From 2a61d8cd36fe10336dc0dc78a149339ae9bd4531 Mon Sep 17 00:00:00 2001 From: JohnCorby Date: Mon, 15 Aug 2022 23:38:51 -0700 Subject: [PATCH] fuck --- QSB/AuthoritySync/AuthWorldObject.cs | 2 +- ...{WorldObjectAuthMessage.cs => AuthWorldObjectMessage.cs} | 6 +++--- QSB/AuthoritySync/IAuthWorldObject_Extensions.cs | 4 ++-- 3 files changed, 6 insertions(+), 6 deletions(-) rename QSB/AuthoritySync/{WorldObjectAuthMessage.cs => AuthWorldObjectMessage.cs} (81%) diff --git a/QSB/AuthoritySync/AuthWorldObject.cs b/QSB/AuthoritySync/AuthWorldObject.cs index 71dbb74c..94f83adb 100644 --- a/QSB/AuthoritySync/AuthWorldObject.cs +++ b/QSB/AuthoritySync/AuthWorldObject.cs @@ -17,7 +17,7 @@ public abstract class AuthWorldObject : WorldObject, IAuthWorldObject public abstract bool CanOwn { get; } public override void SendInitialState(uint to) => - ((IAuthWorldObject)this).SendMessage(new WorldObjectAuthMessage(Owner) { To = to }); + ((IAuthWorldObject)this).SendMessage(new AuthWorldObjectMessage(Owner) { To = to }); public override async UniTask Init(CancellationToken ct) => QSBPlayerManager.OnRemovePlayer += OnPlayerLeave; diff --git a/QSB/AuthoritySync/WorldObjectAuthMessage.cs b/QSB/AuthoritySync/AuthWorldObjectMessage.cs similarity index 81% rename from QSB/AuthoritySync/WorldObjectAuthMessage.cs rename to QSB/AuthoritySync/AuthWorldObjectMessage.cs index 4d27e671..08f9cb95 100644 --- a/QSB/AuthoritySync/WorldObjectAuthMessage.cs +++ b/QSB/AuthoritySync/AuthWorldObjectMessage.cs @@ -6,9 +6,9 @@ namespace QSB.AuthoritySync; /// /// request or release ownership of a world object /// -public class WorldObjectAuthMessage : QSBWorldObjectMessage +public class AuthWorldObjectMessage : QSBWorldObjectMessage { - public WorldObjectAuthMessage(uint owner) : base(owner) { } + public AuthWorldObjectMessage(uint owner) : base(owner) { } public override bool ShouldReceive { @@ -39,7 +39,7 @@ public class WorldObjectAuthMessage : QSBWorldObjectMessage @@ -31,6 +31,6 @@ public static class IAuthWorldObject_Extensions { return; } - authWorldObject.SendMessage(new WorldObjectAuthMessage(QSBPlayerManager.LocalPlayerId)); + authWorldObject.SendMessage(new AuthWorldObjectMessage(QSBPlayerManager.LocalPlayerId)); } }