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WorldObjectsHash: use worldobject type, not attached type
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@ -83,7 +83,7 @@ public static class QSBWorldSync
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AllObjectsAdded = true;
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DebugLog.DebugWrite("World Objects added.", MessageType.Success);
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WorldObjectsHash = WorldObjects.Select(x => x.AttachedObject.GetType().Name).GetSequenceHash();
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WorldObjectsHash = WorldObjects.Select(x => x.GetType().Name).GetSequenceHash();
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DebugLog.DebugWrite($"WorldObject hash is {WorldObjectsHash}");
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if (!QSBCore.IsHost)
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