quantum-space-buddies/QSB/QuantumSync/Messages/QuantumShuffleMessage.cs

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using QSB.Messaging;
using QSB.QuantumSync.WorldObjects;
using QuantumUNET.Transport;
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using System;
using System.Linq;
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namespace QSB.QuantumSync.Messages
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{
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internal class QuantumShuffleMessage : QSBWorldObjectMessage<QSBQuantumShuffleObject>
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{
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private int[] IndexArray;
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public QuantumShuffleMessage(int[] indexArray) => IndexArray = indexArray;
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public override void Serialize(QNetworkWriter writer)
{
base.Serialize(writer);
var temp = IndexArray.Select(x => (byte)x).ToArray();
writer.WriteBytesAndSize(temp, temp.Length);
}
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public override void Deserialize(QNetworkReader reader)
{
base.Deserialize(reader);
IndexArray = Array.ConvertAll(reader.ReadBytesAndSize(), Convert.ToInt32);
}
public override void OnReceiveRemote() => WorldObject.ShuffleObjects(IndexArray);
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}
}