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remove debug log
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@ -22,8 +22,6 @@ public static class Extensions
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/// </summary>
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public static void SpawnLinked(this ILinkedWorldObject<NetworkBehaviour> worldObject, GameObject prefab, bool spawnWithServerAuthority)
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{
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DebugLog.DebugWrite($"SpawnLinked {prefab.name}");
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var go = Object.Instantiate(prefab);
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var networkBehaviour = go.GetComponent<ILinkedNetworkBehaviour>();
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