quantum-space-buddies/QSB/Animation/Player/Thrusters/JetpackAccelerationSync.cs

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using Mirror;
using QSB.Utility.VariableSync;
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namespace QSB.Animation.Player.Thrusters
{
public class JetpackAccelerationSync : NetworkBehaviour
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{
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public Vector3VariableSyncer AccelerationVariableSyncer;
public BoolVariableSyncer ThrustingVariableSyncer;
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private ThrusterModel _thrusterModel;
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public void Init(ThrusterModel model)
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{
_thrusterModel = model;
}
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public void Update()
{
if (isLocalPlayer)
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{
SyncLocalAccel();
}
}
private void SyncLocalAccel()
{
if (_thrusterModel != null)
{
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AccelerationVariableSyncer.Value = _thrusterModel.GetLocalAcceleration();
ThrustingVariableSyncer.Value = _thrusterModel.IsTranslationalThrusterFiring();
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}
}
}
}