also make system reference not based on Program Files

This commit is contained in:
JohnCorby 2021-11-09 15:27:54 -08:00
parent 1f4ea684d7
commit 3dfe087ddc

View File

@ -369,9 +369,7 @@
<Reference Include="netstandard">
<HintPath>$(GameDir)\OuterWilds_Data\Managed\netstandard.dll</HintPath>
</Reference>
<Reference Include="System">
<HintPath>..\..\..\..\..\..\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.0\System.dll</HintPath>
</Reference>
<Reference Include="System" />
<Reference Include="Unity.InputSystem, Version=1.0.2.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>$(GameDir)\OuterWilds_Data\Managed\Unity.InputSystem.dll</HintPath>
@ -464,4 +462,4 @@ xcopy /y "$(ProjectDir)\lib" "$(OwmlDir)\Mods\$(ProjectName)"</PostBuildEvent>
<UserProperties manifest_1json__JsonSchema="" />
</VisualStudio>
</ProjectExtensions>
</Project>
</Project>