mirror of
https://github.com/misternebula/quantum-space-buddies.git
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cleanup...
This commit is contained in:
parent
093c594ba8
commit
3249ce33af
@ -1,5 +1,6 @@
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using OWML.ModHelper.Events;
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using OWML.ModHelper.Events;
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using QSB.Events;
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using QSB.Events;
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using QSB.Player;
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using System;
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using System;
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using System.Linq;
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using System.Linq;
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using UnityEngine;
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using UnityEngine;
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@ -1,5 +1,6 @@
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using QSB.Events;
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using QSB.Events;
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using QSB.Messaging;
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using QSB.Messaging;
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using QSB.Player;
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namespace QSB.Animation.Events
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namespace QSB.Animation.Events
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{
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{
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@ -1,5 +1,6 @@
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using QSB.Events;
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using QSB.Events;
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using QSB.Messaging;
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using QSB.Messaging;
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using QSB.Player;
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namespace QSB.Animation
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namespace QSB.Animation
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{
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{
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@ -1,6 +1,7 @@
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using OWML.Common;
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using OWML.Common;
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using OWML.ModHelper.Events;
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using OWML.ModHelper.Events;
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using QSB.Events;
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using QSB.Events;
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using QSB.Player;
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using QSB.Utility;
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using QSB.Utility;
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using QSB.WorldSync;
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using QSB.WorldSync;
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using System.Collections.Generic;
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using System.Collections.Generic;
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@ -1,4 +1,5 @@
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using OWML.Common;
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using OWML.Common;
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using QSB.Player;
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using QSB.Utility;
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using QSB.Utility;
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using QSB.WorldSync;
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using QSB.WorldSync;
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using System.Collections.Generic;
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using System.Collections.Generic;
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@ -1,5 +1,6 @@
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using QSB.Events;
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using QSB.Events;
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using QSB.Messaging;
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using QSB.Messaging;
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using QSB.Player;
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using QSB.WorldSync;
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using QSB.WorldSync;
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namespace QSB.ConversationSync.Events
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namespace QSB.ConversationSync.Events
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@ -1,6 +1,7 @@
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using OWML.Common;
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using OWML.Common;
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using OWML.ModHelper.Events;
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using OWML.ModHelper.Events;
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using QSB.Events;
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using QSB.Events;
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using QSB.Player;
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using QSB.Utility;
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using QSB.Utility;
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using QSB.WorldSync;
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using QSB.WorldSync;
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using System.Linq;
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using System.Linq;
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@ -1,5 +1,6 @@
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using QSB.Events;
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using QSB.Events;
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using QSB.Messaging;
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using QSB.Messaging;
