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pool sync: sort deterministic. whoops
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@ -1,4 +1,5 @@
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using Cysharp.Threading.Tasks;
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using Cysharp.Threading.Tasks;
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using QSB.Utility;
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using QSB.WorldSync;
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using QSB.WorldSync;
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using System.Threading;
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using System.Threading;
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@ -10,17 +11,17 @@ namespace QSB.PoolSync
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public override async UniTask BuildWorldObjects(OWScene scene, CancellationToken ct)
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public override async UniTask BuildWorldObjects(OWScene scene, CancellationToken ct)
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{
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{
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foreach (var streaming in QSBWorldSync.GetUnityObjects<NomaiRemoteCameraStreaming>())
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foreach (var streaming in QSBWorldSync.GetUnityObjects<NomaiRemoteCameraStreaming>().SortDeterministic())
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{
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{
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streaming.gameObject.AddComponent<CustomNomaiRemoteCameraStreaming>();
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streaming.gameObject.AddComponent<CustomNomaiRemoteCameraStreaming>();
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}
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}
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foreach (var camera in QSBWorldSync.GetUnityObjects<NomaiRemoteCamera>())
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foreach (var camera in QSBWorldSync.GetUnityObjects<NomaiRemoteCamera>().SortDeterministic())
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{
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{
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camera.gameObject.AddComponent<CustomNomaiRemoteCamera>();
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camera.gameObject.AddComponent<CustomNomaiRemoteCamera>();
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}
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}
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foreach (var platform in QSBWorldSync.GetUnityObjects<NomaiRemoteCameraPlatform>())
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foreach (var platform in QSBWorldSync.GetUnityObjects<NomaiRemoteCameraPlatform>().SortDeterministic())
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{
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{
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platform.gameObject.AddComponent<CustomNomaiRemoteCameraPlatform>();
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platform.gameObject.AddComponent<CustomNomaiRemoteCameraPlatform>();
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}
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}
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