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also make system reference not based on Program Files
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@ -369,9 +369,7 @@
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<Reference Include="netstandard">
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<HintPath>$(GameDir)\OuterWilds_Data\Managed\netstandard.dll</HintPath>
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</Reference>
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<Reference Include="System">
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<HintPath>..\..\..\..\..\..\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.0\System.dll</HintPath>
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</Reference>
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<Reference Include="System" />
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<Reference Include="Unity.InputSystem, Version=1.0.2.0, Culture=neutral, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>$(GameDir)\OuterWilds_Data\Managed\Unity.InputSystem.dll</HintPath>
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@ -464,4 +462,4 @@ xcopy /y "$(ProjectDir)\lib" "$(OwmlDir)\Mods\$(ProjectName)"</PostBuildEvent>
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<UserProperties manifest_1json__JsonSchema="" />
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</VisualStudio>
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</ProjectExtensions>
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</Project>
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</Project>
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