Merge pull request #163 from Raicuparta/alek/world-object

base class for world objects, wrapper for geysers
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Mister_Nebula 2020-08-13 19:58:47 +01:00 committed by GitHub
commit 3615996e31
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21 changed files with 159 additions and 126 deletions

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@ -1,5 +1,6 @@
using QSB.Events;
using QSB.Messaging;
using QSB.WorldSync;
namespace QSB.ElevatorSync
{
@ -9,14 +10,14 @@ namespace QSB.ElevatorSync
public override void SetupListener()
{
GlobalMessenger<ElevatorDirection, string>.AddListener(EventNames.QSBStartLift, (direction, elevatorName) => SendEvent(CreateMessage(direction, elevatorName)));
GlobalMessenger<int, ElevatorDirection>.AddListener(EventNames.QSBStartLift, (id, direction) => SendEvent(CreateMessage(id, direction)));
}
private ElevatorMessage CreateMessage(ElevatorDirection direction, string elevatorName) => new ElevatorMessage
private ElevatorMessage CreateMessage(int id, ElevatorDirection direction) => new ElevatorMessage
{
SenderId = PlayerRegistry.LocalPlayer.NetId,
Direction = direction,
ElevatorName = elevatorName
ObjectId = id
};
public override void OnReceiveRemote(ElevatorMessage message)
@ -25,7 +26,7 @@ namespace QSB.ElevatorSync
{
return;
}
PlayerRegistry.GetElevatorController(message.ElevatorName).RemoteCall(message.Direction);
WorldRegistry.GetObject<QSBElevator>(message.ObjectId).RemoteCall(message.Direction);
}
}
}

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@ -1,24 +1,34 @@
using UnityEngine;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
namespace QSB.ElevatorSync
{
public class ElevatorManager : MonoBehaviour
{
public static ElevatorManager Instance { get; private set; }
private List<Elevator> _elevators;
private void Awake()
{
QSB.Helper.Events.Subscribe<Elevator>(OWML.Common.Events.AfterAwake);
QSB.Helper.Events.Event += OnEvent;
Instance = this;
LoadManager.OnCompleteSceneLoad += OnCompleteSceneLoad;
QSB.Helper.HarmonyHelper.AddPostfix<Elevator>("StartLift", typeof(ElevatorPatches), nameof(ElevatorPatches.StartLift));
}
private void OnEvent(MonoBehaviour behaviour, OWML.Common.Events ev)
private void OnCompleteSceneLoad(OWScene oldScene, OWScene newScene)
{
if (behaviour is Elevator elevator && ev == OWML.Common.Events.AfterAwake)
_elevators = Resources.FindObjectsOfTypeAll<Elevator>().ToList();
for (var id = 0; id < _elevators.Count; id++)
{
var elevatorController = gameObject.AddComponent<ElevatorController>();
elevatorController.Init(elevator);
var elevatorController = new QSBElevator();
elevatorController.Init(_elevators[id], id);
}
}
public int GetId(Elevator elevator) => _elevators.IndexOf(elevator);
}
}

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@ -1,25 +1,22 @@
using QSB.Messaging;
using QSB.WorldSync;
using UnityEngine.Networking;
namespace QSB.ElevatorSync
{
public class ElevatorMessage : PlayerMessage
public class ElevatorMessage : WorldObjectMessage
{
public ElevatorDirection Direction { get; set; }
public string ElevatorName { get; set; }
public override void Deserialize(NetworkReader reader)
{
base.Deserialize(reader);
Direction = (ElevatorDirection)reader.ReadInt32();
ElevatorName = reader.ReadString();
}
public override void Serialize(NetworkWriter writer)
{
base.Serialize(writer);
writer.Write((int)Direction);
writer.Write(ElevatorName);
}
}
}

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@ -9,7 +9,8 @@ namespace QSB.ElevatorSync
{
var isGoingUp = __instance.GetValue<bool>("_goingToTheEnd");
var direction = isGoingUp ? ElevatorDirection.Up : ElevatorDirection.Down;
GlobalMessenger<ElevatorDirection, string>.FireEvent(EventNames.QSBStartLift, direction, __instance.name);
var id = ElevatorManager.Instance.GetId(__instance);
GlobalMessenger<int, ElevatorDirection>.FireEvent(EventNames.QSBStartLift, id, direction);
}
}
}

