.PlayerName;
player.IsReady = message.PlayerReady;
player.State = message.PlayerState;
if (LocalPlayer.IsReady)
player.PlayerStates = message.PlayerState;
if (LocalPlayer.PlayerStates.IsReady)
{
player.UpdateStateObjects();
}

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@ -1,16 +0,0 @@
using System;
namespace QSB.Player
{
[Flags]
public enum State
{
None = 0,
Flashlight = 1,
Suit = 2,
ProbeLauncher = 4,
Signalscope = 8,
Translator = 16,
ProbeActive = 32
}
}

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@ -1,14 +1,14 @@
using QSB.Events;
using QSB.Player;
using QSB.Tools;
using QSB.TransformSync;
using QSB.Utility;
using UnityEngine;
namespace QSB.TransformSync
namespace QSB.Player.TransformSync
{
public class PlayerCameraSync : TransformSync
public class PlayerCameraSync : QSBNetworkTransform
{
protected override Transform InitLocalTransform()
protected override GameObject InitLocalTransform()
{
SectorSync.SetSectorDetector(Locator.GetPlayerSectorDetector());
var body = Locator.GetPlayerCamera().gameObject.transform;
@ -16,15 +16,15 @@ namespace QSB.TransformSync
Player.Camera = Locator.GetPlayerCamera();
Player.CameraBody = body.gameObject;
Player.IsReady = true;
Player.PlayerStates.IsReady = true;
QSBEventManager.FireEvent(EventNames.QSBPlayerReady, true);
DebugLog.DebugWrite("PlayerCameraSync init done - Request state!");
QSBEventManager.FireEvent(EventNames.QSBPlayerStatesRequest);
return body;
return body.gameObject;
}
protected override Transform InitRemoteTransform()
protected override GameObject InitRemoteTransform()
{
var body = new GameObject("RemotePlayerCamera");
@ -39,16 +39,7 @@ namespace QSB.TransformSync
Player.Camera = owcamera;
Player.CameraBody = body;
return body.transform;
}
private void OnRenderObject()
{
if (!QSBCore.HasWokenUp || !Player.IsReady || !QSBCore.DebugMode || !QSBCore.ShowLinesInDebug)
{
return;
}
Popcron.Gizmos.Frustum(Player.Camera);
return body;
}
public override bool IsReady => Locator.GetPlayerTransform() != null

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@ -1,11 +1,11 @@
using QSB.Animation;
using QSB.Instruments;
using QSB.Player;
using QSB.TransformSync;
using UnityEngine;
namespace QSB.TransformSync
namespace QSB.Player.TransformSync
{
public class PlayerTransformSync : TransformSync
public class PlayerTransformSync : QSBNetworkTransform
{
public static PlayerTransformSync LocalInstance { get; private set; }
@ -14,6 +14,12 @@ namespace QSB.TransformSync
public override void OnStartLocalPlayer()
=> LocalInstance = this;
public override void Start()
{
base.Start();
Player.TransformSync = this;
}
protected override void OnDestroy()
{
QSBPlayerManager.OnRemovePlayer?.Invoke(PlayerId);
@ -28,7 +34,7 @@ namespace QSB.TransformSync
private Transform GetPlayerModel() =>
Locator.GetPlayerTransform().Find("Traveller_HEA_Player_v2");
protected override Transform InitLocalTransform()
protected override GameObject InitLocalTransform()
{
SectorSync.SetSectorDetector(Locator.GetPlayerSectorDetector());
var body = GetPlayerModel();
@ -38,10 +44,10 @@ namespace QSB.TransformSync
Player.Body = body.gameObject;
return body;
return body.gameObject;
}
protected override Transform InitRemoteTransform()
protected override GameObject InitRemoteTransform()
{
var body = Instantiate(GetPlayerModel());
@ -55,23 +61,13 @@ namespace QSB.TransformSync
Player.Body = body.gameObject;
return body;
}
private void OnRenderObject()
{
if (!QSBCore.HasWokenUp || !Player.IsReady || !QSBCore.DebugMode || !QSBCore.ShowLinesInDebug)
{
return;
}
Popcron.Gizmos.Line(ReferenceSector.Position, Player.Body.transform.position, Color.blue, true);
Popcron.Gizmos.Sphere(ReferenceSector.Position, 5f, Color.cyan);
return body.gameObject;
}
public override bool IsReady => Locator.GetPlayerTransform() != null
&& Player != null
&& QSBPlayerManager.PlayerExists(Player.PlayerId)
&& Player.IsReady
&& Player.PlayerStates.IsReady
&& NetId.Value != uint.MaxValue
&& NetId.Value != 0U;
}

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@ -2,7 +2,7 @@
using QSB.Messaging;
using QSB.Player;
namespace QSB.Tools.Events
namespace QSB.ProbeSync.Events
{
public class PlayerProbeEvent : QSBEvent<ToggleMessage>
{
@ -32,11 +32,11 @@ namespace QSB.Tools.Events
public override void OnReceiveRemote(bool server, ToggleMessage message)
{
var player = QSBPlayerManager.GetPlayer(message.AboutId);
player.UpdateState(State.ProbeActive, message.ToggleValue);
player.PlayerStates.ProbeActive = message.ToggleValue;
player.Probe?.SetState(message.ToggleValue);
}
public override void OnReceiveLocal(bool server, ToggleMessage message) =>
QSBPlayerManager.LocalPlayer.UpdateState(State.ProbeActive, message.ToggleValue);
QSBPlayerManager.LocalPlayer.PlayerStates.ProbeActive = message.ToggleValue;
}
}

View File

@ -2,7 +2,7 @@
using QSB.Messaging;
using QSB.Player;
namespace QSB.Tools.Events
namespace QSB.ProbeSync.Events
{
public class PlayerProbeLauncherEvent : QSBEvent<ToggleMessage>
{
@ -32,11 +32,11 @@ namespace QSB.Tools.Events
public override void OnReceiveRemote(bool server, ToggleMessage message)
{
var player = QSBPlayerManager.GetPlayer(message.AboutId);
player.UpdateState(State.ProbeLauncher, message.ToggleValue);
player.PlayerStates.ProbeLauncherEquipped = message.ToggleValue;
player.ProbeLauncher?.ChangeEquipState(message.ToggleValue);
}
public override void OnReceiveLocal(bool server, ToggleMessage message) =>
QSBPlayerManager.LocalPlayer.UpdateState(State.ProbeLauncher, message.ToggleValue);
QSBPlayerManager.LocalPlayer.PlayerStates.ProbeLauncherEquipped = message.ToggleValue;
}
}

View File

@ -1,7 +1,7 @@
using QSB.Utility;
using UnityEngine;
namespace QSB.Tools
namespace QSB.ProbeSync
{
public class QSBProbe : MonoBehaviour
{

View File

@ -0,0 +1,61 @@
using OWML.Common;
using QSB.Player;
using QSB.Tools;
using QSB.TransformSync;
using QSB.Utility;
using UnityEngine;
namespace QSB.ProbeSync.TransformSync
{
public class PlayerProbeSync : QSBNetworkTransform
{
public static PlayerProbeSync LocalInstance { get; private set; }
protected override float DistanceLeeway => 10f;
public override void OnStartAuthority()
=> LocalInstance = this;
private Transform GetProbe() =>
Locator.GetProbe().transform.Find("CameraPivot").Find("Geometry");
protected override GameObject InitLocalTransform()
{
SectorSync.SetSectorDetector(Locator.GetProbe().GetSectorDetector());
var body = GetProbe();
Player.ProbeBody = body.gameObject;
return body.gameObject;
}
protected override GameObject InitRemoteTransform()
{
var probe = GetProbe();
if (probe == null)
{
DebugLog.ToConsole("Error - Probe is null!", MessageType.Error);
return default;
}
var body = probe.InstantiateInactive();
body.name = "RemoteProbeTransform";
Destroy(body.GetComponentInChildren<ProbeAnimatorController>());
PlayerToolsManager.CreateProbe(body, Player);
Player.ProbeBody = body.gameObject;
return body.gameObject;
}
public override bool IsReady => Locator.GetProbe() != null
&& Player != null
&& QSBPlayerManager.PlayerExists(Player.PlayerId)
&& Player.PlayerStates.IsReady
&& NetId.Value != uint.MaxValue
&& NetId.Value != 0U;
}
}

