quantum-space-buddies/QSB/ClientServerStateSync/ServerState.cs

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namespace QSB.ClientServerStateSync;
public enum ServerState
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{
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// When in menus
NotLoaded,
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// When in any credits
Credits,
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// For normal play in SolarSystem
InSolarSystem,
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// For normal play in EyeOfTheUniverse
InEye,
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// At end of loop, waiting for everyone to be ready to reload the scene
WaitingForAllPlayersToDie,
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// At start of loop, waiting for everybody to be ready to start playing
WaitingForAllPlayersToReady,
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// When the statue has been activated
InStatueCutscene
}