quantum-space-buddies/QSB/GeyserSync/WorldObjects/QSBGeyser.cs

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using QSB.Events;
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using QSB.WorldSync;
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using QuantumUNET;
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namespace QSB.GeyserSync.WorldObjects
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{
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public class QSBGeyser : WorldObject<GeyserController>
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{
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public override void Init(GeyserController geyserController, int id)
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{
ObjectId = id;
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AttachedObject = geyserController;
AttachedObject.OnGeyserActivateEvent += () => HandleEvent(true);
AttachedObject.OnGeyserDeactivateEvent += () => HandleEvent(false);
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}
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private void HandleEvent(bool state)
{
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if (QNetworkServer.active)
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{
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QSBEventManager.FireEvent(EventNames.QSBGeyserState, ObjectId, state);
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}
}
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public void SetState(bool state)
{
if (state)
{
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AttachedObject?.ActivateGeyser();
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return;
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}
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AttachedObject?.DeactivateGeyser();
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}
}
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}