This commit is contained in:
Mister_Nebula 2021-10-15 21:08:17 +01:00
parent 52f6d497af
commit 2024e5fcd9
16 changed files with 11 additions and 32 deletions

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@ -4,9 +4,7 @@ using QSB.Patches;
using QSB.Player;
using QSB.ShipSync;
using QSB.Utility;
using System.Collections.Generic;
using System.Linq;
using System.Reflection.Emit;
using UnityEngine;
namespace QSB.DeathSync.Patches

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@ -69,7 +69,7 @@ namespace QSB.ItemSync.Patches
{
sector = sectorGroup.GetSector();
if (sector == null && sectorGroup is SectorCullGroup)
{
{
SectorProxy controllingProxy = (sectorGroup as SectorCullGroup).GetControllingProxy();
if (controllingProxy != null)
{

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@ -1,5 +1,4 @@
using QSB.Player;
using QSB.Utility;
using UnityEngine;
using UnityEngine.Networking;
using UnityEngine.UI;

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@ -1,7 +1,6 @@
using OWML.Common;
using OWML.ModHelper;
using OWML.ModHelper.Input;
using OWML.Utils;
using QSB.Animation.NPC;
using QSB.CampfireSync;
using QSB.ConversationSync;

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@ -4,8 +4,6 @@ using QSB.Events;
using QSB.Patches;
using QSB.Utility;
using System;
using System.Collections.Generic;
using System.Reflection.Emit;
using UnityEngine;
namespace QSB.ShipSync.Patches

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@ -1,8 +1,6 @@
using QSB.SectorSync;
using QSB.Syncs.Sectored.Rigidbodies;
using QSB.Utility;
using QSB.WorldSync;
using UnityEngine;
namespace QSB.ShipSync.TransformSync
{

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@ -1,7 +1,6 @@
using OWML.Common;
using QSB.Utility;
using System;
using System.Reflection;
using UnityEngine;
namespace QSB.Syncs

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@ -1,5 +1,4 @@
using OWML.Common;
using OWML.Utils;
using QSB.Player;
using QSB.Player.TransformSync;
using QuantumUNET;

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@ -1,9 +1,4 @@
using Microsoft.VisualStudio.TestTools.UnitTesting;
using QSB.Patches;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
namespace QSBTests
{

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@ -1,8 +1,5 @@
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.ComponentModel;
using UnityEngine;
using UnityEngine.Networking.Match;
namespace QuantumUNET.Components
{

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@ -1,5 +1,4 @@
using UnityEngine;
using UnityEngine.Networking;
namespace QuantumUNET
{

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@ -8,7 +8,6 @@ using System.Collections.ObjectModel;
using System.Linq;
using UnityEngine;
using UnityEngine.Networking;
using UnityEngine.Networking.Types;
namespace QuantumUNET
{

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@ -6,7 +6,6 @@ using System.Collections.ObjectModel;
using System.Linq;
using UnityEngine;
using UnityEngine.Networking;
using UnityEngine.Networking.Types;
namespace QuantumUNET
{