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https://github.com/misternebula/quantum-space-buddies.git
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cleanup
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f137bd37ae
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@ -3,7 +3,7 @@ using UnityEngine;
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namespace QSB.ItemSync
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namespace QSB.ItemSync
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{
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{
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class CustomNomaiRemoteCamera : MonoBehaviour
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internal class CustomNomaiRemoteCamera : MonoBehaviour
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{
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{
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private OWCamera _camera;
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private OWCamera _camera;
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private AudioListener _audioListener;
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private AudioListener _audioListener;
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@ -70,7 +70,7 @@ namespace QSB.ItemSync
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enabled = false;
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enabled = false;
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}
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}
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public bool IsActive()
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public bool IsActive()
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=> enabled;
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=> enabled;
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public void SetImageEffectFade(float fade)
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public void SetImageEffectFade(float fade)
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@ -8,7 +8,7 @@ using UnityEngine;
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namespace QSB.ItemSync
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namespace QSB.ItemSync
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{
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{
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class CustomNomaiRemoteCameraPlatform : NomaiShared
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internal class CustomNomaiRemoteCameraPlatform : NomaiShared
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{
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{
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private static List<CustomNomaiRemoteCameraPlatform> s_platforms;
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private static List<CustomNomaiRemoteCameraPlatform> s_platforms;
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private static MaterialPropertyBlock s_matPropBlock;
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private static MaterialPropertyBlock s_matPropBlock;
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@ -594,7 +594,7 @@ namespace QSB.ItemSync
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private void DisconnectCamera()
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private void DisconnectCamera()
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{
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{
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DebugLog.DebugWrite($"{_oldPlatform.name} DisconnectCamera");
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DebugLog.DebugWrite($"{_oldPlatform.name} DisconnectCamera");
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var cameraState = this._cameraState;
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var cameraState = _cameraState;
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if (cameraState != CameraState.Connected && cameraState != CameraState.Connecting_FadeOut)
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if (cameraState != CameraState.Connected && cameraState != CameraState.Connecting_FadeOut)
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{
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{
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if (cameraState == CameraState.Connecting_FadeIn)
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if (cameraState == CameraState.Connecting_FadeIn)
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@ -692,15 +692,9 @@ namespace QSB.ItemSync
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return null;
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return null;
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}
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}
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public SharedStone GetSocketedStone()
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public SharedStone GetSocketedStone() => _sharedStone;
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{
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return _sharedStone;
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}
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public bool IsPlatformActive()
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public bool IsPlatformActive() => _platformActive;
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{
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return _platformActive;
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}
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public enum CameraState
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public enum CameraState
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{
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{
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@ -1,10 +1,9 @@
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using OWML.Utils;
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using OWML.Utils;
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using QSB.Utility;
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using UnityEngine;
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using UnityEngine;
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namespace QSB.ItemSync
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namespace QSB.ItemSync
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{
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{
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class CustomNomaiRemoteCameraStreaming : SectoredMonoBehaviour
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internal class CustomNomaiRemoteCameraStreaming : SectoredMonoBehaviour
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{
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{
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private OWTriggerVolume _owTriggerVolume;
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private OWTriggerVolume _owTriggerVolume;
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public CustomNomaiRemoteCameraPlatform _remoteCameraPlatform
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public CustomNomaiRemoteCameraPlatform _remoteCameraPlatform
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@ -33,10 +33,7 @@ namespace QSB.ItemSync.Patches
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}
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}
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public static bool Platform_ReturnFalse()
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public static bool Platform_ReturnFalse() => false;
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{
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return false;
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}
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public static bool ItemTool_MoveItemToCarrySocket(OWItem item)
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public static bool ItemTool_MoveItemToCarrySocket(OWItem item)
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{
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{
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@ -1,5 +1,4 @@
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using System;
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using UnityEngine;
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using UnityEngine;
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namespace QSB
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namespace QSB
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{
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{
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@ -59,7 +59,7 @@ namespace QSB.QuantumSync.WorldObjects
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component.MoveToRelativeLocation(location, AttachedObject.transform);
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component.MoveToRelativeLocation(location, AttachedObject.transform);
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}
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}
