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add check for not ready player
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parent
13069d6088
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@ -1,6 +1,8 @@
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using OWML.Common;
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using OWML.Common;
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using QSB.ClientServerStateSync;
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using QSB.Messaging;
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using QSB.Messaging;
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using QSB.Player;
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using QSB.Player;
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using QSB.Player.Events;
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using QSB.Player.TransformSync;
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using QSB.Player.TransformSync;
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using QSB.Utility;
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using QSB.Utility;
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using QuantumUNET.Components;
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using QuantumUNET.Components;
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@ -79,6 +81,20 @@ namespace QSB.Events
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return;
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return;
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}
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}
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if (QSBPlayerManager.PlayerExists(message.FromId))
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{
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var player = QSBPlayerManager.GetPlayer(message.FromId);
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if (!player.IsReady
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&& player.PlayerId != LocalPlayerId
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&& (player.State is ClientState.AliveInSolarSystem or ClientState.AliveInEye or ClientState.DeadInSolarSystem)
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&& (message is not PlayerInformationEvent or PlayerReadyEvent))
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{
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DebugLog.ToConsole($"Warning - Got message from player {message.FromId}, but they were not ready. Asking for state resync, just in case.", MessageType.Warning);
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QSBEventManager.FireEvent(EventNames.QSBRequestStateResync);
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}
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}
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try
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try
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{
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{
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if (message.FromId == QSBPlayerManager.LocalPlayerId ||
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if (message.FromId == QSBPlayerManager.LocalPlayerId ||
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