update debug actions

This commit is contained in:
JohnCorby 2023-09-02 23:04:46 -07:00
parent 55a9c533ab
commit 2c02873e78
2 changed files with 9 additions and 7 deletions

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@ -19,12 +19,12 @@ We recommend using the Outer Wilds Mod Manager, but you can use OWML on its own
- New Manager : Press the "..." button at the top, and select "Show OWML Folder".
- `QSB.sln` should now be ready to open. ***This solution needs to be opened with Visual Studio 2022 or higher!***
## Steam
## Multiple instances on Steam
If using the Steam version of Outer Wilds, you will need to create a file to allow you to run multiple instances of the game.
- Navigate to your game install folder. You can find this by right-clicking on the game in Steam, and going `Manage > Browse local files`.
- Create a file named `steam_appid.txt`.
- In this file, write `753640` and save.
This file will override some Steam DRM features and allow the game to be ran multiple times at once.
- In this file, write `753640` and save. This file will override some Steam DRM features and allow the game to be ran multiple times at once.
- Either turn on "Force Exe" in the mod manager, or run OuterWilds.exe directly.
## Building
Simply build the solution normally. (`Build > Build Solution` or CTRL-SHIFT-B)
@ -48,16 +48,18 @@ Use the API by copying [the API definition](https://github.com/misternebula/quan
## Debugging
### Debug Actions :
Press Q + Numpad Enter to toggle debug mode in game (corresponds with the debug setting "debugMode" in the section below).
Hold Q and press :
- Numpad 1 - Teleport to nearest player.
- Numpad 2 - If holding LeftShift, warp to the dreamworld Vault fire. If not, warp to the Endless Canyon.
- Numpad 2 - If holding LeftShift, warp to the dreamworld Vault fire. If not, warp to the Endless Canyon. If already in dreamworld, pick up lantern.
- Numpad 3 - Unlock the Sealed Vault.
- Numpad 4 - Damage the ship's electrical system.
- Numpad 5 - Trigger the supernova.
- Numpad 6 - Set the flags for having met Solanum and the Prisoner.
- Numpad 7 - Warp to the Vessel.
- Numpad 8 - Insert the Advanced Warp Core into the Vessel.
- Numpad 7 - Warp to the Vessel and insert the warp core.
- Numpad 8 - Spawn a fake player. For Ghostbuster testing.
- Numpad 9 - If holding LeftShift, load the SolarSystem scene. If not, load the EyeOfTheUniverse scene.
- Numpad 0 - Revive a random dead player.

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@ -170,7 +170,7 @@ public class DebugActions : MonoBehaviour, IAddComponentOnStart
var dreamLanternItem = QSBWorldSync.GetWorldObjects<QSBDreamLanternItem>().First(x =>
x.AttachedObject._lanternType == DreamLanternType.Functioning &&
QSBPlayerManager.PlayerList.All(y => y.HeldItem != x) &&
!x.AttachedObject.GetLanternController().IsLit()
!x.AttachedObject.GetLanternController().IsLit() // lit = someone else is holding. backup in case held item isnt initial state synced
).AttachedObject;
Locator.GetToolModeSwapper().GetItemCarryTool().PickUpItemInstantly(dreamLanternItem);
}