Update DebugGUI.cs

This commit is contained in:
Mister_Nebula 2021-08-14 15:00:46 +01:00
parent 1a7d172b37
commit 235632200d

View File

@ -1,7 +1,7 @@
using QSB.ClientServerStateSync; using QSB.ClientServerStateSync;
using QSB.Player; using QSB.Player;
using QSB.ProbeSync.TransformSync; using QSB.ProbeSync.TransformSync;
using QSB.Syncs.TransformSync; using QSB.Syncs;
using QSB.TimeSync; using QSB.TimeSync;
using UnityEngine; using UnityEngine;
@ -67,7 +67,7 @@ namespace QSB.Utility
offset2 += _debugLineSpacing; offset2 += _debugLineSpacing;
GUI.Label(new Rect(420, offset2, 400f, 20f), $" - Sector : {(sector == null ? "NULL" : sector.Name)}", guiStyle); GUI.Label(new Rect(420, offset2, 400f, 20f), $" - Sector : {(sector == null ? "NULL" : sector.Name)}", guiStyle);
offset2 += _debugLineSpacing; offset2 += _debugLineSpacing;
var probeSync = BaseTransformSync.GetPlayers<PlayerProbeSync>(player); var probeSync = SyncBase.GetPlayers<PlayerProbeSync>(player);
if (probeSync != default) if (probeSync != default)
{ {
var probeSector = probeSync.ReferenceSector; var probeSector = probeSync.ReferenceSector;