View File

@ -74,7 +74,7 @@
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.ParticleSystemModule">
<HintPath>D:\EpicGames\OuterWilds\OuterWilds_Data\Managed\UnityEngine.ParticleSystemModule.dll</HintPath>
<HintPath>$(GameDir)\OuterWilds_Data\Managed\UnityEngine.ParticleSystemModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.PhysicsModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
@ -142,6 +142,8 @@
<Compile Include="Instruments\QSBCamera\CameraMode.cs" />
<Compile Include="Instruments\InstrumentsManager.cs" />
<Compile Include="Messaging\BoolMessage.cs" />
<Compile Include="Player\Patches\PlayerPatches.cs" />
<Compile Include="Player\PlayerState.cs" />
<Compile Include="PoolSync\CustomNomaiRemoteCameraPlatform.cs" />
<Compile Include="PoolSync\CustomNomaiRemoteCameraStreaming.cs" />
<Compile Include="ItemSync\Events\DropItemEvent.cs" />
@ -228,7 +230,8 @@
<Compile Include="StatueSync\Events\StartStatueMessage.cs" />
<Compile Include="StatueSync\Patches\StatuePatches.cs" />
<Compile Include="StatueSync\StatueManager.cs" />
<Compile Include="TransformSync\RoastingStickTransformSync.cs" />
<Compile Include="RoastingSync\TransformSync\RoastingStickTransformSync.cs" />
<Compile Include="TransformSync\QSBNetworkTransform.cs" />
<Compile Include="TranslationSync\Events\SetAsTranslatedEvent.cs" />
<Compile Include="TranslationSync\Events\SetAsTranslatedMessage.cs" />
<Compile Include="TranslationSync\NomaiTextType.cs" />
@ -242,17 +245,16 @@
<Compile Include="TimeSync\Patches\WakeUpPatches.cs" />
<Compile Include="Tools\Events\PlayerFlashlightEvent.cs" />
<Compile Include="Player\Events\PlayerJoinEvent.cs" />
<Compile Include="Tools\Events\PlayerProbeEvent.cs" />
<Compile Include="ProbeSync\Events\PlayerProbeEvent.cs" />
<Compile Include="Player\Events\PlayerReadyEvent.cs" />
<Compile Include="TransformSync\NomaiOrbTransformSync.cs" />
<Compile Include="Player\Events\PlayerSectorEvent.cs" />
<Compile Include="OrbSync\TransformSync\NomaiOrbTransformSync.cs" />
<Compile Include="Player\Events\PlayerStatesRequestEvent.cs" />
<Compile Include="Animation\Events\PlayerSuitEvent.cs" />
<Compile Include="TimeSync\Events\ServerTimeEvent.cs" />
<Compile Include="GeyserSync\Events\GeyserEvent.cs" />
<Compile Include="GeyserSync\GeyserManager.cs" />
<Compile Include="GeyserSync\WorldObjects\QSBGeyser.cs" />
<Compile Include="Tools\Events\PlayerProbeLauncherEvent.cs" />
<Compile Include="ProbeSync\Events\PlayerProbeLauncherEvent.cs" />
<Compile Include="Tools\Events\PlayerSignalscopeEvent.cs" />
<Compile Include="Tools\Events\PlayerTranslatorEvent.cs" />
<Compile Include="Events\QSBEvent.cs" />
@ -260,7 +262,6 @@
<Compile Include="Messaging\ToggleMessage.cs" />
<Compile Include="SectorSync\WorldObjects\QSBSector.cs" />
<Compile Include="SectorSync\SectorSync.cs" />
<Compile Include="TransformSync\TransformSync.cs" />
<Compile Include="Utility\CustomCallbacks.cs" />
<Compile Include="Utility\DebugBoxManager.cs" />
<Compile Include="Utility\DebugZOverride.cs" />
@ -286,10 +287,10 @@
<Compile Include="WorldSync\Events\EnumWorldObjectMessage.cs" />
<Compile Include="WorldSync\Events\WorldObjectMessage.cs" />
<Compile Include="Tools\QSBFlashlight.cs" />
<Compile Include="Tools\QSBProbe.cs" />
<Compile Include="ProbeSync\QSBProbe.cs" />
<Compile Include="Tools\QSBTool.cs" />
<Compile Include="Tools\ToolType.cs" />
<Compile Include="TransformSync\PlayerProbeSync.cs" />
<Compile Include="ProbeSync\TransformSync\PlayerProbeSync.cs" />
<Compile Include="Utility\DebugActions.cs" />
<Compile Include="Events\QSBEventManager.cs" />
<Compile Include="Player\Events\PlayerStateMessage.cs" />
@ -299,22 +300,20 @@
<Compile Include="Messaging\MessageHandler.cs" />
<Compile Include="Events\EventType.cs" />
<Compile Include="Player\PlayerInfo.cs" />
<Compile Include="Player\State.cs" />
<Compile Include="DeathSync\RespawnOnDeath.cs" />
<Compile Include="Player\QSBPlayerManager.cs" />
<Compile Include="TransformSync\PlayerCameraSync.cs" />
<Compile Include="Utility\FlagsHelper.cs" />
<Compile Include="Player\TransformSync\PlayerCameraSync.cs" />
<Compile Include="Player\PlayerHUDMarker.cs" />
<Compile Include="Tools\PlayerToolsManager.cs" />
<Compile Include="Utility\QuaternionHelper.cs" />
<Compile Include="TimeSync\PreserveTimeScale.cs" />
<Compile Include="TransformSync\ShipTransformSync.cs" />
<Compile Include="ShipSync\TransformSync\ShipTransformSync.cs" />
<Compile Include="SectorSync\QSBSectorManager.cs" />
<Compile Include="TimeSync\Events\ServerTimeMessage.cs" />
<Compile Include="TimeSync\WakeUpSync.cs" />
<Compile Include="QSBNetworkManager.cs" />
<Compile Include="QSBCore.cs" />
<Compile Include="TransformSync\PlayerTransformSync.cs" />
<Compile Include="Player\TransformSync\PlayerTransformSync.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="WorldSync\FactReveal.cs" />
<Compile Include="WorldSync\IWorldObject.cs" />

View File

@ -1,7 +1,7 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="Current" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<GameDir>D:\EpicGames\OuterWilds</GameDir>
<GameDir>E:\Epic\Epic Games\OuterWilds</GameDir>
<OwmlDir>C:\Users\Henry\AppData\Roaming\OuterWildsModManager\OWML</OwmlDir>
<ProjectView>ShowAllFiles</ProjectView>
</PropertyGroup>

View File

@ -9,13 +9,14 @@ using QSB.ItemSync;
using QSB.OrbSync;
using QSB.Patches;
using QSB.Player;
using QSB.Player.TransformSync;
using QSB.PoolSync;
using QSB.ProbeSync.TransformSync;
using QSB.QuantumSync;
using QSB.QuantumSync.WorldObjects;
using QSB.SectorSync;
using QSB.StatueSync;
using QSB.TimeSync;
using QSB.TransformSync;
using QSB.TranslationSync;
using QSB.Utility;
using QSB.WorldSync;
@ -146,13 +147,9 @@ namespace QSB
}
var offset3 = 10f;
GUI.Label(new Rect(420, offset3, 200f, 20f), $"Current synced sector :");
GUI.Label(new Rect(420, offset3, 400f, 20f), $"Current sector : {PlayerTransformSync.LocalInstance.ReferenceSector.Name}");
offset3 += _debugLineSpacing;
var sector = PlayerTransformSync.LocalInstance.ReferenceSector;
var text = sector == null
? "NULL SECTOR"
: $"{sector.AttachedObject.name} : {sector.IsFakeSector}";
GUI.Label(new Rect(420, offset3, 400f, 20f), $"- {text}");
GUI.Label(new Rect(420, offset3, 400f, 20f), $"Probe sector : {PlayerProbeSync.LocalInstance.ReferenceSector.Name}");
offset3 += _debugLineSpacing;
var offset2 = 10f;
@ -169,16 +166,14 @@ namespace QSB
return;
}
GUI.Label(new Rect(220, offset, 200f, 20f), $"QM Illuminated : {Locator.GetQuantumMoon().IsIlluminated()}");
GUI.Label(new Rect(220, offset, 200f, 20f), $"Probe Active : {Locator.GetProbe().gameObject.activeInHierarchy}");
offset += _debugLineSpacing;
GUI.Label(new Rect(220, offset, 200f, 20f), $"Shrine player in dark? : {QuantumManager.Instance.Shrine.IsPlayerInDarkness()}");
GUI.Label(new Rect(220, offset, 200f, 20f), $"Player positions :");
offset += _debugLineSpacing;
GUI.Label(new Rect(220, offset, 200f, 20f), $"QM Visible by :");
offset += _debugLineSpacing;
var tracker = Locator.GetQuantumMoon().GetValue<ShapeVisibilityTracker>("_visibilityTracker");
foreach (var player in QSBPlayerManager.GetPlayersWithCameras())
foreach (var player in QSBPlayerManager.PlayerList.Where(x => x.PlayerStates.IsReady))
{
GUI.Label(new Rect(220, offset, 200f, 20f), $" - {player.PlayerId} : {tracker.GetType().GetMethod("IsInFrustum", BindingFlags.NonPublic | BindingFlags.Instance).Invoke(tracker, new object[] { player.Camera.GetFrustumPlanes() })}");
var networkTransform = player.TransformSync;
GUI.Label(new Rect(220, offset, 400f, 20f), $"- {player.PlayerId} : {networkTransform.transform.localPosition} from {networkTransform.ReferenceSector.Name}");
offset += _debugLineSpacing;
}