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using QSB.Player;
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using QSB.Utility;
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using QSB.Utility;
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namespace QSB.DeathSync.Events
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namespace QSB.DeathSync.Events
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@ -1,11 +1,13 @@
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using QSB.Messaging;
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using QSB.Messaging;
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using QSB.Player;
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using QSB.Player.Events;
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using UnityEngine.Networking;
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using UnityEngine.Networking;
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namespace QSB.Events
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namespace QSB.Events
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{
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{
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public class PlayerState : NetworkBehaviour
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public class PlayerStateEvent : NetworkBehaviour
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{
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{
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public static PlayerState LocalInstance { get; private set; }
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public static PlayerStateEvent LocalInstance { get; private set; }
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private MessageHandler<PlayerStateMessage> _messageHandler;
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private MessageHandler<PlayerStateMessage> _messageHandler;
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@ -1,4 +1,5 @@
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using QSB.Messaging;
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using QSB.Messaging;
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using QSB.Player;
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using QSB.TransformSync;
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using QSB.TransformSync;
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using UnityEngine.Networking;
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using UnityEngine.Networking;
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@ -7,6 +7,7 @@ using QSB.ElevatorSync.Events;
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using QSB.GeyserSync.Events;
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using QSB.GeyserSync.Events;
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using QSB.Instruments.Events;
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using QSB.Instruments.Events;
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using QSB.OrbSync.Events;
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using QSB.OrbSync.Events;
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using QSB.Player.Events;
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using QSB.TimeSync.Events;
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using QSB.TimeSync.Events;
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using QSB.Tools.Events;
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using QSB.Tools.Events;
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using QSB.TransformSync;
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using QSB.TransformSync;
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@ -1,5 +1,6 @@
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using QSB.Events;
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using QSB.Events;
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using QSB.Messaging;
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using QSB.Messaging;
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using QSB.Player;
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using QSB.Utility;
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using QSB.Utility;
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using System;
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using System;
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@ -1,5 +1,6 @@
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using QSB.Events;
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using QSB.Events;
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using QSB.Instruments.QSBCamera;
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using QSB.Instruments.QSBCamera;
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using QSB.Player;
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using UnityEngine;
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using UnityEngine;
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namespace QSB.Instruments
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namespace QSB.Instruments
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@ -1,8 +1,9 @@
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using OWML.Common;
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using OWML.Common;
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using QSB.Events;
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using QSB.Messaging;
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using QSB.Messaging;
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using QSB.Utility;
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using QSB.Utility;
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namespace QSB.Events
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namespace QSB.Player.Events
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{
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{
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public class PlayerJoinEvent : QSBEvent<PlayerJoinMessage>
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public class PlayerJoinEvent : QSBEvent<PlayerJoinMessage>
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{
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{
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@ -1,6 +1,7 @@
