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build candles and light sensors in the eye
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@ -7,7 +7,7 @@ namespace QSB.EchoesOfTheEye.DreamCandles;
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public class DreamCandleManager : WorldObjectManager
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{
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public override WorldObjectScene WorldObjectScene => WorldObjectScene.SolarSystem;
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public override WorldObjectScene WorldObjectScene => WorldObjectScene.Both;
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public override bool DlcOnly => true;
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public override async UniTask BuildWorldObjects(OWScene scene, CancellationToken ct) =>
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@ -9,7 +9,7 @@ namespace QSB.EchoesOfTheEye.LightSensorSync;
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internal class LightSensorManager : WorldObjectManager
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{
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public override WorldObjectScene WorldObjectScene => WorldObjectScene.SolarSystem;
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public override WorldObjectScene WorldObjectScene => WorldObjectScene.Both;
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public override bool DlcOnly => true;
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public static bool ShouldIgnore(LightSensor lightSensor) =>
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