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https://github.com/misternebula/quantum-space-buddies.git
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Merge remote-tracking branch 'origin/alarm-totems' into dev
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commit
3f1bd48762
@ -1,13 +0,0 @@
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using QSB.EchoesOfTheEye.AlarmTotemSync.WorldObjects;
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using QSB.Messaging;
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using QSB.Patches;
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namespace QSB.EchoesOfTheEye.AlarmTotemSync.Messages;
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public class TotemFaceOpenMessage : QSBWorldObjectMessage<QSBAlarmTotem, bool>
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{
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public TotemFaceOpenMessage(bool open) : base(open) { }
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public override void OnReceiveRemote() =>
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QSBPatch.RemoteCall(() => WorldObject.AttachedObject.SetFaceOpen(Data));
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}
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@ -12,29 +12,6 @@ public class AlarmTotemPatches : QSBPatch
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{
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{
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public override QSBPatchTypes Type => QSBPatchTypes.OnClientConnect;
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public override QSBPatchTypes Type => QSBPatchTypes.OnClientConnect;
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[HarmonyPrefix]
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[HarmonyPatch(typeof(AlarmTotem), nameof(AlarmTotem.SetFaceOpen))]
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private static void SetFaceOpen(AlarmTotem __instance, bool open)
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{
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if (Remote)
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{
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return;
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}
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if (__instance._isFaceOpen == open)
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{
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return;
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}
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if (!QSBWorldSync.AllObjectsReady)
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{
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return;
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}
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__instance.GetWorldObject<QSBAlarmTotem>()
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.SendMessage(new TotemFaceOpenMessage(open));
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}
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[HarmonyPrefix]
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[HarmonyPrefix]
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[HarmonyPatch(typeof(AlarmTotem), nameof(AlarmTotem.OnSectorOccupantAdded))]
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[HarmonyPatch(typeof(AlarmTotem), nameof(AlarmTotem.OnSectorOccupantAdded))]
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private static void OnSectorOccupantAdded(AlarmTotem __instance, SectorDetector sectorDetector)
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private static void OnSectorOccupantAdded(AlarmTotem __instance, SectorDetector sectorDetector)
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@ -15,7 +15,6 @@ public class QSBAlarmTotem : WorldObject<AlarmTotem>
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public override void SendInitialState(uint to)
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public override void SendInitialState(uint to)
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{
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{
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this.SendMessage(new TotemFaceOpenMessage(AttachedObject._isFaceOpen) { To = to });
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this.SendMessage(new TotemEnabledMessage(AttachedObject.enabled) { To = to });
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this.SendMessage(new TotemEnabledMessage(AttachedObject.enabled) { To = to });
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this.SendMessage(new TotemVisibleForMessage(VisibleFor) { To = to });
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this.SendMessage(new TotemVisibleForMessage(VisibleFor) { To = to });
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}
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}
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@ -60,7 +60,7 @@ public class DebugActions : MonoBehaviour, IAddComponentOnStart
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{
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{
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var relativeLocation = new RelativeLocationData(Vector3.up * 2 + Vector3.forward * 2, Quaternion.identity, Vector3.zero);
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var relativeLocation = new RelativeLocationData(Vector3.up * 2 + Vector3.forward * 2, Quaternion.identity, Vector3.zero);
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var location = Keyboard.current[Key.LeftShift].isPressed ? DreamArrivalPoint.Location.Zone4 : DreamArrivalPoint.Location.Zone3;
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var location = Keyboard.current[Key.LeftShift].isPressed ? DreamArrivalPoint.Location.Zone4 : DreamArrivalPoint.Location.Zone2;
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var arrivalPoint = Locator.GetDreamArrivalPoint(location);
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var arrivalPoint = Locator.GetDreamArrivalPoint(location);
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var dreamCampfire = Locator.GetDreamCampfire(location);
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var dreamCampfire = Locator.GetDreamCampfire(location);
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if (Locator.GetToolModeSwapper().GetItemCarryTool().GetHeldItemType() != ItemType.DreamLantern)
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if (Locator.GetToolModeSwapper().GetItemCarryTool().GetHeldItemType() != ItemType.DreamLantern)
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