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Update DebugGUI.cs
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@ -1,7 +1,7 @@
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using QSB.ClientServerStateSync;
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using QSB.Player;
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using QSB.ProbeSync.TransformSync;
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using QSB.Syncs.TransformSync;
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using QSB.Syncs;
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using QSB.TimeSync;
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using UnityEngine;
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@ -67,7 +67,7 @@ namespace QSB.Utility
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offset2 += _debugLineSpacing;
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GUI.Label(new Rect(420, offset2, 400f, 20f), $" - Sector : {(sector == null ? "NULL" : sector.Name)}", guiStyle);
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offset2 += _debugLineSpacing;
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var probeSync = BaseTransformSync.GetPlayers<PlayerProbeSync>(player);
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var probeSync = SyncBase.GetPlayers<PlayerProbeSync>(player);
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if (probeSync != default)
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{
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var probeSector = probeSync.ReferenceSector;
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