View File

@ -4,11 +4,15 @@ using QSB.Animation;
using QSB.DeathSync;
using QSB.Events;
using QSB.Instruments;
using QSB.OrbSync.TransformSync;
using QSB.Patches;
using QSB.Player;
using QSB.Player.TransformSync;
using QSB.PoolSync;
using QSB.ProbeSync.TransformSync;
using QSB.RoastingSync.TransformSync;
using QSB.ShipSync.TransformSync;
using QSB.TimeSync;
using QSB.TransformSync;
using QSB.Utility;
using QSB.WorldSync;
using QuantumUNET;
@ -100,8 +104,6 @@ namespace QSB
private void SetupNetworkTransform(GameObject go)
{
var trans = go.AddComponent<QNetworkTransform>();
trans.SyncRotationAxis = QNetworkTransform.AxisSyncMode.AxisXYZ;
foreach (var item in go.GetComponents<NetworkTransformChild>())
{
var child = go.AddComponent<QNetworkTransformChild>();

View File

@ -1,13 +1,13 @@
using OWML.Utils;
using QSB.Player;
using QSB.RoastingSync;
using QSB.TransformSync;
using QSB.Utility;
using System.Linq;
using UnityEngine;
namespace QSB.TransformSync
namespace QSB.RoastingSync.TransformSync
{
internal class RoastingStickTransformSync : TransformSync
internal class RoastingStickTransformSync : QSBNetworkTransform
{
private Transform _stickTip;
private Transform _networkStickTip => gameObject.transform.GetChild(0);
@ -18,15 +18,15 @@ namespace QSB.TransformSync
private Transform GetPivot()
=> Resources.FindObjectsOfTypeAll<RoastingStickController>().First().transform.Find("Stick_Root/Stick_Pivot");
protected override Transform InitLocalTransform()
protected override GameObject InitLocalTransform()
{
var pivot = GetPivot();
Player.RoastingStick = pivot.gameObject;
_stickTip = pivot.Find("Stick_Tip");
return pivot;
return pivot.gameObject;
}
protected override Transform InitRemoteTransform()
protected override GameObject InitRemoteTransform()
{
var newPivot = Instantiate(GetPivot());
newPivot.parent = null;
@ -56,7 +56,7 @@ namespace QSB.TransformSync
Player.Marshmallow = newMarshmallow;
mallowRoot.gameObject.SetActive(true);
_stickTip = newPivot.Find("Stick_Tip");
return newPivot;
return newPivot.gameObject;
}
protected override void UpdateTransform()
@ -82,7 +82,7 @@ namespace QSB.TransformSync
public override bool IsReady => Locator.GetPlayerTransform() != null
&& Player != null
&& QSBPlayerManager.PlayerExists(Player.PlayerId)
&& Player.IsReady
&& Player.PlayerStates.IsReady
&& NetId.Value != uint.MaxValue
&& NetId.Value != 0U;
}

View File

@ -1,7 +1,6 @@
using OWML.Common;
using QSB.Events;
using QSB.Player;
using QSB.SectorSync.WorldObjects;
using QSB.TransformSync;
using QSB.Utility;
using QSB.WorldSync;
using System.Collections.Generic;
@ -21,8 +20,19 @@ namespace QSB.SectorSync
public void Invoke()
{
QSBPlayerManager.GetSyncObjects<TransformSync.TransformSync>()
.Where(x => x.HasAuthority).ToList().ForEach(CheckTransformSyncSector);
foreach (var sync in QSBNetworkTransform.NetworkTransformList)
{
if (sync.AttachedObject == null)
{
continue;
}
if (sync.HasAuthority
&& sync.AttachedObject.activeInHierarchy
&& sync.IsReady)
{
CheckTransformSyncSector(sync);
}
}
}
public override void Awake()
@ -54,14 +64,10 @@ namespace QSB.SectorSync
IsReady = QSBWorldSync.GetWorldObjects<QSBSector>().Any();
}
private void CheckTransformSyncSector(TransformSync.TransformSync transformSync)
private void CheckTransformSyncSector(QSBNetworkTransform transformSync)
{
var syncedTransform = transformSync.SyncedTransform;
if (syncedTransform == null || syncedTransform.position == Vector3.zero)
{
return;
}
var closestSector = transformSync.SectorSync.GetClosestSector(syncedTransform);
var attachedObject = transformSync.AttachedObject;
var closestSector = transformSync.SectorSync.GetClosestSector(attachedObject.transform);
if (closestSector == default(QSBSector))
{
return;
@ -71,10 +77,6 @@ namespace QSB.SectorSync
return;
}
transformSync.SetReferenceSector(closestSector);
SendSector(transformSync.NetId.Value, closestSector);
}
private void SendSector(uint id, QSBSector sector) =>
QSBEventManager.FireEvent(EventNames.QSBSectorChange, id, sector);
}
}

View File

@ -1,4 +1,5 @@
using OWML.Common;
using OWML.Utils;
using QSB.SectorSync.WorldObjects;
using QSB.Utility;
using QSB.WorldSync;
@ -12,6 +13,7 @@ namespace QSB.SectorSync
{
public List<QSBSector> SectorList = new List<QSBSector>();
private OWRigidbody _attachedOWRigidbody;
private SectorDetector _sectorDetector;
private void OnDestroy()
@ -33,6 +35,12 @@ namespace QSB.SectorSync
_sectorDetector = detector;
_sectorDetector.OnEnterSector += AddSector;
_sectorDetector.OnExitSector += RemoveSector;
_attachedOWRigidbody = _sectorDetector.GetValue<OWRigidbody>("_attachedRigidbody");
if (_attachedOWRigidbody == null)
{
DebugLog.ToConsole($"Warning - OWRigidbody for {_sectorDetector.name} is null!", MessageType.Warning);
}
}
private void AddSector(Sector sector)
@ -94,9 +102,12 @@ namespace QSB.SectorSync
{
return default;
}
//var ordered = activeNotNullNotBlacklisted
//.OrderBy(sector => Vector3.Distance(sector.Position, trans.position))
//.ThenBy(sector => GetRelativeVelocity(sector, _attachedOWRigidbody))
//.ThenBy(sector => GetRadius(sector));
var ordered = activeNotNullNotBlacklisted
.OrderBy(sector => Vector3.Distance(sector.Position, trans.position))
.ThenBy(sector => GetRadius(sector));
.OrderBy(sector => CalculateSectorScore(sector, trans, _attachedOWRigidbody));
if (
// if any fake sectors are *roughly* in the same place as other sectors - we want fake sectors to override other sectors
@ -111,7 +122,16 @@ namespace QSB.SectorSync
return ordered.FirstOrDefault();
}
private float GetRadius(QSBSector sector)
public static float CalculateSectorScore(QSBSector sector, Transform trans, OWRigidbody rigidbody)
{
var distance = Vector3.Distance(sector.Position, trans.position); // want to be small
var radius = GetRadius(sector); // want to be small
var velocity = GetRelativeVelocity(sector, rigidbody); // want to be small
return (distance * distance) + (radius * radius) + (velocity * velocity);
}
public static float GetRadius(QSBSector sector)
{
if (sector == null)
{
@ -128,5 +148,17 @@ namespace QSB.SectorSync
}
return 0f;
}
public static float GetRelativeVelocity(QSBSector sector, OWRigidbody rigidbody)
{
var sectorRigidBody = sector.AttachedObject.GetOWRigidbody();
if (sectorRigidBody != null && rigidbody != null)
{
var relativeVelocity = sectorRigidBody.GetRelativeVelocity(rigidbody);
var relativeVelocityMagnitude = relativeVelocity.sqrMagnitude; // Remember this is squared for efficiency!
return relativeVelocityMagnitude;
}
return 0;
}
}
}

View File

@ -49,6 +49,7 @@ namespace QSB.SectorSync.WorldObjects
{
return false;
}
if (AttachedObject.name == "Sector_Shuttle" || AttachedObject.name == "Sector_NomaiShuttleInterior")
{
if (QSBSceneManager.CurrentScene == OWScene.SolarSystem)

View File

@ -1,19 +1,22 @@
using QSB.Player;
using QSB.TransformSync;
using UnityEngine;
namespace QSB.TransformSync
namespace QSB.ShipSync.TransformSync
{
public class ShipTransformSync : TransformSync
public class ShipTransformSync : QSBNetworkTransform
{
protected override float DistanceLeeway => 20f;
private Transform GetShipModel() => Locator.GetShipTransform();
protected override Transform InitLocalTransform()
protected override GameObject InitLocalTransform()
{
SectorSync.SetSectorDetector(Locator.GetShipDetector().GetComponent<SectorDetector>());
return GetShipModel().Find("Module_Cockpit/Geo_Cockpit/Cockpit_Geometry/Cockpit_Exterior");
return GetShipModel().Find("Module_Cockpit/Geo_Cockpit/Cockpit_Geometry/Cockpit_Exterior").gameObject;
}
protected override Transform InitRemoteTransform()
protected override GameObject InitRemoteTransform()
{
var shipModel = GetShipModel();
@ -38,13 +41,13 @@ namespace QSB.TransformSync
= landingGearRight.localPosition
+= Vector3.up * 3.762f;
return remoteTransform;
return remoteTransform.gameObject;
}
public override bool IsReady => GetShipModel() != null
&& Player != null
&& QSBPlayerManager.PlayerExists(Player.PlayerId)
&& Player.IsReady
&& Player.PlayerStates.IsReady
&& NetId.Value != uint.MaxValue
&& NetId.Value != 0U;
}