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if ((QuantumManager.Instance.Shrine as SocketedQuantumObject) != AttachedObject)
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if (QuantumManager.Instance.Shrine != AttachedObject)
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{
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{
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AttachedObject.transform.localRotation = message.LocalRotation;
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AttachedObject.transform.localRotation = message.LocalRotation;
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}
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}
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@ -10,12 +10,12 @@ namespace QSB.StatueSync
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public bool HasStartedStatueLocally;
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public bool HasStartedStatueLocally;
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private void Awake()
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private void Awake()
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{
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{
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Instance = this;
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Instance = this;
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QSBSceneManager.OnUniverseSceneLoaded += (OWScene scene) => QSBPlayerManager.ShowAllPlayers();
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QSBSceneManager.OnUniverseSceneLoaded += (OWScene scene) => QSBPlayerManager.ShowAllPlayers();
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}
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}
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private void OnDestroy()
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private void OnDestroy()
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=> QSBSceneManager.OnUniverseSceneLoaded -= (OWScene scene) => QSBPlayerManager.ShowAllPlayers();
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=> QSBSceneManager.OnUniverseSceneLoaded -= (OWScene scene) => QSBPlayerManager.ShowAllPlayers();
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public void BeginSequence(Vector3 position, Quaternion rotation, float cameraDegrees)
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public void BeginSequence(Vector3 position, Quaternion rotation, float cameraDegrees)
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@ -67,7 +67,7 @@ namespace QSB.Utility
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}
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}
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}
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}
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private static IDictionary<string, EventData> _eventTable = new Dictionary<string, EventData>(ComparerLibrary.stringEqComparer);
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private static readonly IDictionary<string, EventData> _eventTable = new Dictionary<string, EventData>(ComparerLibrary.stringEqComparer);
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private class EventData
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private class EventData
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{
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{
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@ -67,7 +67,7 @@ namespace QSB.Utility
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}
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}
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}
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}
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private static IDictionary<string, EventData> _eventTable = new Dictionary<string, EventData>(ComparerLibrary.stringEqComparer);
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private static readonly IDictionary<string, EventData> _eventTable = new Dictionary<string, EventData>(ComparerLibrary.stringEqComparer);
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private class EventData
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private class EventData
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{
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{
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@ -67,7 +67,7 @@ namespace QSB.Utility
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}
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}
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}
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}
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private static IDictionary<string, EventData> _eventTable = new Dictionary<string, EventData>(ComparerLibrary.stringEqComparer);
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private static readonly IDictionary<string, EventData> _eventTable = new Dictionary<string, EventData>(ComparerLibrary.stringEqComparer);
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private class EventData
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private class EventData
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{
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{
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@ -141,11 +141,9 @@ namespace Popcron
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private void OnDisable() => Camera.onPostRender -= OnRendered;
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private void OnDisable() => Camera.onPostRender -= OnRendered;
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private void Update()
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private void Update() =>
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{
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//always render something
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//always render something
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Gizmos.Line(default, default);
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Gizmos.Line(default, default);
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}
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private void OnRendered(Camera camera)
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private void OnRendered(Camera camera)
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{
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{
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@ -24,7 +24,7 @@ namespace QSB.WorldSync
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| BindingFlags.Public
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| BindingFlags.Public
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| BindingFlags.NonPublic
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| BindingFlags.NonPublic
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| BindingFlags.DeclaredOnly;
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| BindingFlags.DeclaredOnly;
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private static Dictionary<MonoBehaviour, IWorldObject> WorldObjectsToUnityObjects = new Dictionary<MonoBehaviour, IWorldObject>();
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private static readonly Dictionary<MonoBehaviour, IWorldObject> WorldObjectsToUnityObjects = new Dictionary<MonoBehaviour, IWorldObject>();
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public static IEnumerable<TWorldObject> GetWorldObjects<TWorldObject>()
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public static IEnumerable<TWorldObject> GetWorldObjects<TWorldObject>()
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=> WorldObjects.OfType<TWorldObject>();
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=> WorldObjects.OfType<TWorldObject>();
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@ -41,7 +41,7 @@ namespace QSB.WorldSync
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public static TWorldObject GetWorldFromUnity<TWorldObject, TUnityObject>(TUnityObject unityObject)
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public static TWorldObject GetWorldFromUnity<TWorldObject, TUnityObject>(TUnityObject unityObject)
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where TWorldObject : WorldObject<TUnityObject>
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where TWorldObject : WorldObject<TUnityObject>
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where TUnityObject : MonoBehaviour
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where TUnityObject : MonoBehaviour
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=> WorldObjectsToUnityObjects[unityObject] as TWorldObject;
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=> WorldObjectsToUnityObjects[unityObject] as TWorldObject;
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public static int GetIdFromUnity<TWorldObject, TUnityObject>(TUnityObject unityObject)
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public static int GetIdFromUnity<TWorldObject, TUnityObject>(TUnityObject unityObject)
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