From 3705ea45cc5e506b51a0aa08bf1e3b1907bc7187 Mon Sep 17 00:00:00 2001 From: JohnCorby Date: Mon, 15 Aug 2022 12:22:05 -0700 Subject: [PATCH] doc comment --- QSB/Animation/Player/AnimationSync.cs | 9 +++++---- 1 file changed, 5 insertions(+), 4 deletions(-) diff --git a/QSB/Animation/Player/AnimationSync.cs b/QSB/Animation/Player/AnimationSync.cs index b9209929..54d61328 100644 --- a/QSB/Animation/Player/AnimationSync.cs +++ b/QSB/Animation/Player/AnimationSync.cs @@ -35,10 +35,11 @@ public class AnimationSync : PlayerSyncObject protected void OnDestroy() => RequestInitialStatesMessage.SendInitialState -= SendInitialState; - private void SendInitialState(uint to) => - // This wipes the NetworkAnimator's fields, so it assumes the parameters have changed. - // Basically just forces it to set all its dirty flags. - NetworkAnimator.Invoke("Awake"); + /// + /// This wipes the NetworkAnimator's fields, so it assumes the parameters have changed. + /// Basically just forces it to set all its dirty flags. + /// + private void SendInitialState(uint to) => NetworkAnimator.Invoke("Awake"); private void InitCommon(Transform modelRoot) {