View File

@ -32,11 +32,11 @@ namespace QSB.Tools.Events
public override void OnReceiveRemote(bool server, ToggleMessage message)
{
var player = QSBPlayerManager.GetPlayer(message.AboutId);
player.UpdateState(State.Flashlight, message.ToggleValue);
player.PlayerStates.FlashlightActive = message.ToggleValue;
player.FlashLight?.UpdateState(message.ToggleValue);
}
public override void OnReceiveLocal(bool server, ToggleMessage message) =>
QSBPlayerManager.LocalPlayer.UpdateState(State.Flashlight, message.ToggleValue);
QSBPlayerManager.LocalPlayer.PlayerStates.FlashlightActive = message.ToggleValue;
}
}

View File

@ -32,11 +32,11 @@ namespace QSB.Tools.Events
public override void OnReceiveRemote(bool server, ToggleMessage message)
{
var player = QSBPlayerManager.GetPlayer(message.AboutId);
player.UpdateState(State.Signalscope, message.ToggleValue);
player.PlayerStates.SignalscopeEquipped = message.ToggleValue;
player.Signalscope?.ChangeEquipState(message.ToggleValue);
}
public override void OnReceiveLocal(bool server, ToggleMessage message) =>
QSBPlayerManager.LocalPlayer.UpdateState(State.Signalscope, message.ToggleValue);
QSBPlayerManager.LocalPlayer.PlayerStates.SignalscopeEquipped = message.ToggleValue;
}
}

View File

@ -32,11 +32,11 @@ namespace QSB.Tools.Events
public override void OnReceiveRemote(bool server, ToggleMessage message)
{
var player = QSBPlayerManager.GetPlayer(message.AboutId);
player.UpdateState(State.Translator, message.ToggleValue);
player.PlayerStates.TranslatorEquipped = message.ToggleValue;
player.Translator?.ChangeEquipState(message.ToggleValue);
}
public override void OnReceiveLocal(bool server, ToggleMessage message) =>
QSBPlayerManager.LocalPlayer.UpdateState(State.Translator, message.ToggleValue);
QSBPlayerManager.LocalPlayer.PlayerStates.TranslatorEquipped = message.ToggleValue;
}
}

View File

@ -1,5 +1,6 @@
using OWML.Utils;
using QSB.Player;
using QSB.ProbeSync;
using QSB.Utility;
using System.Linq;
using UnityEngine;

View File

@ -1,95 +0,0 @@
using OWML.Common;
using QSB.Player;
using QSB.Tools;
using QSB.Utility;
using UnityEngine;
namespace QSB.TransformSync
{
public class PlayerProbeSync : TransformSync
{
private Transform _disabledSocket;
private Transform GetProbe() =>
Locator.GetProbe().transform.Find("CameraPivot").Find("Geometry");
protected override Transform InitLocalTransform()
{
SectorSync.SetSectorDetector(Locator.GetProbe().GetSectorDetector());
var body = GetProbe();
SetSocket(Player.CameraBody.transform);
Player.ProbeBody = body.gameObject;
return body;
}
protected override Transform InitRemoteTransform()
{
var probe = GetProbe();
if (probe == null)
{
DebugLog.ToConsole("Error - Probe is null!", MessageType.Error);
return default;
}
var body = probe.InstantiateInactive();
body.name = "RemoteProbeTransform";
Destroy(body.GetComponentInChildren<ProbeAnimatorController>());
PlayerToolsManager.CreateProbe(body, Player);
QSBCore.UnityEvents.RunWhen(
() => Player.ProbeLauncher != null,
() => SetSocket(Player.ProbeLauncher.ToolGameObject.transform));
Player.ProbeBody = body.gameObject;
return body;
}
private void SetSocket(Transform socket)
{
DebugLog.DebugWrite($"Set DisabledSocket of id:{PlayerId}.");
_disabledSocket = socket;
}
protected override void UpdateTransform()
{
base.UpdateTransform();
if (Player == null)
{
DebugLog.ToConsole($"Player is null for {AttachedNetId}!", MessageType.Error);
return;
}
if (_disabledSocket == null)
{
DebugLog.ToConsole($"DisabledSocket is null for {PlayerId}! (ProbeLauncher null? : {Player.ProbeLauncher == null})", MessageType.Error);
return;
}
if (Player.GetState(State.ProbeActive) || ReferenceSector?.AttachedObject == null)
{
return;
}
if (HasAuthority)
{
transform.position = ReferenceSector.Transform.InverseTransformPoint(_disabledSocket.position);
return;
}
if (SyncedTransform.position == Vector3.zero)
{
return;
}
SyncedTransform.localPosition = ReferenceSector.Transform.InverseTransformPoint(_disabledSocket.position);
}
public override bool IsReady => Locator.GetProbe() != null
&& Player != null
&& QSBPlayerManager.PlayerExists(Player.PlayerId)
&& Player.IsReady
&& NetId.Value != uint.MaxValue
&& NetId.Value != 0U;
}
}

View File

@ -0,0 +1,235 @@
using OWML.Common;
using QSB.Player;
using QSB.Player.TransformSync;
using QSB.SectorSync.WorldObjects;
using QSB.Utility;
using QSB.WorldSync;
using QuantumUNET.Components;
using QuantumUNET.Transport;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
namespace QSB.TransformSync
{
public abstract class QSBNetworkTransform : QNetworkTransform
{
public uint AttachedNetId => NetIdentity?.NetId.Value ?? uint.MaxValue;
public uint PlayerId => NetIdentity.RootIdentity?.NetId.Value ?? NetIdentity.NetId.Value;
public PlayerInfo Player => QSBPlayerManager.GetPlayer(PlayerId);
public static List<QSBNetworkTransform> NetworkTransformList = new List<QSBNetworkTransform>();
public QSBSector ReferenceSector { get; set; }
public GameObject AttachedObject { get; set; }
public SectorSync.SectorSync SectorSync { get; private set; }
public abstract bool IsReady { get; }
protected abstract GameObject InitLocalTransform();
protected abstract GameObject InitRemoteTransform();
private bool _isInitialized;
private const float SmoothTime = 0.1f;
protected virtual float DistanceLeeway { get; } = 5f;
private float _previousDistance;
private Vector3 _positionSmoothVelocity;
private Quaternion _rotationSmoothVelocity;
public virtual void Start()
{
var lowestBound = Resources.FindObjectsOfTypeAll<PlayerTransformSync>()
.Where(x => x.NetId.Value <= NetId.Value).OrderBy(x => x.NetId.Value).Last();
NetIdentity.SetRootIdentity(lowestBound.NetIdentity);
SectorSync = gameObject.AddComponent<SectorSync.SectorSync>();
NetworkTransformList.Add(this);
DontDestroyOnLoad(gameObject);
QSBSceneManager.OnSceneLoaded += OnSceneLoaded;
}
protected virtual void OnDestroy()
{
if (!HasAuthority && AttachedObject != null)
{
Destroy(AttachedObject);
}
NetworkTransformList.Remove(this);
QSBSceneManager.OnSceneLoaded -= OnSceneLoaded;
if (SectorSync != null)
{
Destroy(SectorSync);
}
}
private void OnSceneLoaded(OWScene scene, bool isInUniverse) =>
_isInitialized = false;
protected void Init()
{
AttachedObject = HasAuthority ? InitLocalTransform() : InitRemoteTransform();
SetReferenceSector(SectorSync.GetClosestSector(AttachedObject.transform));
_isInitialized = true;
}
public override void SerializeTransform(QNetworkWriter writer)
{
if (ReferenceSector != null)
{
writer.Write(ReferenceSector.ObjectId);
}
else
{
writer.Write(-1);
}
writer.Write(transform.localPosition);
SerializeRotation(writer, transform.localRotation);
_prevPosition = transform.localPosition;
_prevRotation = transform.localRotation;
}
public override void DeserializeTransform(QNetworkReader reader)
{
if (!QSBCore.HasWokenUp)
{
reader.ReadInt32();
reader.ReadVector3();
DeserializeRotation(reader);
return;
}
var sectorId = reader.ReadInt32();
var sector = sectorId == -1
? null
: QSBWorldSync.GetWorldFromId<QSBSector>(sectorId);
if (sector != ReferenceSector)
{
SetReferenceSector(sector);
}
var localPosition = reader.ReadVector3();
var localRotation = DeserializeRotation(reader);
if (HasAuthority)
{
return;
}
transform.localPosition = localPosition;
transform.localRotation = localRotation;
if (transform.position == Vector3.zero)
{
DebugLog.ToConsole($"Warning - {PlayerId}.{GetType().Name} at (0,0,0)! - Given localPosition was {localPosition} at sector {sector?.Name}", MessageType.Warning);
}
}
public override void Update()
{
if (!_isInitialized && IsReady)
{
Init();
}
else if (_isInitialized && !IsReady)
{
_isInitialized = false;
return;
}
if (!_isInitialized)
{
return;
}
if (AttachedObject == null)
{
DebugLog.ToConsole($"Warning - AttachedObject {Player.PlayerId}.{GetType().Name} is null.", MessageType.Warning);
return;
}
UpdateTransform();
base.Update();
}
protected virtual void UpdateTransform()
{
if (HasAuthority)
{
transform.position = AttachedObject.transform.position;
transform.rotation = AttachedObject.transform.rotation;
}
else
{
AttachedObject.transform.localPosition = SmartSmoothDamp(AttachedObject.transform.localPosition, transform.localPosition);
AttachedObject.transform.localRotation = QuaternionHelper.SmoothDamp(AttachedObject.transform.localRotation, transform.localRotation, ref _rotationSmoothVelocity, SmoothTime);
}
}
public override bool HasMoved()
{
var displacementMagnitude = (transform.localPosition - _prevPosition).magnitude;
return displacementMagnitude > 1E-03f
|| Quaternion.Angle(transform.localRotation, _prevRotation) > 1E-03f;
}
public void SetReferenceSector(QSBSector sector)
{
if (ReferenceSector == sector)
{
return;
}
ReferenceSector = sector;
transform.SetParent(sector.Transform, true);
if (AttachedObject == null)
{
DebugLog.ToConsole($"Warning - AttachedObject was null for {PlayerId}.{GetType().Name} when trying to set reference sector to {sector.Name}. Waiting until not null...", MessageType.Warning);
QSBCore.UnityEvents.RunWhen(
() => AttachedObject != null,
() => ReparentAttachedObject(sector.Transform));
return;
}
if (!HasAuthority)
{
ReparentAttachedObject(sector.Transform);
}
}
private void ReparentAttachedObject(Transform sectorTransform)
{
AttachedObject.transform.SetParent(sectorTransform, true);
AttachedObject.transform.localScale = GetType() == typeof(PlayerTransformSync)
? Vector3.one / 10
: Vector3.one;
}
private Vector3 SmartSmoothDamp(Vector3 currentPosition, Vector3 targetPosition)
{
var distance = Vector3.Distance(currentPosition, targetPosition);
if (distance > _previousDistance + DistanceLeeway)
{
DebugLog.DebugWrite($"Warning - {PlayerId}.{GetType().Name} moved too fast!", MessageType.Warning);
_previousDistance = distance;
return targetPosition;
}
_previousDistance = distance;
return Vector3.SmoothDamp(currentPosition, targetPosition, ref _positionSmoothVelocity, SmoothTime);
}
private void OnRenderObject()
{
if (!QSBCore.HasWokenUp || !QSBCore.DebugMode || !QSBCore.ShowLinesInDebug || !IsReady)
{
return;
}
Popcron.Gizmos.Cube(transform.position, transform.rotation, Vector3.one / 2, Color.red);
var color = HasMoved() ? Color.green : Color.yellow;
Popcron.Gizmos.Cube(AttachedObject.transform.position, AttachedObject.transform.rotation, Vector3.one / 2, color);
Popcron.Gizmos.Line(AttachedObject.transform.position, ReferenceSector.Transform.position, Color.cyan);
}
}
}

