mirror of
https://github.com/misternebula/quantum-space-buddies.git
synced 2025-02-28 03:40:01 +00:00
Initial commit
This commit is contained in:
commit
1c302a931f
5
.gitignore
vendored
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5
.gitignore
vendored
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packages
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.vs
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QSB/bin
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QSB/obj
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25
QSB.sln
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25
QSB.sln
Normal file
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio Version 16
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||||
VisualStudioVersion = 16.0.29613.14
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||||
MinimumVisualStudioVersion = 10.0.40219.1
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "QSB", "QSB\QSB.csproj", "{1F00090A-C697-4C55-B401-192F3CFB9DC2}"
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EndProject
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Global
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||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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||||
Release|Any CPU = Release|Any CPU
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EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
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||||
{1F00090A-C697-4C55-B401-192F3CFB9DC2}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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||||
{1F00090A-C697-4C55-B401-192F3CFB9DC2}.Debug|Any CPU.Build.0 = Debug|Any CPU
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||||
{1F00090A-C697-4C55-B401-192F3CFB9DC2}.Release|Any CPU.ActiveCfg = Release|Any CPU
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||||
{1F00090A-C697-4C55-B401-192F3CFB9DC2}.Release|Any CPU.Build.0 = Release|Any CPU
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||||
EndGlobalSection
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||||
GlobalSection(SolutionProperties) = preSolution
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||||
HideSolutionNode = FALSE
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||||
EndGlobalSection
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||||
GlobalSection(ExtensibilityGlobals) = postSolution
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||||
SolutionGuid = {59091249-7726-4F95-86E2-3C3278C9CB9B}
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EndGlobalSection
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EndGlobal
|
BIN
QSB/Assets/network
Normal file
BIN
QSB/Assets/network
Normal file
Binary file not shown.
29
QSB/Assets/network.manifest
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29
QSB/Assets/network.manifest
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@ -0,0 +1,29 @@
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ManifestFileVersion: 0
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CRC: 3137456723
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Hashes:
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AssetFileHash:
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serializedVersion: 2
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||||
Hash: a8622f2115b36ee2bd8a26fbd37882e9
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TypeTreeHash:
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||||
serializedVersion: 2
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||||
Hash: 47ee499ae8022a6b96ca6a5fd541f154
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||||
HashAppended: 0
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||||
ClassTypes:
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||||
- Class: 1
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||||
Script: {instanceID: 0}
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||||
- Class: 4
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||||
Script: {instanceID: 0}
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||||
- Class: 114
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||||
Script: {fileID: 372142912, guid: dc443db3e92b4983b9738c1131f555cb, type: 3}
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||||
- Class: 114
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||||
Script: {fileID: -822479833, guid: dc443db3e92b4983b9738c1131f555cb, type: 3}
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||||
- Class: 114
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||||
Script: {fileID: 227461547, guid: dc443db3e92b4983b9738c1131f555cb, type: 3}
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- Class: 114
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||||
Script: {fileID: -1768714887, guid: dc443db3e92b4983b9738c1131f555cb, type: 3}
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- Class: 115
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||||
Script: {instanceID: 0}
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Assets:
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- Assets/NetworkPlayer.prefab
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- Assets/NetworkManager.prefab
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Dependencies: []
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37
QSB/NetworkPlayer.cs
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37
QSB/NetworkPlayer.cs
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using UnityEngine;
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using UnityEngine.Networking;
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namespace QSB {
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public class NetworkPlayer: NetworkBehaviour {
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Transform _body;
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Transform _sun;
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void Start () {
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QSB.Log("Started network player");
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_sun = Locator.GetAstroObject(AstroObject.Name.TimberHearth).transform;
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var player = Locator.GetPlayerBody().transform.Find("Traveller_HEA_Player_v2");
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if (isLocalPlayer) {
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_body = player;
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} else {
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_body = Instantiate(player);
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_body.parent = transform;
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_body.localPosition = Vector3.zero;
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_body.localRotation = Quaternion.identity;
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}
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}
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void Update () {
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if (!_body) {
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return;
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}
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if (isLocalPlayer) {
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transform.position = _body.position - _sun.position;
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transform.rotation = _body.rotation * Quaternion.Inverse(_sun.rotation);
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} else {
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_body.position = _sun.position + transform.position;
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_body.rotation = transform.rotation * _sun.rotation;
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}
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}
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}
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}
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36
QSB/Properties/AssemblyInfo.cs
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36
QSB/Properties/AssemblyInfo.cs
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using System.Reflection;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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// General Information about an assembly is controlled through the following
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// set of attributes. Change these attribute values to modify the information
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// associated with an assembly.
