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Update AnimationSync.cs
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@ -81,9 +81,6 @@ namespace QSB.Animation.Player
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NetworkAnimator.enabled = true;
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NetworkAnimator.Invoke("Awake");
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//var localPlayerAnimController = Locator.GetPlayerBody().GetComponentInChildren<PlayerAnimController>(true);
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//_suitedAnimController = localPlayerAnimController._baseAnimController;
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//_unsuitedAnimController = localPlayerAnimController._unsuitedAnimOverride;
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_suitedAnimController = Instantiate(QSBCore.NetworkAssetBundle.LoadAsset<RuntimeAnimatorController>("Assets/GameAssets/AnimatorController/Player.controller"));
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_unsuitedAnimController = Instantiate(QSBCore.NetworkAssetBundle.LoadAsset<AnimatorOverrideController>("Assets/GameAssets/AnimatorOverrideController/PlayerUnsuitedOverride.overrideController"));
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_suitedGraphics = modelRoot.GetChild(1).gameObject;
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@ -134,13 +131,21 @@ namespace QSB.Animation.Player
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private void SuitUp()
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{
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new ChangeAnimTypeMessage(AnimationType.PlayerSuited).Send();
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if (Player == QSBPlayerManager.LocalPlayer)
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{
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new ChangeAnimTypeMessage(AnimationType.PlayerSuited).Send();
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}
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SetAnimationType(AnimationType.PlayerSuited);
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}
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private void SuitDown()
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{
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new ChangeAnimTypeMessage(AnimationType.PlayerUnsuited).Send();
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if (Player == QSBPlayerManager.LocalPlayer)
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{
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new ChangeAnimTypeMessage(AnimationType.PlayerUnsuited).Send();
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}
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SetAnimationType(AnimationType.PlayerUnsuited);
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}
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