View File

@ -1,182 +0,0 @@
using OWML.Common;
using QSB.Player;
using QSB.SectorSync.WorldObjects;
using QSB.Utility;
using System.Linq;
using UnityEngine;
namespace QSB.TransformSync
{
public abstract class TransformSync : PlayerSyncObject
{
public abstract bool IsReady { get; }
protected abstract Transform InitLocalTransform();
protected abstract Transform InitRemoteTransform();
public Transform SyncedTransform { get; private set; }
public QSBSector ReferenceSector { get; set; }
public SectorSync.SectorSync SectorSync { get; private set; }
private const float SmoothTime = 0.1f;
private const float DistanceLeeway = 5f;
private bool _isInitialized;
private Vector3 _positionSmoothVelocity;
private Quaternion _rotationSmoothVelocity;
private bool _isVisible;
private float _previousDistance;
protected override void Start()
{
base.Start();
var lowestBound = QSBPlayerManager.GetSyncObjects<PlayerTransformSync>()
.Where(x => x.NetId.Value <= NetId.Value).OrderBy(x => x.NetId.Value).Last();
NetIdentity.SetRootIdentity(lowestBound.NetIdentity);
SectorSync = gameObject.AddComponent<SectorSync.SectorSync>();
DontDestroyOnLoad(gameObject);
QSBSceneManager.OnSceneLoaded += OnSceneLoaded;
}
protected override void OnDestroy()
{
base.OnDestroy();
if (!HasAuthority && SyncedTransform != null)
{
Destroy(SyncedTransform.gameObject);
}
QSBSceneManager.OnSceneLoaded -= OnSceneLoaded;
if (SectorSync != null)
{
Destroy(SectorSync);
}
}
private void OnSceneLoaded(OWScene scene, bool isInUniverse) =>
_isInitialized = false;
protected void Init()
{
SyncedTransform = HasAuthority ? InitLocalTransform() : InitRemoteTransform();
SetReferenceSector(SectorSync.GetClosestSector(SyncedTransform));
_isInitialized = true;
_isVisible = true;
}
public void OnRenderObject()
{
if (!QSBCore.HasWokenUp || !QSBCore.DebugMode || !QSBCore.ShowLinesInDebug || !IsReady)
{
return;
}
Popcron.Gizmos.Cube(SyncedTransform.position, SyncedTransform.rotation, Vector3.one / 2, Color.green);
Popcron.Gizmos.Cube(transform.position, transform.rotation, Vector3.one / 2, Color.red);
Popcron.Gizmos.Line(SyncedTransform.position, transform.position, Color.magenta);
Popcron.Gizmos.Cube(ReferenceSector.Position, ReferenceSector.Transform.rotation, Vector3.one, Color.cyan);
Popcron.Gizmos.Line(SyncedTransform.position, ReferenceSector.Position, Color.blue);
}
public void Update()
{
if (!_isInitialized && IsReady)
{
Init();
}
else if (_isInitialized && !IsReady)
{
_isInitialized = false;
return;
}
if (!_isInitialized)
{
return;
}
if (SyncedTransform == null)
{
DebugLog.ToConsole($"Warning - SyncedTransform {Player.PlayerId}.{GetType().Name} is null.", MessageType.Warning);
return;
}
UpdateTransform();
}
protected virtual void UpdateTransform()
{
if (HasAuthority) // If this script is attached to the client's own body on the client's side.
{
if (ReferenceSector == null || ReferenceSector.AttachedObject == null)
{
DebugLog.ToConsole($"Error - ReferenceSector has null value for {Player.PlayerId}.{GetType().Name}", MessageType.Error);
return;
}
transform.position = ReferenceSector.Transform.InverseTransformPoint(SyncedTransform.position);
transform.rotation = ReferenceSector.Transform.InverseTransformRotation(SyncedTransform.rotation);
return;
}
// If this script is attached to any other body, eg the representations of other players
if (SyncedTransform.position == Vector3.zero)
{
Hide();
}
else
{
Show();
}
SyncedTransform.localPosition = SmartSmoothDamp(SyncedTransform.localPosition, transform.position);
SyncedTransform.localRotation = QuaternionHelper.SmoothDamp(SyncedTransform.localRotation, transform.rotation, ref _rotationSmoothVelocity, SmoothTime);
}
private Vector3 SmartSmoothDamp(Vector3 currentPosition, Vector3 targetPosition)
{
var distance = Vector3.Distance(currentPosition, targetPosition);
if (distance > _previousDistance + DistanceLeeway)
{
// moved too far! assume sector sync warp / actual warp
_previousDistance = distance;
return targetPosition;
}
_previousDistance = distance;
return Vector3.SmoothDamp(currentPosition, targetPosition, ref _positionSmoothVelocity, SmoothTime);
}
public void SetReferenceSector(QSBSector sector)
{
if (sector == ReferenceSector || sector == default(QSBSector))
{
return;
}
_positionSmoothVelocity = Vector3.zero;
ReferenceSector = sector;
if (!HasAuthority)
{
SyncedTransform.SetParent(sector.Transform, true);
transform.position = sector.Transform.InverseTransformPoint(SyncedTransform.position);
transform.rotation = sector.Transform.InverseTransformRotation(SyncedTransform.rotation);
}
}
private void Show()
{
if (!_isVisible)
{
SyncedTransform.gameObject.Show();
_isVisible = true;
}
}
private void Hide()
{
if (_isVisible)
{
SyncedTransform.gameObject.Hide();
_isVisible = false;
}
}
}
}