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[assembly: AssemblyTitle("FriendsInSpace")]
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[assembly: AssemblyDescription("")]
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[assembly: AssemblyConfiguration("")]
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[assembly: AssemblyCompany("")]
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[assembly: AssemblyProduct("FriendsInSpace")]
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[assembly: AssemblyCopyright("Copyright © 2020")]
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[assembly: AssemblyTrademark("")]
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[assembly: AssemblyCulture("")]
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// Setting ComVisible to false makes the types in this assembly not visible
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// to COM components. If you need to access a type in this assembly from
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// COM, set the ComVisible attribute to true on that type.
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[assembly: ComVisible(false)]
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// The following GUID is for the ID of the typelib if this project is exposed to COM
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[assembly: Guid("1f00090a-c697-4c55-b401-192f3cfb9dc2")]
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// Version information for an assembly consists of the following four values:
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//
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// Major Version
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// Minor Version
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// Build Number
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// Revision
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//
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// You can specify all the values or you can default the Build and Revision Numbers
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// by using the '*' as shown below:
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion("1.0.0.0")]
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[assembly: AssemblyFileVersion("1.0.0.0")]
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56
QSB/QSB.cs
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56
QSB/QSB.cs
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using OWML.Common;
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using OWML.ModHelper;
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using UnityEngine;
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using UnityEngine.Networking;
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namespace QSB {
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public class QSB: ModBehaviour {
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static QSB _instance;
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void Awake () {
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Application.runInBackground = true;
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Cursor.lockState = CursorLockMode.None;
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Cursor.visible = true;
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}
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void Update () {
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Cursor.lockState = CursorLockMode.None;
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Cursor.visible = true;
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}
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void Start () {
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_instance = this;
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ModHelper.Events.Subscribe<PlayerBody>(Events.AfterStart);
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ModHelper.Events.OnEvent += OnEvent;
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var assetBundle = ModHelper.Assets.LoadBundle("assets/network");
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var networkManager = Instantiate(assetBundle.LoadAsset<GameObject>("assets/networkmanager.prefab"));
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var networkPlayerPrefab = assetBundle.LoadAsset<GameObject>("assets/networkplayer.prefab");
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networkPlayerPrefab.AddComponent<NetworkPlayer>();
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networkManager.GetComponent<NetworkManager>().playerPrefab = networkPlayerPrefab;
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}
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void OnEvent (MonoBehaviour behaviour, Events ev) {
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var player = GameObject.Find("Traveller_HEA_Player_v2");
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var spawn1 = Locator.GetPlayerBody().gameObject;
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spawn1.AddComponent<NetworkStartPosition>();
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var spawn2 = Locator.GetShipBody().gameObject;
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spawn2.AddComponent<NetworkStartPosition>();
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var networkIdentity = player.AddComponent<NetworkIdentity>();
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networkIdentity.localPlayerAuthority = true;
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var networkTransform = player.AddComponent<NetworkTransform>();
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var networkManager = gameObject.AddComponent<NetworkManager>();
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networkManager.playerPrefab = player;
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var networkHUD = gameObject.AddComponent<NetworkManagerHUD>();
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}
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public static void Log (params string[] strings) {
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_instance.ModHelper.Console.WriteLine(string.Join(" ", strings));
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}
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}
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}
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105
QSB/QSB.csproj
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105
QSB/QSB.csproj
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
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||||
<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProjectGuid>{1F00090A-C697-4C55-B401-192F3CFB9DC2}</ProjectGuid>
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||||
<OutputType>Library</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>FriendsInSpace</RootNamespace>
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<AssemblyName>FriendsInSpace</AssemblyName>
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<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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<Deterministic>true</Deterministic>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>bin\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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||||
<OutputPath>bin\Release\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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||||
<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="0Harmony, Version=1.2.0.1, Culture=neutral, processorArchitecture=MSIL">
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<HintPath>..\packages\Lib.Harmony.1.2.0.1\lib\net35\0Harmony.dll</HintPath>
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||||
</Reference>
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<Reference Include="Assembly-CSharp">
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<HintPath>..\..\..\..\..\Program Files\Epic Games\OuterWilds\OuterWilds_Data\Managed\Assembly-CSharp.dll</HintPath>
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||||
</Reference>
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||||
<Reference Include="NAudio-Unity, Version=2.0.0.0, Culture=neutral, processorArchitecture=MSIL">
