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Merge branch 'dev' into steamworks
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commit
224698ee94
@ -210,7 +210,7 @@ namespace QSB.Menus
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private void OnEyeStateChanged(EyeState state)
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{
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if (state >= EyeState.IntoTheVortex)
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if (state >= EyeState.Observatory)
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{
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SetButtonActive(HostButton, false);
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}
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@ -75,7 +75,7 @@ namespace QSB.Player.Messages
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return;
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}
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if (QSBPlayerManager.PlayerList.Any(x => x.EyeState >= EyeState.IntoTheVortex))
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if (QSBPlayerManager.PlayerList.Any(x => x.EyeState >= EyeState.Observatory))
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{
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DebugLog.ToConsole($"Error - Client {PlayerName} connecting too late into eye scene.", MessageType.Error);
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new PlayerKickMessage(From, KickReason.InEye).Send();
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