View File

@ -1,7 +1,4 @@
using OWML.Utils;
using QSB.Player;
using QSB.TransformSync;
using System.Linq;
using UnityEngine;
namespace QSB.Utility
@ -27,35 +24,12 @@ namespace QSB.Utility
bridgeVolume.AddObjectToVolume(Locator.GetPlayerCameraDetector());
}
private void DebugWarpToPlayer(int index)
{
var allPlayers = QSBPlayerManager.PlayerList.Where(x => x != QSBPlayerManager.LocalPlayer).ToList();
if (allPlayers.Count <= index)
{
return;
}
var player = allPlayers[index];
var localPlayer = Locator.GetPlayerBody();
localPlayer.WarpToPositionRotation(player.CameraBody.transform.position, player.CameraBody.transform.rotation);
var playerTransformSync = QSBPlayerManager.GetSyncObject<PlayerTransformSync>(player.PlayerId);
var syncedRigidbody = playerTransformSync.ReferenceSector.AttachedObject.GetOWRigidbody();
localPlayer.SetVelocity(syncedRigidbody.GetPointVelocity(player.Body.transform.position));
}
public void Update()
{
if (!QSBCore.DebugMode)
{
return;
}
if (Input.GetKeyDown(KeyCode.Keypad0))
{
DebugWarpToPlayer(0);
}
if (Input.GetKeyDown(KeyCode.Keypad1))
{
DebugWarpToPlayer(1);
}
if (Input.GetKeyDown(KeyCode.Keypad7))
{
GoToVessel();

View File

@ -1,5 +1,5 @@
using OWML.Common;
using QSB.TransformSync;
using QSB.Player.TransformSync;
using QuantumUNET;
using System;
using System.Reflection;
@ -23,6 +23,9 @@ namespace QSB.Utility
}
}
public static Quaternion TransformRotation(this Transform transform, Quaternion localRotation)
=> transform.rotation * localRotation;
public static GameObject InstantiateInactive(this GameObject original)
{
original.SetActive(false);

View File

@ -1,31 +0,0 @@
namespace QSB.Utility
{
// Stolen from here : https://stackoverflow.com/questions/3261451/using-a-bitmask-in-c-sharp
public static class FlagsHelper
{
public static bool IsSet<T>(T flags, T flag) where T : struct
{
var flagsValue = (int)(object)flags;
var flagValue = (int)(object)flag;
return (flagsValue & flagValue) != 0;
}
public static void Set<T>(ref T flags, T flag) where T : struct
{
var flagsValue = (int)(object)flags;
var flagValue = (int)(object)flag;
flags = (T)(object)(flagsValue | flagValue);
}
public static void Unset<T>(ref T flags, T flag) where T : struct
{
var flagsValue = (int)(object)flags;
var flagValue = (int)(object)flag;
flags = (T)(object)(flagsValue & ~flagValue);
}
}
}

View File

@ -1,6 +1,6 @@
using OWML.Common;
using QSB.OrbSync.TransformSync;
using QSB.OrbSync.WorldObjects;
using QSB.TransformSync;
using QSB.Utility;
using System;
using System.Collections.Generic;

View File

@ -4,6 +4,6 @@
"name": "Quantum Space Buddies",
"description": "Adds online multiplayer to the game.",
"uniqueName": "Raicuparta.QuantumSpaceBuddies",
"version": "0.10.0",
"version": "0.10.1",
"owmlVersion": "1.1.8"
}

