mirror of
https://github.com/misternebula/quantum-space-buddies.git
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Merge branch 'dev' into disconnect-at-end-of-game
This commit is contained in:
commit
0015495ea1
@ -172,19 +172,15 @@ namespace QSB.ClientServerStateSync
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}
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}
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}
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}
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private ClientState ForceGetCurrentState()
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private static ClientState ForceGetCurrentState()
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{
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=> QSBSceneManager.CurrentScene switch
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var currentScene = LoadManager.GetCurrentScene();
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return currentScene switch
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{
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{
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OWScene.TitleScreen => ClientState.InTitleScreen,
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OWScene.TitleScreen => ClientState.InTitleScreen,
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OWScene.Credits_Fast => ClientState.WatchingShortCredits,
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OWScene.Credits_Fast => ClientState.WatchingShortCredits,
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OWScene.Credits_Final or OWScene.PostCreditsScene => ClientState.WatchingLongCredits,
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OWScene.Credits_Final or OWScene.PostCreditsScene => ClientState.WatchingLongCredits,
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OWScene.SolarSystem => ClientState.AliveInSolarSystem,
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OWScene.SolarSystem => ClientState.AliveInSolarSystem,
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OWScene.EyeOfTheUniverse => ClientState.AliveInEye,
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OWScene.EyeOfTheUniverse => ClientState.AliveInEye,
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_ => ClientState.NotLoaded,
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_ => ClientState.NotLoaded
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};
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};
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}
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}
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}
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}
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}
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@ -94,24 +94,20 @@ namespace QSB.ClientServerStateSync
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private void OnTriggerSupernova()
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private void OnTriggerSupernova()
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{
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{
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FireChangeServerStateEvent(ServerState.WaitingForAllPlayersToDie);
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if (QSBSceneManager.CurrentScene == OWScene.SolarSystem)
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}
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private ServerState ForceGetCurrentState()
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{
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var currentScene = LoadManager.GetCurrentScene();
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switch (currentScene)
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{
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{
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case OWScene.SolarSystem:
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FireChangeServerStateEvent(ServerState.WaitingForAllPlayersToDie);
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return ServerState.InSolarSystem;
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case OWScene.EyeOfTheUniverse:
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return ServerState.InEye;
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default:
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return ServerState.NotLoaded;
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}
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}
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}
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}
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private static ServerState ForceGetCurrentState()
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=> QSBSceneManager.CurrentScene switch
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{
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OWScene.SolarSystem => ServerState.InSolarSystem,
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OWScene.EyeOfTheUniverse => ServerState.InEye,
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_ => ServerState.NotLoaded
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};
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private void Update()
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private void Update()
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{
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{
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if (!QSBCore.IsHost)
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if (!QSBCore.IsHost)
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@ -128,9 +124,9 @@ namespace QSB.ClientServerStateSync
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if (_currentState == ServerState.WaitingForAllPlayersToReady)
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if (_currentState == ServerState.WaitingForAllPlayersToReady)
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{
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{
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if (QSBPlayerManager.PlayerList.All(x
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if (QSBPlayerManager.PlayerList.All(x
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=> x.State is ClientState.WaitingForOthersToBeReady
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=> x.State is ClientState.WaitingForOthersToBeReady
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or ClientState.AliveInSolarSystem
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or ClientState.AliveInSolarSystem
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or ClientState.AliveInEye))
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or ClientState.AliveInEye))
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{
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{
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DebugLog.DebugWrite($"All ready!!");
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DebugLog.DebugWrite($"All ready!!");
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QSBEventManager.FireEvent(EventNames.QSBStartLoop);
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QSBEventManager.FireEvent(EventNames.QSBStartLoop);
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@ -153,4 +149,4 @@ namespace QSB.ClientServerStateSync
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}
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}
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}
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}
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}
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}
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}
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}
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