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<HintPath>..\packages\OWML.0.3.35\lib\net35\NAudio-Unity.dll</HintPath>
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||||
</Reference>
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<Reference Include="Newtonsoft.Json, Version=9.0.0.0, Culture=neutral, processorArchitecture=MSIL">
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<HintPath>..\packages\Json.Net.Unity3D.9.0.1\lib\net35\Newtonsoft.Json.dll</HintPath>
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</Reference>
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<Reference Include="OWML, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
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<HintPath>..\packages\OWML.0.3.35\lib\net35\OWML.dll</HintPath>
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</Reference>
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<Reference Include="OWML.Common, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
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<HintPath>..\packages\OWML.0.3.35\lib\net35\OWML.Common.dll</HintPath>
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</Reference>
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<Reference Include="OWML.ModHelper, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
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<HintPath>..\packages\OWML.0.3.35\lib\net35\OWML.ModHelper.dll</HintPath>
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</Reference>
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<Reference Include="OWML.ModHelper.Assets, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
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<HintPath>..\packages\OWML.0.3.35\lib\net35\OWML.ModHelper.Assets.dll</HintPath>
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||||
</Reference>
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<Reference Include="OWML.ModHelper.Events, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
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<HintPath>..\packages\OWML.0.3.35\lib\net35\OWML.ModHelper.Events.dll</HintPath>
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</Reference>
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<Reference Include="OWML.ModHelper.Menus, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
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<HintPath>..\packages\OWML.0.3.35\lib\net35\OWML.ModHelper.Menus.dll</HintPath>
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</Reference>
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<Reference Include="System" />
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||||
<Reference Include="System.Core" />
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||||
<Reference Include="System.Xml.Linq" />
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<Reference Include="System.Data.DataSetExtensions" />
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<Reference Include="System.Data" />
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||||
<Reference Include="System.Xml" />
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||||
<Reference Include="UnityEngine">
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<HintPath>..\..\..\..\..\..\Program Files\Epic Games\OuterWilds\OuterWilds_Data\Managed\UnityEngine.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.CoreModule">
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<HintPath>..\..\..\..\..\..\Program Files\Epic Games\OuterWilds\OuterWilds_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
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</Reference>
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||||
<Reference Include="UnityEngine.Networking">
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<HintPath>..\..\..\..\..\..\Program Files\Epic Games\OuterWilds\OuterWilds_Data\Managed\UnityEngine.Networking.dll</HintPath>
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||||
</Reference>
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||||
</ItemGroup>
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||||
<ItemGroup>
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||||
<Compile Include="QSB.cs" />
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||||
<Compile Include="NetworkPlayer.cs" />
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||||
<Compile Include="Properties\AssemblyInfo.cs" />
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||||
</ItemGroup>
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||||
<ItemGroup>
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||||
<None Include="default-config.json" />
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||||
<None Include="manifest.json" />
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||||
<None Include="packages.config" />
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||||
</ItemGroup>
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||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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||||
<PropertyGroup>
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||||
<PostBuildEvent>md "$(StartWorkingDirectory)\Mods\FriendsInSpace"
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md "$(StartWorkingDirectory)\Mods\FriendsInSpace\assets"
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||||
copy /y "$(TargetPath)" "$(StartWorkingDirectory)\Mods\FriendsInSpace\FriendsInSpace.dll"
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copy /y "$(ProjectDir)\default-config.json" "$(StartWorkingDirectory)\Mods\FriendsInSpace\default-config.json"
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copy /y "$(ProjectDir)\default-config.json" "$(StartWorkingDirectory)\Mods\FriendsInSpace\config.json"
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copy /y "$(ProjectDir)\manifest.json" "$(StartWorkingDirectory)\Mods\FriendsInSpace\manifest.json"
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||||
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||||
copy /y "$(ProjectDir)\Assets\*" "$(StartWorkingDirectory)\Mods\FriendsInSpace\Assets"</PostBuildEvent>
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||||
</PropertyGroup>
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||||
</Project>
|
9
QSB/QSB.csproj.user
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9
QSB/QSB.csproj.user
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||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="Current" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|AnyCPU'">
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||||
<StartWorkingDirectory>C:\Program Files\Epic Games\OuterWilds\OWML</StartWorkingDirectory>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup>
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||||
<ProjectView>ProjectFiles</ProjectView>
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||||
</PropertyGroup>
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||||
</Project>
|
5
QSB/default-config.json
Normal file
5
QSB/default-config.json
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||||
{
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||||
"requireVR": false,
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||||
"enabled": true,
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||||
"settings": {}
|
||||
}
|
8
QSB/manifest.json
Normal file
8
QSB/manifest.json
Normal file
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||||
{
|
||||
"filename": "FriendsInSpace.dll",
|
||||
"author": "Raicuparta",
|
||||
"name": "FriendsInSpace",
|
||||
"uniqueName": "Raicuparta.FriendsInSpace",
|
||||
"version": "0.1",
|
||||
"owmlVersion": "0.3.30"
|
||||
}
|
6
QSB/packages.config
Normal file
6
QSB/packages.config
Normal file
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||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<packages>
|
||||
<package id="Json.Net.Unity3D" version="9.0.1" targetFramework="net35" />
|
||||
<package id="Lib.Harmony" version="1.2.0.1" targetFramework="net35" />
|
||||
<package id="OWML" version="0.3.35" targetFramework="net35" />
|
||||
</packages>
|
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Block a user