View File

@ -8,23 +8,26 @@ namespace QuantumUNET.Components
{
public class QNetworkTransform : QNetworkBehaviour
{
public float SendInterval { get; set; } = 0.1f;
public AxisSyncMode SyncRotationAxis { get; set; } = AxisSyncMode.AxisXYZ;
public CompressionSyncMode RotationSyncCompression { get; set; } = CompressionSyncMode.None;
public ClientMoveCallback3D clientMoveCallback3D { get; set; }
public float SendInterval { get; set; } = 0.05f;
public float LastSyncTime { get; private set; }
private float _lastClientSendTime;
protected Vector3 _prevPosition;
protected Quaternion _prevRotation;
private QNetworkWriter _localTransformWriter;
public void Awake()
{
m_PrevPosition = transform.position;
m_PrevRotation = transform.rotation;
_prevPosition = transform.position;
_prevRotation = transform.rotation;
if (LocalPlayerAuthority)
{
m_LocalTransformWriter = new QNetworkWriter();
_localTransformWriter = new QNetworkWriter();
}
}
public override void OnStartServer() => LastSyncTime = 0f;
public override void OnStartServer()
=> LastSyncTime = 0f;
public override bool OnSerialize(QNetworkWriter writer, bool initialState)
{
@ -37,21 +40,10 @@ namespace QuantumUNET.Components
}
writer.WritePackedUInt32(1U);
}
SerializeModeTransform(writer);
SerializeTransform(writer);
return true;
}
private void SerializeModeTransform(QNetworkWriter writer)
{
writer.Write(transform.position);
if (SyncRotationAxis != AxisSyncMode.None)
{
SerializeRotation3D(writer, transform.rotation, SyncRotationAxis, RotationSyncCompression);
}
m_PrevPosition = transform.position;
m_PrevRotation = transform.rotation;
}
public override void OnDeserialize(QNetworkReader reader, bool initialState)
{
if (!IsServer || !QNetworkServer.localClientActive)
@ -63,116 +55,78 @@ namespace QuantumUNET.Components
return;
}
}
UnserializeModeTransform(reader, initialState);
DeserializeTransform(reader);
LastSyncTime = Time.time;
}
}
private void UnserializeModeTransform(QNetworkReader reader, bool initialState)
public virtual void SerializeTransform(QNetworkWriter writer)
{
writer.Write(transform.position);
SerializeRotation(writer, transform.rotation);
_prevPosition = transform.position;
_prevRotation = transform.rotation;
}
public virtual void DeserializeTransform(QNetworkReader reader)
{
if (HasAuthority)
{
reader.ReadVector3();
if (SyncRotationAxis != AxisSyncMode.None)
{
UnserializeRotation3D(reader, SyncRotationAxis, RotationSyncCompression);
}
}
else if (IsServer && clientMoveCallback3D != null)
{
var position = reader.ReadVector3();
var zero = Vector3.zero;
var rotation = Quaternion.identity;
if (SyncRotationAxis != AxisSyncMode.None)
{
rotation = UnserializeRotation3D(reader, SyncRotationAxis, RotationSyncCompression);
}
if (clientMoveCallback3D(ref position, ref zero, ref rotation))
{
transform.position = position;
if (SyncRotationAxis != AxisSyncMode.None)
{
transform.rotation = rotation;
}
}
}
else
{
transform.position = reader.ReadVector3();
if (SyncRotationAxis != AxisSyncMode.None)
{
transform.rotation = UnserializeRotation3D(reader, SyncRotationAxis, RotationSyncCompression);
}
DeserializeRotation(reader);
return;
}
transform.position = reader.ReadVector3();
transform.rotation = DeserializeRotation(reader);
}
private void FixedUpdate()
{
if (IsServer)
if (!IsServer)
{
FixedUpdateServer();
return;
}
if (SyncVarDirtyBits != 0U)
{
return;
}
if (!QNetworkServer.active)
{
return;
}
if (GetNetworkSendInterval() != 0f && HasMoved())
{
SetDirtyBit(1U);
}
}
private void FixedUpdateServer()
public virtual void Update()
{
if (SyncVarDirtyBits == 0U)
if (!HasAuthority || !LocalPlayerAuthority)
{
if (QNetworkServer.active)
{
if (IsServer)
{
if (GetNetworkSendInterval() != 0f)
{
if (HasMoved())
{
SetDirtyBit(1U);
}
}
}
}
return;
}
if (QNetworkServer.active)
{
return;
}
if (Time.time - _lastClientSendTime > GetNetworkSendInterval())
{
SendTransform();
_lastClientSendTime = Time.time;
}
}
private void Update()
public virtual bool HasMoved()
{
if (HasAuthority)
{
if (LocalPlayerAuthority)
{
if (!QNetworkServer.active)
{
if (Time.time - m_LastClientSendTime > GetNetworkSendInterval())
{
SendTransform();
m_LastClientSendTime = Time.time;
}
}
}
}
}
private bool HasMoved()
{
var num = (transform.position - m_PrevPosition).magnitude;
bool result;
if (num > 1E-05f)
{
result = true;
}
else
{
num = Quaternion.Angle(transform.rotation, m_PrevRotation);
if (num > 1E-05f)
{
result = true;
}
else
{
result = num > 1E-05f;
}
}
return result;
var displacementMagnitude = (transform.position - _prevPosition).magnitude;
return displacementMagnitude > 1E-05f
|| Quaternion.Angle(transform.rotation, _prevRotation) > 1E-05f;
}
[Client]
@ -180,13 +134,14 @@ namespace QuantumUNET.Components
{
if (HasMoved() && QClientScene.readyConnection != null)
{
m_LocalTransformWriter.StartMessage(6);
m_LocalTransformWriter.Write(NetId);
SerializeModeTransform(m_LocalTransformWriter);
m_PrevPosition = transform.position;
m_PrevRotation = transform.rotation;
m_LocalTransformWriter.FinishMessage();
QClientScene.readyConnection.SendWriter(m_LocalTransformWriter, GetNetworkChannel());
_localTransformWriter.StartMessage(QMsgType.LocalPlayerTransform);
_localTransformWriter.Write(NetId);
SerializeTransform(_localTransformWriter);
_prevPosition = transform.position;
_prevRotation = transform.rotation;
_localTransformWriter.FinishMessage();
QClientScene.readyConnection.SendWriter(_localTransformWriter, GetNetworkChannel());
}
}
@ -197,281 +152,63 @@ namespace QuantumUNET.Components
if (gameObject == null)
{
QLog.Warning("Received NetworkTransform data for GameObject that doesn't exist");
return;
}
var component = gameObject.GetComponent<QNetworkTransform>();
if (component == null)
{
QLog.Warning("HandleTransform null target");
return;
}
if (!component.LocalPlayerAuthority)
{
QLog.Warning("HandleTransform no localPlayerAuthority");
return;
}
if (netMsg.Connection.ClientOwnedObjects == null)
{
QLog.Warning("HandleTransform object not owned by connection");
return;
}
if (netMsg.Connection.ClientOwnedObjects.Contains(networkInstanceId))
{
component.DeserializeTransform(netMsg.Reader);
component.LastSyncTime = Time.time;
}
else
{
var component = gameObject.GetComponent<QNetworkTransform>();
if (component == null)
{
QLog.Warning("HandleTransform null target");
}
else if (!component.LocalPlayerAuthority)
{
QLog.Warning("HandleTransform no localPlayerAuthority");
}
else if (netMsg.Connection.ClientOwnedObjects == null)
{
QLog.Warning("HandleTransform object not owned by connection");
}
else if (netMsg.Connection.ClientOwnedObjects.Contains(networkInstanceId))
{
component.UnserializeModeTransform(netMsg.Reader, false);
component.LastSyncTime = Time.time;
}
else
{
QLog.Warning(
$"HandleTransform netId:{networkInstanceId} is not for a valid player");
}
QLog.Warning(
$"HandleTransform netId:{networkInstanceId} is not for a valid player");
}
}
private static void WriteAngle(QNetworkWriter writer, float angle, CompressionSyncMode compression)
public static void SerializeRotation(QNetworkWriter writer, Quaternion rot)
{
if (compression != CompressionSyncMode.None)
{
if (compression != CompressionSyncMode.Low)
{
if (compression == CompressionSyncMode.High)
{
writer.Write((short)angle);
}
}
else
{
writer.Write((short)angle);
}
}
else
{
writer.Write(angle);
}
writer.Write(rot.eulerAngles.x);
writer.Write(rot.eulerAngles.y);
writer.Write(rot.eulerAngles.z);
}
private static float ReadAngle(QNetworkReader reader, CompressionSyncMode compression)
public static Quaternion DeserializeRotation(QNetworkReader reader)
{
float result;
if (compression != CompressionSyncMode.None)
{
if (compression != CompressionSyncMode.Low)
{
if (compression != CompressionSyncMode.High)
{
result = 0f;
}
else
{
result = reader.ReadInt16();
}
}
else
{
result = reader.ReadInt16();
}
}
else
{
result = reader.ReadSingle();
}
return result;
var rotation = Quaternion.identity;
var eulerAngles = Vector3.zero;
eulerAngles.Set(reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle());
rotation.eulerAngles = eulerAngles;
return rotation;
}
public static void SerializeVelocity3D(QNetworkWriter writer, Vector3 velocity, CompressionSyncMode compression) =>
writer.Write(velocity);
public override int GetNetworkChannel()
=> 1;
public static void SerializeRotation3D(QNetworkWriter writer, Quaternion rot, AxisSyncMode mode, CompressionSyncMode compression)
{
switch (mode)
{
case AxisSyncMode.AxisX:
WriteAngle(writer, rot.eulerAngles.x, compression);
break;
public override float GetNetworkSendInterval()
=> SendInterval;
case AxisSyncMode.AxisY:
WriteAngle(writer, rot.eulerAngles.y, compression);
break;
case AxisSyncMode.AxisZ:
WriteAngle(writer, rot.eulerAngles.z, compression);
break;
case AxisSyncMode.AxisXY:
WriteAngle(writer, rot.eulerAngles.x, compression);
WriteAngle(writer, rot.eulerAngles.y, compression);
break;
case AxisSyncMode.AxisXZ:
WriteAngle(writer, rot.eulerAngles.x, compression);
WriteAngle(writer, rot.eulerAngles.z, compression);
break;
case AxisSyncMode.AxisYZ:
WriteAngle(writer, rot.eulerAngles.y, compression);
WriteAngle(writer, rot.eulerAngles.z, compression);
break;
case AxisSyncMode.AxisXYZ:
WriteAngle(writer, rot.eulerAngles.x, compression);
WriteAngle(writer, rot.eulerAngles.y, compression);
WriteAngle(writer, rot.eulerAngles.z, compression);
break;
}
}
public static void SerializeSpin3D(QNetworkWriter writer, Vector3 angularVelocity, AxisSyncMode mode, CompressionSyncMode compression)
{
switch (mode)
{
case AxisSyncMode.AxisX:
WriteAngle(writer, angularVelocity.x, compression);
break;
case AxisSyncMode.AxisY:
WriteAngle(writer, angularVelocity.y, compression);
break;
case AxisSyncMode.AxisZ:
WriteAngle(writer, angularVelocity.z, compression);
break;
case AxisSyncMode.AxisXY:
WriteAngle(writer, angularVelocity.x, compression);
WriteAngle(writer, angularVelocity.y, compression);
break;
case AxisSyncMode.AxisXZ:
WriteAngle(writer, angularVelocity.x, compression);
WriteAngle(writer, angularVelocity.z, compression);
break;
case AxisSyncMode.AxisYZ:
WriteAngle(writer, angularVelocity.y, compression);
WriteAngle(writer, angularVelocity.z, compression);
break;
case AxisSyncMode.AxisXYZ:
WriteAngle(writer, angularVelocity.x, compression);
WriteAngle(writer, angularVelocity.y, compression);
WriteAngle(writer, angularVelocity.z, compression);
break;
}
}
public static Vector3 UnserializeVelocity3D(QNetworkReader reader, CompressionSyncMode compression) => reader.ReadVector3();
public static Quaternion UnserializeRotation3D(QNetworkReader reader, AxisSyncMode mode, CompressionSyncMode compression)
{
var identity = Quaternion.identity;
var zero = Vector3.zero;
switch (mode)
{
case AxisSyncMode.AxisX:
zero.Set(ReadAngle(reader, compression), 0f, 0f);
identity.eulerAngles = zero;
break;
case AxisSyncMode.AxisY:
zero.Set(0f, ReadAngle(reader, compression), 0f);
identity.eulerAngles = zero;
break;
case AxisSyncMode.AxisZ:
zero.Set(0f, 0f, ReadAngle(reader, compression));
identity.eulerAngles = zero;
break;
case AxisSyncMode.AxisXY:
zero.Set(ReadAngle(reader, compression), ReadAngle(reader, compression), 0f);
identity.eulerAngles = zero;
break;
case AxisSyncMode.AxisXZ:
zero.Set(ReadAngle(reader, compression), 0f, ReadAngle(reader, compression));
identity.eulerAngles = zero;
break;
case AxisSyncMode.AxisYZ:
zero.Set(0f, ReadAngle(reader, compression), ReadAngle(reader, compression));
identity.eulerAngles = zero;
break;
case AxisSyncMode.AxisXYZ:
zero.Set(ReadAngle(reader, compression), ReadAngle(reader, compression), ReadAngle(reader, compression));
identity.eulerAngles = zero;
break;
}
return identity;
}
public static Vector3 UnserializeSpin3D(QNetworkReader reader, AxisSyncMode mode, CompressionSyncMode compression)
{
var zero = Vector3.zero;
switch (mode)
{
case AxisSyncMode.AxisX:
zero.Set(ReadAngle(reader, compression), 0f, 0f);
break;
case AxisSyncMode.AxisY:
zero.Set(0f, ReadAngle(reader, compression), 0f);
break;
case AxisSyncMode.AxisZ:
zero.Set(0f, 0f, ReadAngle(reader, compression));
break;
case AxisSyncMode.AxisXY:
zero.Set(ReadAngle(reader, compression), ReadAngle(reader, compression), 0f);
break;
case AxisSyncMode.AxisXZ:
zero.Set(ReadAngle(reader, compression), 0f, ReadAngle(reader, compression));
break;
case AxisSyncMode.AxisYZ:
zero.Set(0f, ReadAngle(reader, compression), ReadAngle(reader, compression));
break;
case AxisSyncMode.AxisXYZ:
zero.Set(ReadAngle(reader, compression), ReadAngle(reader, compression), ReadAngle(reader, compression));
break;
}
return zero;
}
public override int GetNetworkChannel() => 1;
public override float GetNetworkSendInterval() => SendInterval;
public override void OnStartAuthority() => LastSyncTime = 0f;
private float m_LastClientSendTime;
private Vector3 m_PrevPosition;
private Quaternion m_PrevRotation;
private QNetworkWriter m_LocalTransformWriter;
public enum AxisSyncMode
{
None,
AxisX,
AxisY,
AxisZ,
AxisXY,
AxisXZ,
AxisYZ,
AxisXYZ
}
public enum CompressionSyncMode
{
None,
Low,
High
}
public delegate bool ClientMoveCallback3D(ref Vector3 position, ref Vector3 velocity, ref Quaternion rotation);
public override void OnStartAuthority()
=> LastSyncTime = 0f;
}
}