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using UnityEngine.Networking;
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using QSB.Messaging;
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using UnityEngine.Networking;
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namespace QSB.Messaging
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namespace QSB.Player.Events
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{
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{
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public class PlayerJoinMessage : PlayerMessage
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public class PlayerJoinMessage : PlayerMessage
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{
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{
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@ -1,9 +1,10 @@
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using OWML.Common;
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using OWML.Common;
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using QSB.Events;
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using QSB.Messaging;
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using QSB.Messaging;
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using QSB.Utility;
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using QSB.Utility;
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using System.Linq;
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using System.Linq;
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namespace QSB.Events
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namespace QSB.Player.Events
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{
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{
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public class PlayerLeaveEvent : QSBEvent<PlayerLeaveMessage>
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public class PlayerLeaveEvent : QSBEvent<PlayerLeaveMessage>
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{
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{
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using System;
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using QSB.Messaging;
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using System;
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using System.Linq;
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using System.Linq;
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using UnityEngine.Networking;
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using UnityEngine.Networking;
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namespace QSB.Messaging
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namespace QSB.Player.Events
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{
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{
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public class PlayerLeaveMessage : PlayerMessage
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public class PlayerLeaveMessage : PlayerMessage
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{
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{
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using OWML.Common;
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using OWML.Common;
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using QSB.Events;
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using QSB.Messaging;
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using QSB.Messaging;
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using QSB.TransformSync;
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using QSB.TransformSync;
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using QSB.Utility;
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using QSB.Utility;
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using System.Linq;
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using System.Linq;
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namespace QSB.Events
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namespace QSB.Player.Events
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{
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{
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public class PlayerReadyEvent : QSBEvent<ToggleMessage>
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public class PlayerReadyEvent : QSBEvent<ToggleMessage>
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{
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{
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@ -30,7 +31,7 @@ namespace QSB.Events
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return;
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return;
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}
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}
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QSBPlayerManager.GetPlayer(message.AboutId).IsReady = message.ToggleValue;
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QSBPlayerManager.GetPlayer(message.AboutId).IsReady = message.ToggleValue;
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PlayerState.LocalInstance.Send();
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PlayerStateEvent.LocalInstance.Send();
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}
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}
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public override void OnReceiveRemote(ToggleMessage message)
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public override void OnReceiveRemote(ToggleMessage message)
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using UnityEngine.Networking;
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using QSB.Messaging;
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using UnityEngine.Networking;
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namespace QSB.Messaging
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namespace QSB.Player.Events
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{
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{
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public class PlayerStateMessage : PlayerMessage
