WorldObjectsHash: use worldobject type, not attached type

This commit is contained in:
JohnCorby 2022-10-08 14:15:55 -07:00
parent f7eb026614
commit 2d05b25ad0

View File

@ -83,7 +83,7 @@ public static class QSBWorldSync
AllObjectsAdded = true;
DebugLog.DebugWrite("World Objects added.", MessageType.Success);
WorldObjectsHash = WorldObjects.Select(x => x.AttachedObject.GetType().Name).GetSequenceHash();
WorldObjectsHash = WorldObjects.Select(x => x.GetType().Name).GetSequenceHash();
DebugLog.DebugWrite($"WorldObject hash is {WorldObjectsHash}");
if (!QSBCore.IsHost)