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comment out log message
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@ -72,7 +72,7 @@ public static class QSBMessageManager
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&& player.State is ClientState.AliveInSolarSystem or ClientState.AliveInEye or ClientState.DeadInSolarSystem
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&& player.State is ClientState.AliveInSolarSystem or ClientState.AliveInEye or ClientState.DeadInSolarSystem
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&& msg is not (PlayerInformationMessage or PlayerReadyMessage or RequestStateResyncMessage or ServerStateMessage))
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&& msg is not (PlayerInformationMessage or PlayerReadyMessage or RequestStateResyncMessage or ServerStateMessage))
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{
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{
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DebugLog.ToConsole($"Warning - Got message {msg} from player {msg.From}, but they were not ready. Asking for state resync, just in case.", MessageType.Warning);
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//DebugLog.ToConsole($"Warning - Got message {msg} from player {msg.From}, but they were not ready. Asking for state resync, just in case.", MessageType.Warning);
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new RequestStateResyncMessage().Send();
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new RequestStateResyncMessage().Send();
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}
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}
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}
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}
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