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public class PlayerStateMessage : PlayerMessage
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{
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{
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using QSB.Messaging;
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using QSB.Events;
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using QSB.Messaging;
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using QSB.TransformSync;
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using QSB.TransformSync;
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using QSB.Utility;
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using QSB.Utility;
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using System.Linq;
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using System.Linq;
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namespace QSB.Events
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namespace QSB.Player.Events
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{
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{
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public class PlayerStatesRequestEvent : QSBEvent<PlayerMessage>
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public class PlayerStatesRequestEvent : QSBEvent<PlayerMessage>
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{
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{
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@ -23,7 +24,7 @@ namespace QSB.Events
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public override void OnServerReceive(PlayerMessage message)
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public override void OnServerReceive(PlayerMessage message)
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{
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{
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DebugLog.DebugWrite($"[S] Get state request from {message.FromId}");
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DebugLog.DebugWrite($"[S] Get state request from {message.FromId}");
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PlayerState.LocalInstance.Send();
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PlayerStateEvent.LocalInstance.Send();
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foreach (var item in QSBPlayerManager.GetSyncObjects<TransformSync.TransformSync>()
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foreach (var item in QSBPlayerManager.GetSyncObjects<TransformSync.TransformSync>()
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.Where(x => x != null && x.IsReady && x.ReferenceSector != null))
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.Where(x => x != null && x.IsReady && x.ReferenceSector != null))
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{
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{
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@ -6,7 +6,7 @@ using QSB.Utility;
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using System.Linq;
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using System.Linq;
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using UnityEngine;
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using UnityEngine;
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namespace QSB
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namespace QSB.Player
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{
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{
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public class PlayerInfo
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public class PlayerInfo
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{
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{
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using UnityEngine.Networking;
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using UnityEngine.Networking;
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namespace QSB
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namespace QSB.Player
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{
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{
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public abstract class PlayerSyncObject : NetworkBehaviour
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public abstract class PlayerSyncObject : NetworkBehaviour
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{
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{
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using OWML.Common;
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using OWML.Common;
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using QSB.Messaging;
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using QSB.Messaging;
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using QSB.Player.Events;
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using QSB.TransformSync;
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using QSB.TransformSync;
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using QSB.Utility;
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using QSB.Utility;
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using System.Collections.Generic;
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using System.Collections.Generic;
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@ -7,7 +8,7 @@ using System.Diagnostics;
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using System.Linq;
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using System.Linq;
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using UnityEngine.Networking;
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using UnityEngine.Networking;
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namespace QSB
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namespace QSB.Player
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{
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{
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public static class QSBPlayerManager
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public static class QSBPlayerManager
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{
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{