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@ -1,12 +1,12 @@
using OWML.ModHelper.Events;
using QSB.Utility;
using QSB.WorldSync;
using UnityEngine;
namespace QSB.ElevatorSync
{
public class ElevatorController : MonoBehaviour
public class QSBElevator : WorldObject
{
public string ElevatorName => _elevator.name;
private Elevator _elevator;
private Vector3 _startLocalPos;
private Vector3 _endLocalPos;
@ -15,10 +15,16 @@ namespace QSB.ElevatorSync
private OWAudioSource _owAudioSourceOneShot;
private OWAudioSource _owAudioSourceLP;
public void Init(Elevator elevator)
public void Init(Elevator elevator, int id)
{
PlayerRegistry.ElevatorControllers.Add(this);
_elevator = elevator;
ObjectId = id;
WorldRegistry.WorldObjects.Add(this);
UnityHelper.Instance.RunWhen(() => _elevator.GetValue<SingleInteractionVolume>("_interactVolume") != null, InitValues);
}
private void InitValues()
{
_startLocalPos = _elevator.GetValue<Vector3>("_startLocalPos");
_endLocalPos = _elevator.GetValue<Vector3>("_endLocalPos");
_interactVolume = _elevator.GetValue<SingleInteractionVolume>("_interactVolume");

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@ -25,9 +25,6 @@ namespace QSB.Events
DebugLog.ToAll(string.Format(deathMessage, playerName));
}
public override void OnReceiveLocal(PlayerDeathMessage message)
{
OnReceiveRemote(message);
}
public override void OnReceiveLocal(PlayerDeathMessage message) => OnReceiveRemote(message);
}
}

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@ -32,10 +32,7 @@ namespace QSB.Events
}
}
public override void OnReceiveLocal(PlayerLeaveMessage message)
{
OnReceiveRemote(message);
}
public override void OnReceiveLocal(PlayerLeaveMessage message) => OnReceiveRemote(message);
private void DestroyObject(uint objectId)
{

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@ -39,9 +39,6 @@ namespace QSB.Events
transformSync.ReferenceTransform = sector.transform;
}
public override void OnReceiveLocal(SectorMessage message)
{
OnReceiveRemote(message);
}
public override void OnReceiveLocal(SectorMessage message) => OnReceiveRemote(message);
}
}

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@ -8,18 +8,15 @@ namespace QSB.GeyserSync
{
public override MessageType Type => MessageType.Geyser;
public static SyncObjects ObjectType => SyncObjects.Geysers;
public override void SetupListener()
{
GlobalMessenger<GeyserController, bool>.AddListener(EventNames.QSBGeyserState, (controller, state) => SendEvent(CreateMessage(controller, state)));
GlobalMessenger<int, bool>.AddListener(EventNames.QSBGeyserState, (id, state) => SendEvent(CreateMessage(id, state)));
}
private GeyserMessage CreateMessage(GeyserController controller, bool state) => new GeyserMessage
private GeyserMessage CreateMessage(int id, bool state) => new GeyserMessage
{
SenderId = PlayerRegistry.LocalPlayer.NetId,
ObjectID = WorldRegistry.GetObjectID(ObjectType, controller),
ObjectType = ObjectType,
ObjectId = id,
State = state
};
@ -29,14 +26,8 @@ namespace QSB.GeyserSync
{
return;
}
if (message.State)
{
WorldRegistry.GeyserControllers[message.ObjectID].ActivateGeyser();
}
else
{
WorldRegistry.GeyserControllers[message.ObjectID].DeactivateGeyser();
}
var geyser = WorldRegistry.GetObject<QSBGeyser>(message.ObjectId);
geyser.SetState(message.State);
}
}
}

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@ -0,0 +1,32 @@
using UnityEngine;
namespace QSB.GeyserSync
{
public class GeyserManager : MonoBehaviour
{
public static GeyserManager Instance { get; private set; }
private void Awake()
{
Instance = this;
LoadManager.OnCompleteSceneLoad += OnCompleteSceneLoad;
}
private void OnCompleteSceneLoad(OWScene oldScene, OWScene newScene)
{
var geyserControllers = Resources.FindObjectsOfTypeAll<GeyserController>();
for (var id = 0; id < geyserControllers.Length; id++)
{
var geyser = new QSBGeyser();
geyser.Init(geyserControllers[id], id);
}
}
public void EmptyUpdate()
{
QSB.Helper.HarmonyHelper.EmptyMethod<GeyserController>("Update");
}
}
}

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@ -1,4 +1,4 @@
using QSB.Messaging;
using QSB.WorldSync;
using UnityEngine.Networking;
namespace QSB.GeyserSync

