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cleanup
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@ -51,9 +51,6 @@ namespace QSB
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QSBPatchManager.DoPatchType(QSBPatchTypes.OnModStart);
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// Turns out these are very finicky about what order they go. QSBNetworkManager seems to
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// want to go first-ish, otherwise the NetworkManager complains about the PlayerPrefab being
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// null (even though it isn't...)
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gameObject.AddComponent<QSBNetworkManager>();
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gameObject.AddComponent<QSBNetworkManagerHUD>();
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gameObject.AddComponent<DebugActions>();
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