diff --git a/QSB/SectorSync/SectorSync.cs b/QSB/SectorSync/SectorSync.cs index b3e1f04e..835f5934 100644 --- a/QSB/SectorSync/SectorSync.cs +++ b/QSB/SectorSync/SectorSync.cs @@ -129,11 +129,9 @@ namespace QSB.SectorSync var pos = _sectorDetector._attachedRigidbody.GetPosition(); bool IsApproxCloseToClosestSector(QSBSector sectorToCheck) - { - return OWMath.ApproxEquals(Vector3.Distance(sectorToCheck.Position, pos), - Vector3.Distance(closest.Position, pos), - 0.01f); - } + => OWMath.ApproxEquals(Vector3.Distance(sectorToCheck.Position, pos), + Vector3.Distance(closest.Position, pos), + 0.01f); bool IsFakeSectorActive(QSBSector fakeSectorToCheck) => goodSectors.Any(x => fakeSectorToCheck.FakeSector.AttachedSector == x.AttachedObject);