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@ -0,0 +1,41 @@
using QSB.Events;
using QSB.WorldSync;
using UnityEngine.Networking;
namespace QSB.GeyserSync
{
public class QSBGeyser : WorldObject
{
private GeyserController _geyserController;
public void Init(GeyserController geyserController, int id)
{
ObjectId = id;
WorldRegistry.WorldObjects.Add(this);
_geyserController = geyserController;
geyserController.OnGeyserActivateEvent += () => HandleEvent(true);
geyserController.OnGeyserDeactivateEvent += () => HandleEvent(false);
}
private void HandleEvent(bool state)
{
if (NetworkServer.active)
{
GlobalMessenger<int, bool>.FireEvent(EventNames.QSBGeyserState, ObjectId, state);
}
}
public void SetState(bool state)
{
if (state)
{
_geyserController.ActivateGeyser();
}
else
{
_geyserController.DeactivateGeyser();
}
}
}
}

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@ -2,7 +2,6 @@
using System.Linq;
using QSB.TransformSync;
using QSB.Animation;
using QSB.ElevatorSync;
using QSB.Messaging;
namespace QSB
@ -16,8 +15,6 @@ namespace QSB
public static List<TransformSync.TransformSync> LocalTransformSyncs => TransformSyncs.Where(t => t != null && t.hasAuthority).ToList();
public static List<AnimationSync> AnimationSyncs { get; } = new List<AnimationSync>();
public static List<ElevatorController> ElevatorControllers { get; } = new List<ElevatorController>();
public static PlayerInfo CreatePlayer(uint id)
{
if (PlayerExists(id))
@ -51,7 +48,7 @@ namespace QSB
player.IsReady = message.PlayerReady;
player.State = message.PlayerState;
if (LocalPlayer.IsReady == true)
if (LocalPlayer.IsReady)
{
player.UpdateStateObjects();
}
@ -67,10 +64,5 @@ namespace QSB
return AnimationSyncs.FirstOrDefault(x => x != null && x.netId.Value == id);
}
public static ElevatorController GetElevatorController(string name)
{
return ElevatorControllers.FirstOrDefault(x => x != null && x.ElevatorName == name);
}
}
}

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@ -6,7 +6,6 @@ using QSB.GeyserSync;
using QSB.Utility;
using UnityEngine;
using UnityEngine.Networking;
using UnityEngine.SceneManagement;
namespace QSB
{
@ -32,11 +31,10 @@ namespace QSB
gameObject.AddComponent<DebugActions>();
gameObject.AddComponent<UnityHelper>();
gameObject.AddComponent<ElevatorManager>();
gameObject.AddComponent<GeyserManager>();
GlobalMessenger.AddListener(EventNames.RestartTimeLoop, OnLoopStart);
GlobalMessenger.AddListener(EventNames.WakeUp, OnWakeUp);
LoadManager.OnCompleteSceneLoad += OnSceneLoad;
}
private void OnWakeUp()
@ -50,11 +48,6 @@ namespace QSB
WokenUp = false;
}
private void OnSceneLoad(OWScene oldScene, OWScene newScene)
{
WorldRegistry.GenerateComponentList();
}
public override void Configure(IModConfig config)
{
DefaultServerIP = config.GetSettingsValue<string>("defaultServerIP");

