quantum-space-buddies/QSB/QuantumSync/Messages/MultiStateChangeMessage.cs

38 lines
963 B
C#
Raw Normal View History

2021-12-26 06:04:46 +00:00
using OWML.Common;
using QSB.Messaging;
using QSB.QuantumSync.WorldObjects;
using QSB.Utility;
2020-12-23 10:43:13 +00:00
using QuantumUNET.Transport;
namespace QSB.QuantumSync.Messages
2020-12-23 10:43:13 +00:00
{
2021-12-26 06:04:46 +00:00
internal class MultiStateChangeMessage : QSBWorldObjectMessage<QSBMultiStateQuantumObject>
2020-12-23 10:43:13 +00:00
{
2021-12-26 06:04:46 +00:00
private int StateIndex;
public MultiStateChangeMessage(int stateIndex) => StateIndex = stateIndex;
public override void Serialize(QNetworkWriter writer)
{
base.Serialize(writer);
writer.Write(StateIndex);
}
2020-12-23 10:43:13 +00:00
2020-12-23 12:58:45 +00:00
public override void Deserialize(QNetworkReader reader)
2020-12-23 10:43:13 +00:00
{
base.Deserialize(reader);
StateIndex = reader.ReadInt32();
}
2021-12-26 06:04:46 +00:00
public override void OnReceiveRemote()
{
if (WorldObject.ControllingPlayer != From)
{
DebugLog.ToConsole($"Error - Got MultiStateChangeEvent for {WorldObject.Name} from {From}, but it's currently controlled by {WorldObject.ControllingPlayer}!", MessageType.Error);
return;
}
WorldObject.ChangeState(StateIndex);
2020-12-23 10:43:13 +00:00
}
}
}