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@ -1,6 +1,6 @@
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using System;
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using System;
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namespace QSB
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namespace QSB.Player
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{
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{
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[Flags]
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[Flags]
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public enum State
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public enum State
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@ -159,32 +159,32 @@
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<Compile Include="OrbSync\Events\OrbUserEvent.cs" />
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<Compile Include="OrbSync\Events\OrbUserEvent.cs" />
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<Compile Include="OrbSync\QSBOrbSlot.cs" />
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<Compile Include="OrbSync\QSBOrbSlot.cs" />
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<Compile Include="Patches\QSBPatchManager.cs" />
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<Compile Include="Patches\QSBPatchManager.cs" />
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<Compile Include="PlayerSyncObject.cs" />
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<Compile Include="Player\PlayerSyncObject.cs" />
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<Compile Include="QSBNetworkLobby.cs" />
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<Compile Include="QSBNetworkLobby.cs" />
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||||||
<Compile Include="Patches\QSBPatch.cs" />
|
<Compile Include="Patches\QSBPatch.cs" />
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<Compile Include="Patches\QSBPatchTypes.cs" />
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<Compile Include="Patches\QSBPatchTypes.cs" />
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<Compile Include="QSBSceneManager.cs" />
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<Compile Include="QSBSceneManager.cs" />
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<Compile Include="TimeSync\WakeUpPatches.cs" />
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<Compile Include="TimeSync\WakeUpPatches.cs" />
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<Compile Include="Tools\Events\PlayerFlashlightEvent.cs" />
|
<Compile Include="Tools\Events\PlayerFlashlightEvent.cs" />
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<Compile Include="Events\PlayerJoinEvent.cs" />
|
<Compile Include="Player\Events\PlayerJoinEvent.cs" />
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<Compile Include="Events\PlayerLeaveEvent.cs" />
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<Compile Include="Player\Events\PlayerLeaveEvent.cs" />
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<Compile Include="Tools\Events\PlayerProbeEvent.cs" />
|
<Compile Include="Tools\Events\PlayerProbeEvent.cs" />
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<Compile Include="Events\PlayerReadyEvent.cs" />
|
<Compile Include="Player\Events\PlayerReadyEvent.cs" />
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<Compile Include="TransformSync\NomaiOrbTransformSync.cs" />
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<Compile Include="TransformSync\NomaiOrbTransformSync.cs" />
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<Compile Include="TransformSync\PlayerSectorEvent.cs" />
|
<Compile Include="TransformSync\PlayerSectorEvent.cs" />
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<Compile Include="Events\PlayerStatesRequestEvent.cs" />
|
<Compile Include="Player\Events\PlayerStatesRequestEvent.cs" />
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<Compile Include="Animation\PlayerSuitEvent.cs" />
|
<Compile Include="Animation\Events\PlayerSuitEvent.cs" />
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<Compile Include="TimeSync\Events\ServerTimeEvent.cs" />
|
<Compile Include="TimeSync\Events\ServerTimeEvent.cs" />
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<Compile Include="GeyserSync\Events\GeyserEvent.cs" />
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<Compile Include="GeyserSync\Events\GeyserEvent.cs" />
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<Compile Include="GeyserSync\GeyserManager.cs" />
|
<Compile Include="GeyserSync\GeyserManager.cs" />
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<Compile Include="GeyserSync\QSBGeyser.cs" />
|
<Compile Include="GeyserSync\QSBGeyser.cs" />
|
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<Compile Include="DeathSync\Events\PlayerDeathMessage.cs" />
|
<Compile Include="DeathSync\Events\PlayerDeathMessage.cs" />
|
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<Compile Include="Messaging\PlayerLeaveMessage.cs" />
|
<Compile Include="Player\Events\PlayerLeaveMessage.cs" />
|
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<Compile Include="Tools\Events\PlayerProbeLauncherEvent.cs" />
|
<Compile Include="Tools\Events\PlayerProbeLauncherEvent.cs" />
|
||||||
<Compile Include="Tools\Events\PlayerSignalscopeEvent.cs" />
|
<Compile Include="Tools\Events\PlayerSignalscopeEvent.cs" />
|
||||||
<Compile Include="Tools\Events\PlayerTranslatorEvent.cs" />
|
<Compile Include="Tools\Events\PlayerTranslatorEvent.cs" />
|
||||||
<Compile Include="Events\QSBEvent.cs" />
|
<Compile Include="Events\QSBEvent.cs" />
|
||||||
<Compile Include="Messaging\PlayerJoinMessage.cs" />
|
<Compile Include="Player\Events\PlayerJoinMessage.cs" />
|
||||||
<Compile Include="Messaging\ToggleMessage.cs" />
|
<Compile Include="Messaging\ToggleMessage.cs" />
|
||||||
<Compile Include="TransformSync\QSBSector.cs" />
|
<Compile Include="TransformSync\QSBSector.cs" />
|
||||||
<Compile Include="TransformSync\QSBSectorManager.cs" />
|
<Compile Include="TransformSync\QSBSectorManager.cs" />
|
||||||
@ -200,18 +200,18 @@
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|||||||
<Compile Include="TransformSync\PlayerProbeSync.cs" />
|
<Compile Include="TransformSync\PlayerProbeSync.cs" />
|
||||||
<Compile Include="Utility\DebugActions.cs" />
