2022-01-29 04:49:07 +00:00
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using Cysharp.Threading.Tasks;
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using Mirror;
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2022-01-15 06:54:18 +00:00
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using OWML.Common;
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2021-06-19 12:22:05 +00:00
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using QSB.Player;
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2021-06-15 17:56:51 +00:00
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using QSB.ShipSync.TransformSync;
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2021-06-20 08:48:37 +00:00
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using QSB.ShipSync.WorldObjects;
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2021-04-12 09:37:20 +00:00
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using QSB.Utility;
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using QSB.WorldSync;
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using System.Collections.Generic;
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using System.Linq;
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2022-01-29 04:49:07 +00:00
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using System.Threading;
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using UnityEngine;
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2022-03-03 03:46:33 +00:00
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namespace QSB.ShipSync;
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internal class ShipManager : WorldObjectManager
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{
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public override WorldObjectScene WorldObjectScene => WorldObjectScene.SolarSystem;
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public static ShipManager Instance;
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public InteractZone HatchInteractZone;
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public HatchController HatchController;
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public ShipTractorBeamSwitch ShipTractorBeam;
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public ShipCockpitController CockpitController;
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public ShipElectricalComponent ShipElectricalComponent;
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private GameObject _shipCustomAttach;
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public uint CurrentFlyer
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{
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get => _currentFlyer;
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set
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{
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if (_currentFlyer != uint.MaxValue && value != uint.MaxValue)
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{
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DebugLog.ToConsole($"Warning - Trying to set current flyer while someone is still flying? Current:{_currentFlyer}, New:{value}", MessageType.Warning);
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}
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_currentFlyer = value;
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}
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}
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private readonly List<PlayerInfo> _playersInShip = new();
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private uint _currentFlyer = uint.MaxValue;
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public void Start()
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=> Instance = this;
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public override async UniTask BuildWorldObjects(OWScene scene, CancellationToken ct)
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{
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var shipBody = Locator.GetShipBody();
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if (shipBody == null)
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{
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DebugLog.ToConsole($"Error - Couldn't find ship!", MessageType.Error);
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return;
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}
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HatchController = shipBody.GetComponentInChildren<HatchController>();
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if (HatchController == null)
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{
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DebugLog.ToConsole($"Error - Couldn't find hatch controller!", MessageType.Error);
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return;
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}
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HatchInteractZone = HatchController.GetComponent<InteractZone>();
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ShipTractorBeam = QSBWorldSync.GetUnityObjects<ShipTractorBeamSwitch>().First();
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CockpitController = QSBWorldSync.GetUnityObjects<ShipCockpitController>().First();
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ShipElectricalComponent = QSBWorldSync.GetUnityObjects<ShipElectricalComponent>().First();
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var sphereShape = HatchController.GetComponent<SphereShape>();
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sphereShape.radius = 2.5f;
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sphereShape.center = new Vector3(0, 0, 1);
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if (QSBCore.IsHost)
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{
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if (ShipTransformSync.LocalInstance != null)
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{
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if (ShipTransformSync.LocalInstance.gameObject == null)
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{
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DebugLog.ToConsole($"Warning - ShipTransformSync's LocalInstance is not null, but it's gameobject is null!", MessageType.Warning);
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return;
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}
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NetworkServer.Destroy(ShipTransformSync.LocalInstance.gameObject);
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}
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if (QSBPlayerManager.LocalPlayer.TransformSync == null)
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{
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DebugLog.ToConsole($"Error - Tried to spawn ship, but LocalPlayer's TransformSync is null!", MessageType.Error);
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}
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Instantiate(QSBNetworkManager.singleton.ShipPrefab).SpawnWithServerAuthority();
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}
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QSBWorldSync.Init<QSBShipComponent, ShipComponent>();
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QSBWorldSync.Init<QSBShipHull, ShipHull>();
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_shipCustomAttach = new GameObject(nameof(ShipCustomAttach));
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_shipCustomAttach.transform.SetParent(shipBody.transform, false);
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_shipCustomAttach.AddComponent<ShipCustomAttach>();
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}
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public override void UnbuildWorldObjects() => Destroy(_shipCustomAttach);
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public void AddPlayerToShip(PlayerInfo player)
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{
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DebugLog.DebugWrite($"{player} enter ship.");
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_playersInShip.Add(player);
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UpdateElectricalComponent();
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}
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public void RemovePlayerFromShip(PlayerInfo player)
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{
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DebugLog.DebugWrite($"{player} leave ship.");
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_playersInShip.Remove(player);
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UpdateElectricalComponent();
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}
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public bool IsPlayerInShip(PlayerInfo player)
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=> _playersInShip.Contains(player);
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private void UpdateElectricalComponent()
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{
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var electricalSystem = ShipElectricalComponent._electricalSystem;
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var damaged = ShipElectricalComponent._damaged;
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if (_playersInShip.Count == 0)
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{
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if (!damaged)
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{
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DebugLog.DebugWrite($"No players left in ship - turning off electricals.");
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electricalSystem.SetPowered(false);
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}
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}
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else
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{
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if (!damaged)
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{
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DebugLog.DebugWrite($"Player in ship - turning on electricals.");
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electricalSystem.SetPowered(true);
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}
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}
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}
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}
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