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QSBSarcophagus: do on press interact thing if slightly open too
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@ -8,7 +8,7 @@ public class QSBSarcophagus : WorldObject<SarcophagusController>
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{
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public override void SendInitialState(uint to)
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{
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if (AttachedObject._isOpen)
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if (AttachedObject._isOpen || AttachedObject._isSlightlyOpen)
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{
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this.SendMessage(new OpenMessage());
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}
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