mirror of
https://github.com/misternebula/quantum-space-buddies.git
synced 2025-01-29 09:32:38 +00:00
51 lines
1.9 KiB
C#
51 lines
1.9 KiB
C#
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using System;
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namespace Mirror
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{
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/// <summary>Pooled NetworkReader, automatically returned to pool when using 'using'</summary>
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public sealed class PooledNetworkReader : NetworkReader, IDisposable
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{
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internal PooledNetworkReader(byte[] bytes) : base(bytes) {}
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internal PooledNetworkReader(ArraySegment<byte> segment) : base(segment) {}
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public void Dispose() => NetworkReaderPool.Recycle(this);
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}
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/// <summary>Pool of NetworkReaders to avoid allocations.</summary>
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public static class NetworkReaderPool
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{
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// reuse Pool<T>
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// we still wrap it in NetworkReaderPool.Get/Recyle so we can reset the
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// position and array before reusing.
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static readonly Pool<PooledNetworkReader> Pool = new Pool<PooledNetworkReader>(
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// byte[] will be assigned in GetReader
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() => new PooledNetworkReader(new byte[]{}),
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// initial capacity to avoid allocations in the first few frames
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1000
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);
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/// <summary>Get the next reader in the pool. If pool is empty, creates a new Reader</summary>
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public static PooledNetworkReader GetReader(byte[] bytes)
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{
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// grab from pool & set buffer
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PooledNetworkReader reader = Pool.Take();
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reader.SetBuffer(bytes);
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return reader;
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}
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/// <summary>Get the next reader in the pool. If pool is empty, creates a new Reader</summary>
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public static PooledNetworkReader GetReader(ArraySegment<byte> segment)
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{
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// grab from pool & set buffer
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PooledNetworkReader reader = Pool.Take();
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reader.SetBuffer(segment);
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return reader;
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}
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/// <summary>Returns a reader to the pool.</summary>
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public static void Recycle(PooledNetworkReader reader)
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{
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Pool.Return(reader);
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}
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}
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}
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