move dream lantern item to own folder

This commit is contained in:
JohnCorby 2022-10-10 22:23:44 -07:00
parent ea0cb76bbf
commit 1b6bcdca08
6 changed files with 15 additions and 7 deletions

View File

@ -10,6 +10,9 @@ public class DreamLanternManager : WorldObjectManager
public override WorldObjectScene WorldObjectScene => WorldObjectScene.SolarSystem; public override WorldObjectScene WorldObjectScene => WorldObjectScene.SolarSystem;
public override bool DlcOnly => true; public override bool DlcOnly => true;
public override async UniTask BuildWorldObjects(OWScene scene, CancellationToken ct) => public override async UniTask BuildWorldObjects(OWScene scene, CancellationToken ct)
{
QSBWorldSync.Init<QSBDreamLanternController, DreamLanternController>(); QSBWorldSync.Init<QSBDreamLanternController, DreamLanternController>();
QSBWorldSync.Init<QSBDreamLanternItem, DreamLanternItem>();
}
} }

View File

@ -1,9 +1,10 @@
using Cysharp.Threading.Tasks; using Cysharp.Threading.Tasks;
using QSB.ItemSync.WorldObjects.Items;
using System.Linq; using System.Linq;
using System.Threading; using System.Threading;
using UnityEngine; using UnityEngine;
namespace QSB.ItemSync.WorldObjects.Items; namespace QSB.EchoesOfTheEye.DreamLantern.WorldObjects;
public class QSBDreamLanternItem : QSBItem<DreamLanternItem> public class QSBDreamLanternItem : QSBItem<DreamLanternItem>
{ {

View File

@ -1,4 +1,6 @@
using QSB.EchoesOfTheEye.Ghosts.WorldObjects; using QSB.EchoesOfTheEye.DreamLantern;
using QSB.EchoesOfTheEye.DreamLantern.WorldObjects;
using QSB.EchoesOfTheEye.Ghosts.WorldObjects;
using QSB.ItemSync.WorldObjects.Items; using QSB.ItemSync.WorldObjects.Items;
using QSB.Messaging; using QSB.Messaging;
using QSB.Player; using QSB.Player;

View File

@ -5,7 +5,6 @@ using QSB.ItemSync.WorldObjects.Items;
using QSB.ItemSync.WorldObjects.Sockets; using QSB.ItemSync.WorldObjects.Sockets;
using QSB.Utility; using QSB.Utility;
using QSB.WorldSync; using QSB.WorldSync;
using System.Collections.Generic;
using System.Linq; using System.Linq;
using System.Threading; using System.Threading;
using UnityEngine; using UnityEngine;
@ -21,14 +20,13 @@ internal class ItemManager : WorldObjectManager
DebugLog.DebugWrite("Building OWItems...", MessageType.Info); DebugLog.DebugWrite("Building OWItems...", MessageType.Info);
// Items // Items
QSBWorldSync.Init<QSBDreamLanternItem, DreamLanternItem>();
QSBWorldSync.Init<QSBNomaiConversationStone, NomaiConversationStone>(); QSBWorldSync.Init<QSBNomaiConversationStone, NomaiConversationStone>();
QSBWorldSync.Init<QSBScrollItem, ScrollItem>(); QSBWorldSync.Init<QSBScrollItem, ScrollItem>();
QSBWorldSync.Init<QSBSharedStone, SharedStone>(); QSBWorldSync.Init<QSBSharedStone, SharedStone>();
QSBWorldSync.Init<QSBSimpleLanternItem, SimpleLanternItem>(); QSBWorldSync.Init<QSBSimpleLanternItem, SimpleLanternItem>();
QSBWorldSync.Init<QSBSlideReelItem, SlideReelItem>(); QSBWorldSync.Init<QSBSlideReelItem, SlideReelItem>();
QSBWorldSync.Init<QSBVisionTorchItem, VisionTorchItem>();
QSBWorldSync.Init<QSBWarpCoreItem, WarpCoreItem>(); QSBWorldSync.Init<QSBWarpCoreItem, WarpCoreItem>();
// dream lantern and vision torch are set up in their own managers
// Sockets // Sockets
QSBWorldSync.Init<QSBItemSocket, OWItemSocket>(); QSBWorldSync.Init<QSBItemSocket, OWItemSocket>();

View File

@ -1,4 +1,6 @@
using QSB.ItemSync.WorldObjects.Items; using QSB.EchoesOfTheEye.DreamLantern;
using QSB.EchoesOfTheEye.DreamLantern.WorldObjects;
using QSB.ItemSync.WorldObjects.Items;
namespace QSB.Player; namespace QSB.Player;

View File

@ -1,4 +1,6 @@
using OWML.Common; using OWML.Common;
using QSB.EchoesOfTheEye.DreamLantern;
using QSB.EchoesOfTheEye.DreamLantern.WorldObjects;
using QSB.ItemSync.WorldObjects.Items; using QSB.ItemSync.WorldObjects.Items;
using QSB.Messaging; using QSB.Messaging;
using QSB.Player; using QSB.Player;