make pause menu show correct buttons on scene load

This commit is contained in:
Mister_Nebula 2021-09-08 09:29:48 +01:00
parent 20c27cfd10
commit 08b1f5bdd1

View File

@ -91,8 +91,20 @@ namespace QSB.Menus
DisconnectButton = MenuApi.PauseMenu_MakeSimpleButton("DISCONNECT");
DisconnectButton.onClick.AddListener(Disconnect);
DisconnectButton.gameObject.SetActive(false);
DisconnectButton.GetComponent<CanvasGroup>().alpha = 1f;
if (QSBCore.IsInMultiplayer)
{
ClientButton.SetActive(false);
HostButton.gameObject.SetActive(false);
DisconnectButton.gameObject.SetActive(true);
DisconnectButton.GetComponent<CanvasGroup>().alpha = 1f;
}
else
{
DisconnectButton.gameObject.SetActive(false);
DisconnectButton.GetComponent<CanvasGroup>().alpha = 1f;
}
}
private void MakeTitleMenus()