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added spacing
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@ -114,6 +114,7 @@ namespace QSB.DeathSync.Patches
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____screenPromptsVisible = true;
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____gridRenderer.enabled = false;
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}
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var vector = Vector2.zero;
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var vector2 = Vector2.zero;
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var num2 = 0f;
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@ -125,6 +126,7 @@ namespace QSB.DeathSync.Patches
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vector2.y *= -1f;
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num2 *= -1f;
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}
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____lockedToTargetTransform &= (vector.sqrMagnitude < 0.01f);
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____interpPosition &= (vector.sqrMagnitude < 0.01f);
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____interpPitch &= (Mathf.Abs(vector2.y) < 0.1f);
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@ -140,6 +142,7 @@ namespace QSB.DeathSync.Patches
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b = ____targetTransform.position - Locator.GetCenterOfTheUniverse().GetOffsetPosition();
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b.y = 0f;
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}
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____position = Vector3.Lerp(a, b, t3);
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}
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else if (____lockedToTargetTransform && ____targetTransform != null)
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@ -160,6 +163,7 @@ namespace QSB.DeathSync.Patches
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____position = ____position.normalized * ____maxPanDistance;
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}
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}
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____yaw += vector2.x * ____yawSpeed * Time.deltaTime;
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____yaw = OWMath.WrapAngle(____yaw);
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if (____interpPitch)
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@ -171,6 +175,7 @@ namespace QSB.DeathSync.Patches
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____pitch += vector2.y * ____pitchSpeed * Time.deltaTime;
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____pitch = Mathf.Clamp(____pitch, ____minPitchAngle, ____maxPitchAngle);
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}
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if (____interpZoom)
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{
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if (____framingPlayer)
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@ -179,6 +184,7 @@ namespace QSB.DeathSync.Patches
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var value = num3 / Mathf.Tan(0.017453292f * ____mapCamera.fieldOfView * 0.5f) * 1.33f;
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____targetZoom = Mathf.Clamp(value, ____minZoomDistance, ____maxZoomDistance);
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}
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____zoom = Mathf.Lerp(____initialZoomDist, ____targetZoom, t3);
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}
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else
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@ -186,6 +192,7 @@ namespace QSB.DeathSync.Patches
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____zoom += num2 * ____zoomSpeed * Time.deltaTime;
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____zoom = Mathf.Clamp(____zoom, ____minZoomDistance, ____maxZoomDistance);
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}
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____mapCamera.nearClipPlane = Mathf.Lerp(0.1f, 1f, t3);
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var quaternion = Quaternion.Euler(____pitch, ____yaw, 0f);
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var vector4 = ____position + quaternion * Vector3.back * ____zoom + Locator.GetCenterOfTheUniverse().GetStaticReferenceFrame().GetPosition();
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@ -206,6 +213,7 @@ namespace QSB.DeathSync.Patches
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__instance.transform.rotation = quaternion;
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__instance.transform.position = vector4;
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}
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var a5 = ____zoom * (____gridSize / 1000f);
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var d = Mathf.Lerp(a5, ____gridOverrideSize, t2);
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____gridRenderer.transform.position = ____position + Locator.GetCenterOfTheUniverse().GetStaticReferenceFrame().GetPosition();
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