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@ -83,7 +83,9 @@
<SpecificVersion>False</SpecificVersion>
<HintPath>$(GameDir)\OuterWilds_Data\Managed\UnityEngine.AnimationModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AudioModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null" />
<Reference Include="UnityEngine.AudioModule">
<HintPath>$(GameDir)\OuterWilds_Data\Managed\UnityEngine.AudioModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<SpecificVersion>False</SpecificVersion>
<HintPath>$(GameDir)\OuterWilds_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
@ -118,7 +120,7 @@
<Compile Include="Animation\AnimFloatParam.cs" />
<Compile Include="Animation\AnimTrigger.cs" />
<Compile Include="ElevatorSync\ElevatorDirection.cs" />
<Compile Include="ElevatorSync\ElevatorController.cs" />
<Compile Include="ElevatorSync\QSBElevator.cs" />
<Compile Include="ElevatorSync\ElevatorEvent.cs" />
<Compile Include="ElevatorSync\ElevatorManager.cs" />
<Compile Include="ElevatorSync\ElevatorMessage.cs" />
@ -135,7 +137,9 @@
<Compile Include="Events\PlayerSuitEvent.cs" />
<Compile Include="Events\ServerTimeEvent.cs" />
<Compile Include="GeyserSync\GeyserEvent.cs" />
<Compile Include="GeyserSync\GeyserManager.cs" />
<Compile Include="GeyserSync\GeyserMessage.cs" />
<Compile Include="GeyserSync\QSBGeyser.cs" />
<Compile Include="Messaging\AnimTriggerMessage.cs" />
<Compile Include="Messaging\PlayerDeathMessage.cs" />
<Compile Include="Messaging\PlayerLeaveMessage.cs" />
@ -145,7 +149,7 @@
<Compile Include="Events\QSBEvent.cs" />
<Compile Include="Messaging\PlayerJoinMessage.cs" />
<Compile Include="Messaging\ToggleMessage.cs" />
<Compile Include="Messaging\WorldObjectMessage.cs" />
<Compile Include="WorldSync\WorldObjectMessage.cs" />
<Compile Include="Tools\QSBFlashlight.cs" />
<Compile Include="Tools\QSBProbe.cs" />
<Compile Include="Tools\QSBTool.cs" />
@ -184,8 +188,8 @@
<Compile Include="TransformSync\PlayerTransformSync.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Utility\UnityHelper.cs" />
<Compile Include="WorldRegistry.cs" />
<Compile Include="WorldSync\SyncObjects.cs" />
<Compile Include="WorldSync\WorldRegistry.cs" />
<Compile Include="WorldSync\WorldObject.cs" />
</ItemGroup>
<ItemGroup>
<None Include="default-config.json" />

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@ -3,6 +3,7 @@ using System.Linq;
using OWML.ModHelper.Events;
using QSB.Animation;
using QSB.Events;
using QSB.GeyserSync;
using QSB.TimeSync;
using QSB.TransformSync;
using QSB.Utility;
@ -124,7 +125,7 @@ namespace QSB
if (NetworkClient.active && !NetworkServer.active)
{
gameObject.AddComponent<Events.PlayerState>();
QSB.Helper.HarmonyHelper.EmptyMethod<GeyserController>("Update");
GeyserManager.Instance.EmptyUpdate();
}
_canEditName = false;

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@ -1,39 +0,0 @@
using QSB.Events;
using QSB.Utility;
using QSB.WorldSync;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UnityEngine.Networking;
namespace QSB
{
public static class WorldRegistry
{
public static List<GeyserController> GeyserControllers = new List<GeyserController>();
public static void GenerateComponentList()
{
GeyserControllers = Resources.FindObjectsOfTypeAll<GeyserController>().ToList();
foreach (var component in GeyserControllers)
{
if (NetworkServer.active)
{
component.OnGeyserActivateEvent += () => GlobalMessenger<GeyserController, bool>.FireEvent(EventNames.QSBGeyserState, component, true);
component.OnGeyserDeactivateEvent += () => GlobalMessenger<GeyserController, bool>.FireEvent(EventNames.QSBGeyserState, component, false);
}
}
}
public static int GetObjectID(SyncObjects type, object component)
{
switch (type)
{
case SyncObjects.Geysers:
return GeyserControllers.FindIndex(x => x == component);
}
return 0;
}
}
}

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@ -1,7 +0,0 @@
namespace QSB.WorldSync
{
public enum SyncObjects
{
Geysers
}
}

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@ -0,0 +1,7 @@
namespace QSB.WorldSync
{
public class WorldObject
{
public int ObjectId { get; protected set; }
}
}

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@ -1,25 +1,22 @@
using QSB.WorldSync;
using QSB.Messaging;
using UnityEngine.Networking;
namespace QSB.Messaging
namespace QSB.WorldSync
{
public class WorldObjectMessage : PlayerMessage
{
public SyncObjects ObjectType { get; set; }
public int ObjectID { get; set; }
public int ObjectId { get; set; }
public override void Deserialize(NetworkReader reader)
{
base.Deserialize(reader);
ObjectType = (SyncObjects)reader.ReadInt32();
ObjectID = reader.ReadInt32();
ObjectId = reader.ReadInt32();
}
public override void Serialize(NetworkWriter writer)
{
base.Serialize(writer);
writer.Write((int)ObjectType);
writer.Write(ObjectID);
writer.Write(ObjectId);
}
}
}

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@ -0,0 +1,15 @@
using System.Collections.Generic;
using System.Linq;
namespace QSB.WorldSync
{
public static class WorldRegistry
{
public static List<WorldObject> WorldObjects { get; } = new List<WorldObject>();
public static T GetObject<T>(int id) where T : WorldObject
{
return WorldObjects.OfType<T>().FirstOrDefault(x => x.ObjectId == id);
}
}
}