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https://github.com/misternebula/quantum-space-buddies.git
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move dream lantern item to own folder
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@ -10,6 +10,9 @@ public class DreamLanternManager : WorldObjectManager
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public override WorldObjectScene WorldObjectScene => WorldObjectScene.SolarSystem;
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public override bool DlcOnly => true;
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public override async UniTask BuildWorldObjects(OWScene scene, CancellationToken ct) =>
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public override async UniTask BuildWorldObjects(OWScene scene, CancellationToken ct)
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{
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QSBWorldSync.Init<QSBDreamLanternController, DreamLanternController>();
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QSBWorldSync.Init<QSBDreamLanternItem, DreamLanternItem>();
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}
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}
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@ -1,9 +1,10 @@
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using Cysharp.Threading.Tasks;
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using QSB.ItemSync.WorldObjects.Items;
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using System.Linq;
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using System.Threading;
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using UnityEngine;
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namespace QSB.ItemSync.WorldObjects.Items;
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namespace QSB.EchoesOfTheEye.DreamLantern.WorldObjects;
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public class QSBDreamLanternItem : QSBItem<DreamLanternItem>
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{
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@ -1,4 +1,6 @@
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using QSB.EchoesOfTheEye.Ghosts.WorldObjects;
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using QSB.EchoesOfTheEye.DreamLantern;
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using QSB.EchoesOfTheEye.DreamLantern.WorldObjects;
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using QSB.EchoesOfTheEye.Ghosts.WorldObjects;
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using QSB.ItemSync.WorldObjects.Items;
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using QSB.Messaging;
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using QSB.Player;
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@ -5,7 +5,6 @@ using QSB.ItemSync.WorldObjects.Items;
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using QSB.ItemSync.WorldObjects.Sockets;
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using QSB.Utility;
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using QSB.WorldSync;
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading;
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using UnityEngine;
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@ -21,14 +20,13 @@ internal class ItemManager : WorldObjectManager
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DebugLog.DebugWrite("Building OWItems...", MessageType.Info);
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// Items
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QSBWorldSync.Init<QSBDreamLanternItem, DreamLanternItem>();
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QSBWorldSync.Init<QSBNomaiConversationStone, NomaiConversationStone>();
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QSBWorldSync.Init<QSBScrollItem, ScrollItem>();
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QSBWorldSync.Init<QSBSharedStone, SharedStone>();
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QSBWorldSync.Init<QSBSimpleLanternItem, SimpleLanternItem>();
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QSBWorldSync.Init<QSBSlideReelItem, SlideReelItem>();
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QSBWorldSync.Init<QSBVisionTorchItem, VisionTorchItem>();
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QSBWorldSync.Init<QSBWarpCoreItem, WarpCoreItem>();
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// dream lantern and vision torch are set up in their own managers
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// Sockets
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QSBWorldSync.Init<QSBItemSocket, OWItemSocket>();
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@ -1,4 +1,6 @@
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using QSB.ItemSync.WorldObjects.Items;
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using QSB.EchoesOfTheEye.DreamLantern;
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using QSB.EchoesOfTheEye.DreamLantern.WorldObjects;
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using QSB.ItemSync.WorldObjects.Items;
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namespace QSB.Player;
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@ -1,4 +1,6 @@
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using OWML.Common;
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using QSB.EchoesOfTheEye.DreamLantern;
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using QSB.EchoesOfTheEye.DreamLantern.WorldObjects;
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using QSB.ItemSync.WorldObjects.Items;
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using QSB.Messaging;
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using QSB.Player;
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