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Prevent DreamWorld debug warp option stealing a lit lantern
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@ -167,7 +167,8 @@ public class DebugActions : MonoBehaviour, IAddComponentOnStart
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{
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{
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var dreamLanternItem = QSBWorldSync.GetWorldObjects<QSBDreamLanternItem>().First(x =>
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var dreamLanternItem = QSBWorldSync.GetWorldObjects<QSBDreamLanternItem>().First(x =>
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x.AttachedObject._lanternType == DreamLanternType.Functioning &&
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x.AttachedObject._lanternType == DreamLanternType.Functioning &&
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QSBPlayerManager.PlayerList.All(y => y.HeldItem != x)
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QSBPlayerManager.PlayerList.All(y => y.HeldItem != x) &&
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(!x.AttachedObject.GetLanternController()?.IsLit() ?? false)
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).AttachedObject;
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).AttachedObject;
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Locator.GetToolModeSwapper().GetItemCarryTool().PickUpItemInstantly(dreamLanternItem);
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Locator.GetToolModeSwapper().GetItemCarryTool().PickUpItemInstantly(dreamLanternItem);
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}
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}
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