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https://github.com/misternebula/quantum-space-buddies.git
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cleanup
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parent
52f6d497af
commit
2024e5fcd9
@ -4,9 +4,7 @@ using QSB.Patches;
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using QSB.Player;
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using QSB.ShipSync;
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using QSB.Utility;
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using System.Collections.Generic;
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using System.Linq;
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using System.Reflection.Emit;
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using UnityEngine;
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namespace QSB.DeathSync.Patches
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@ -69,7 +69,7 @@ namespace QSB.ItemSync.Patches
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{
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sector = sectorGroup.GetSector();
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if (sector == null && sectorGroup is SectorCullGroup)
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{
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{
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SectorProxy controllingProxy = (sectorGroup as SectorCullGroup).GetControllingProxy();
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if (controllingProxy != null)
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{
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@ -1,5 +1,4 @@
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using QSB.Player;
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using QSB.Utility;
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using UnityEngine;
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using UnityEngine.Networking;
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using UnityEngine.UI;
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@ -1,7 +1,6 @@
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using OWML.Common;
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using OWML.ModHelper;
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using OWML.ModHelper.Input;
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using OWML.Utils;
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using QSB.Animation.NPC;
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using QSB.CampfireSync;
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using QSB.ConversationSync;
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@ -4,8 +4,6 @@ using QSB.Events;
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using QSB.Patches;
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using QSB.Utility;
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using System;
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using System.Collections.Generic;
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using System.Reflection.Emit;
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using UnityEngine;
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namespace QSB.ShipSync.Patches
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@ -1,8 +1,6 @@
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using QSB.SectorSync;
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using QSB.Syncs.Sectored.Rigidbodies;
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using QSB.Utility;
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using QSB.WorldSync;
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using UnityEngine;
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namespace QSB.ShipSync.TransformSync
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{
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@ -1,7 +1,6 @@
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using OWML.Common;
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using QSB.Utility;
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using System;
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using System.Reflection;
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using UnityEngine;
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namespace QSB.Syncs
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@ -1,5 +1,4 @@
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using OWML.Common;
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using OWML.Utils;
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using QSB.Player;
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using QSB.Player.TransformSync;
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using QuantumUNET;
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@ -1,9 +1,4 @@
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using Microsoft.VisualStudio.TestTools.UnitTesting;
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using QSB.Patches;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Reflection;
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namespace QSBTests
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{
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@ -1,8 +1,5 @@
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.ComponentModel;
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using UnityEngine;
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using UnityEngine.Networking.Match;
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namespace QuantumUNET.Components
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{
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@ -1,5 +1,4 @@
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using UnityEngine;
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using UnityEngine.Networking;
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namespace QuantumUNET
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{
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@ -8,7 +8,6 @@ using System.Collections.ObjectModel;
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using System.Linq;
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using UnityEngine;
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using UnityEngine.Networking;
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using UnityEngine.Networking.Types;
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namespace QuantumUNET
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{
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@ -6,7 +6,6 @@ using System.Collections.ObjectModel;
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using System.Linq;
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using UnityEngine;
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using UnityEngine.Networking;
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using UnityEngine.Networking.Types;
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namespace QuantumUNET
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{
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