View File

@ -11,11 +11,7 @@ namespace QuantumUNET.Components
public Transform Target
{
get => m_Target;
set
{
m_Target = value;
OnValidate();
}
set => m_Target = value;
}
public uint ChildIndex => m_ChildIndex;
@ -26,18 +22,6 @@ namespace QuantumUNET.Components
set => m_SendInterval = value;
}
public QNetworkTransform.AxisSyncMode SyncRotationAxis
{
get => m_SyncRotationAxis;
set => m_SyncRotationAxis = value;
}
public QNetworkTransform.CompressionSyncMode RotationSyncCompression
{
get => m_RotationSyncCompression;
set => m_RotationSyncCompression = value;
}
public float MovementThreshold
{
get => m_MovementThreshold;
@ -56,89 +40,10 @@ namespace QuantumUNET.Components
set => m_InterpolateMovement = value;
}
public QNetworkTransform.ClientMoveCallback3D ClientMoveCallback3D
{
get => m_ClientMoveCallback3D;
set => m_ClientMoveCallback3D = value;
}
public float LastSyncTime { get; private set; }
public Vector3 TargetSyncPosition => m_TargetSyncPosition;
public Quaternion TargetSyncRotation3D => m_TargetSyncRotation3D;
private void OnValidate()
{
if (m_Target != null)
{
var parent = m_Target.parent;
if (parent == null)
{
Debug.LogError("NetworkTransformChild target cannot be the root transform.");
m_Target = null;
return;
}
while (parent.parent != null)
{
parent = parent.parent;
}
m_Root = parent.gameObject.GetComponent<QNetworkTransform>();
if (m_Root == null)
{
Debug.LogError("NetworkTransformChild root must have NetworkTransform");
m_Target = null;
return;
}
}
if (m_Root != null)
{
m_ChildIndex = uint.MaxValue;
var components = m_Root.GetComponents<QNetworkTransformChild>();
var num = 0U;
while (num < (ulong)components.Length)
{
if (components[(int)(UIntPtr)num] == this)
{
m_ChildIndex = num;
break;
}
num += 1U;
}
if (m_ChildIndex == 4294967295U)
{
Debug.LogError("QNetworkTransformChild component must be a child in the same hierarchy");
m_Target = null;
}
}
if (m_SendInterval < 0f)
{
m_SendInterval = 0f;
}
if (m_SyncRotationAxis < QNetworkTransform.AxisSyncMode.None || m_SyncRotationAxis > QNetworkTransform.AxisSyncMode.AxisXYZ)
{
m_SyncRotationAxis = QNetworkTransform.AxisSyncMode.None;
}
if (MovementThreshold < 0f)
{
MovementThreshold = 0f;
}
if (InterpolateRotation < 0f)
{
InterpolateRotation = 0.01f;
}
if (InterpolateRotation > 1f)
{
InterpolateRotation = 1f;
}
if (InterpolateMovement < 0f)
{
InterpolateMovement = 0.01f;
}
if (InterpolateMovement > 1f)
{
InterpolateMovement = 1f;
}
}
private void Awake()
{
m_PrevPosition = m_Target.localPosition;
@ -167,10 +72,7 @@ namespace QuantumUNET.Components
private void SerializeModeTransform(QNetworkWriter writer)
{
writer.Write(m_Target.localPosition);
if (m_SyncRotationAxis != QNetworkTransform.AxisSyncMode.None)
{
QNetworkTransform.SerializeRotation3D(writer, m_Target.localRotation, SyncRotationAxis, RotationSyncCompression);
}
QNetworkTransform.SerializeRotation(writer, m_Target.localRotation);
m_PrevPosition = m_Target.localPosition;
m_PrevRotation = m_Target.localRotation;
}
@ -197,36 +99,12 @@ namespace QuantumUNET.Components
if (HasAuthority)
{
reader.ReadVector3();
if (SyncRotationAxis != QNetworkTransform.AxisSyncMode.None)
{
QNetworkTransform.UnserializeRotation3D(reader, SyncRotationAxis, RotationSyncCompression);
}
}
else if (IsServer && m_ClientMoveCallback3D != null)
{
var targetSyncPosition = reader.ReadVector3();
var zero = Vector3.zero;
var targetSyncRotation3D = Quaternion.identity;
if (SyncRotationAxis != QNetworkTransform.AxisSyncMode.None)
{
targetSyncRotation3D = QNetworkTransform.UnserializeRotation3D(reader, SyncRotationAxis, RotationSyncCompression);
}
if (m_ClientMoveCallback3D(ref targetSyncPosition, ref zero, ref targetSyncRotation3D))
{
m_TargetSyncPosition = targetSyncPosition;
if (SyncRotationAxis != QNetworkTransform.AxisSyncMode.None)
{
m_TargetSyncRotation3D = targetSyncRotation3D;
}
}
QNetworkTransform.DeserializeRotation(reader);
}
else
{
m_TargetSyncPosition = reader.ReadVector3();
if (SyncRotationAxis != QNetworkTransform.AxisSyncMode.None)
{
m_TargetSyncRotation3D = QNetworkTransform.UnserializeRotation3D(reader, SyncRotationAxis, RotationSyncCompression);
}
m_TargetSyncRotation3D = QNetworkTransform.DeserializeRotation(reader);
}
}
@ -404,12 +282,9 @@ namespace QuantumUNET.Components
public uint m_ChildIndex;
public QNetworkTransform m_Root;
public float m_SendInterval = 0.1f;
public QNetworkTransform.AxisSyncMode m_SyncRotationAxis = QNetworkTransform.AxisSyncMode.AxisXYZ;
public QNetworkTransform.CompressionSyncMode m_RotationSyncCompression = QNetworkTransform.CompressionSyncMode.None;
public float m_MovementThreshold = 0.001f;
public float m_InterpolateRotation = 0.5f;
public float m_InterpolateMovement = 0.5f;
public QNetworkTransform.ClientMoveCallback3D m_ClientMoveCallback3D;
private Vector3 m_TargetSyncPosition;
private Quaternion m_TargetSyncRotation3D;
private float m_LastClientSendTime;

View File

@ -1,5 +1,11 @@
![logo](unknown.png)
![GitHub](https://img.shields.io/github/license/misternebula/quantum-space-buddies?style=flat-square)
![GitHub release (latest by date)](https://img.shields.io/github/v/release/misternebula/quantum-space-buddies?style=flat-square)
![GitHub Release Date](https://img.shields.io/github/release-date/misternebula/quantum-space-buddies?label=last%20release&style=flat-square)
![GitHub all releases](https://img.shields.io/github/downloads/misternebula/quantum-space-buddies/total?style=flat-square)
![GitHub last commit (branch)](https://img.shields.io/github/last-commit/misternebula/quantum-space-buddies/dev?label=last%20commit%20to%20dev&style=flat-square)
Quantum Space Buddies (QSB) is a multiplayer mod for Outer Wilds. The mod uses the OWML mod loader and customized UNET code (internally referred to as QNet or QuantumUNET) for networking.
## License
@ -56,19 +62,36 @@ QSB relies on exact orders of objects found using Resources.FindObjectsOfTypeAll
**NomaiVR compatibility is currently not planned and likely will never happen, due to extensive changes needed to both mods for it to work.**
### What is currently synced?
QSB does not operate on a strict server-client relationship. Each player's game is left as a completely seperate game, and individual elemets are synced or patched so they can be controlled though network messages. Right now, the list of synced objects are :
- Geysers
- Elevators
- Nomai interface orbs
- Player animations
- Player tools
- Player ships
- Player probes
- NPC heads in conversations
- Ship log
- Discovering frequencies / signals
- Nomai text (Spirals + Computers)
- Picking up/dropping/socketing items
| System / Mechanic | Synced? |
| :---: | :---: |
| Anglerfish | No |
| Brittle Hollow fragments | No |
| Campfires | Yes |
| Conversations with NPCs | Yes |
| Discovering signals/frequencies | Yes |
| Eye of the Universe ancient glade | No |
| Eye of the Universe instrument hunt | No |
| Eye of the Universe jam session | No |
| Eye of the Universe quantum lightning | No |
| Geysers | Yes |
| Items | Yes |
| Jellyfish | No |
| Marshmallow roasting | Yes |
| Meteors | No |
| Museum statue | Yes |
| NPC animations | Kind of |
| Nomai orbs | Yes |
| Nomai shuttle | Kind of |
| Orbital Probe Cannon (direction) | No |
| Player animation | Kind of |
| Player position | Yes |
| Player tools | Yes |
| Projection pools | Yes |
| Quantum objects | Yes |
| Ship log | Yes |
| Timber Hearth satellite | No |
| Tornadoes | No |
QSB also changes some mechanics of the base game, to better fit a multiplayer experience. These include :
- Adding dialogue boxes above NPC and player heads, so other players can "listen in" on conversations.