|
<Compile Include="Utility\DebugActions.cs" />
|
||||||
<Compile Include="Events\QSBEventManager.cs" />
|
<Compile Include="Events\QSBEventManager.cs" />
|
||||||
<Compile Include="Messaging\PlayerStateMessage.cs" />
|
<Compile Include="Player\Events\PlayerStateMessage.cs" />
|
||||||
<Compile Include="Events\PlayerState.cs" />
|
<Compile Include="Events\PlayerStateEvent.cs" />
|
||||||
<Compile Include="DeathSync\Necronomicon.cs" />
|
<Compile Include="DeathSync\Necronomicon.cs" />
|
||||||
<Compile Include="Utility\DebugLog.cs" />
|
<Compile Include="Utility\DebugLog.cs" />
|
||||||
<Compile Include="Messaging\PlayerMessage.cs" />
|
<Compile Include="Messaging\PlayerMessage.cs" />
|
||||||
<Compile Include="Messaging\MessageHandler.cs" />
|
<Compile Include="Messaging\MessageHandler.cs" />
|
||||||
<Compile Include="Messaging\EventType.cs" />
|
<Compile Include="Messaging\EventType.cs" />
|
||||||
<Compile Include="PlayerInfo.cs" />
|
<Compile Include="Player\PlayerInfo.cs" />
|
||||||
<Compile Include="State.cs" />
|
<Compile Include="Player\State.cs" />
|
||||||
<Compile Include="DeathSync\PreventShipDestruction.cs" />
|
<Compile Include="DeathSync\PreventShipDestruction.cs" />
|
||||||
<Compile Include="DeathSync\RespawnOnDeath.cs" />
|
<Compile Include="DeathSync\RespawnOnDeath.cs" />
|
||||||
<Compile Include="QSBPlayerManager.cs" />
|
<Compile Include="Player\QSBPlayerManager.cs" />
|
||||||
<Compile Include="TransformSync\PlayerCameraSync.cs" />
|
<Compile Include="TransformSync\PlayerCameraSync.cs" />
|
||||||
<Compile Include="Utility\FlagsHelper.cs" />
|
<Compile Include="Utility\FlagsHelper.cs" />
|
||||||
<Compile Include="TransformSync\PlayerHUDMarker.cs" />
|
<Compile Include="TransformSync\PlayerHUDMarker.cs" />
|
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|
@ -8,6 +8,7 @@ using QSB.Events;
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|||||||
using QSB.GeyserSync;
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using QSB.GeyserSync;
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||||||
using QSB.OrbSync;
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using QSB.OrbSync;
|
||||||
using QSB.Patches;
|
using QSB.Patches;
|
||||||
|
using QSB.Player;
|
||||||
using QSB.TimeSync;
|
using QSB.TimeSync;
|
||||||
using QSB.TransformSync;
|
using QSB.TransformSync;
|
||||||
using QSB.Utility;
|
using QSB.Utility;
|
||||||
@ -101,7 +102,7 @@ namespace QSB
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|||||||
channels.Add(QosType.Reliable);
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channels.Add(QosType.Reliable);
|
||||||
channels.Add(QosType.Unreliable);
|
channels.Add(QosType.Unreliable);
|
||||||
|
|
||||||
gameObject.AddComponent<Events.PlayerState>();
|
gameObject.AddComponent<Events.PlayerStateEvent>();
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void OnStartServer()
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public override void OnStartServer()
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||||||
|
@ -1,5 +1,6 @@
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|||||||
using QSB.Events;
|
using QSB.Events;
|
||||||
using QSB.Messaging;
|
using QSB.Messaging;
|
||||||
|
using QSB.Player;
|
||||||
|
|
||||||
namespace QSB.Tools.Events
|
namespace QSB.Tools.Events
|
||||||
{
|
{
|
||||||
|
@ -1,5 +1,6 @@
|
|||||||
using QSB.Events;
|
using QSB.Events;
|
||||||
using QSB.Messaging;
|
using QSB.Messaging;
|
||||||
|
using QSB.Player;
|
||||||
|
|
||||||
namespace QSB.Tools.Events
|
namespace QSB.Tools.Events
|
||||||
{
|
{
|
||||||
|
@ -1,5 +1,6 @@
|
|||||||
using QSB.Events;
|
using QSB.Events;
|
||||||
using QSB.Messaging;
|
using QSB.Messaging;
|
||||||
|
using QSB.Player;
|
||||||
|
|
||||||
namespace QSB.Tools.Events
|
namespace QSB.Tools.Events
|
||||||
{
|
{
|
||||||
|
@ -1,5 +1,6 @@
|
|||||||
using QSB.Events;
|
using QSB.Events;
|
||||||
using QSB.Messaging;
|
using QSB.Messaging;
|
||||||
|
using QSB.Player;
|
||||||
|
|
||||||
namespace QSB.Tools.Events
|
namespace QSB.Tools.Events
|
||||||
{
|
{
|
||||||
|
@ -1,5 +1,6 @@
|
|||||||
using QSB.Events;
|
using QSB.Events;
|
||||||
using QSB.Messaging;
|
using QSB.Messaging;
|
||||||
|
using QSB.Player;
|
||||||
|
|
||||||
namespace QSB.Tools.Events
|
namespace QSB.Tools.Events
|
||||||
{
|
{
|
||||||
|
@ -1,4 +1,5 @@
|
|||||||
using OWML.ModHelper.Events;
|
using OWML.ModHelper.Events;
|
||||||
|
using QSB.Player;
|
||||||
using QSB.Utility;
|
using QSB.Utility;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
@ -1,4 +1,5 @@
|
|||||||
using QSB.Events;
|
using QSB.Events;
|
||||||
|
using QSB.Player;
|
||||||
using QSB.Tools;
|
using QSB.Tools;
|
||||||
using QSB.Utility;
|
using QSB.Utility;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
@ -1,4 +1,5 @@
|
|||||||
using UnityEngine;
|
using QSB.Player;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
namespace QSB.TransformSync
|
namespace QSB.TransformSync
|
||||||
{
|
{
|
||||||
|
@ -1,4 +1,5 @@
|
|||||||
using OWML.Common;
|
using OWML.Common;
|
||||||
|
using QSB.Player;
|
||||||
using QSB.Tools;
|
using QSB.Tools;
|
||||||
using QSB.Utility;
|
using QSB.Utility;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
@ -1,6 +1,7 @@
|
|||||||
using OWML.Common;
|
using OWML.Common;
|
||||||
using QSB.Events;
|
using QSB.Events;
|
||||||
using QSB.Messaging;
|
using QSB.Messaging;
|
||||||
|
using QSB.Player;
|
||||||
using QSB.Utility;
|
using QSB.Utility;
|
||||||
using QSB.WorldSync;
|
using QSB.WorldSync;
|
||||||
|
|
||||||
|
@ -1,4 +1,5 @@
|
|||||||
using QSB.Animation;
|
using QSB.Animation;
|
||||||
|
using QSB.Player;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
namespace QSB.TransformSync
|
namespace QSB.TransformSync
|
||||||
|
@ -1,4 +1,5 @@
|
|||||||
using QSB.Events;
|
using QSB.Events;
|
||||||
|
using QSB.Player;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
|
@ -1,4 +1,5 @@
|
|||||||
using UnityEngine;
|
using QSB.Player;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
namespace QSB.TransformSync
|
namespace QSB.TransformSync
|
||||||
{
|
{
|
||||||
|
@ -1,4 +1,5 @@
|
|||||||
using OWML.Common;
|
using OWML.Common;
|
||||||
|
using QSB.Player;
|
||||||
using QSB.Utility;
|
using QSB.Utility;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
|
Loading…
x
Reference in New Issue
Block a user