quantum-space-buddies/QSB/Messaging/MessageHandler.cs

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using System;
using UnityEngine.Networking;
namespace QSB.Messaging
{
// Extend this to create new message handlers.
public class MessageHandler<T> where T : QSBMessage, new()
{
public event Action<T> OnClientReceiveMessage;
public event Action<T> OnServerReceiveMessage;
public MessageHandler()
{
if (QSBNetworkManager.IsReady)
{
Init();
}
else
{
QSBNetworkManager.OnNetworkManagerReady.AddListener(Init);
}
}
private void Init()
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{
var message = (T)Activator.CreateInstance(typeof(T));
NetworkServer.RegisterHandler((short)message.MessageType, OnServerReceiveMessageHandler);
NetworkManager.singleton.client.RegisterHandler((short)message.MessageType, OnClientReceiveMessageHandler);
}
public void SendToAll(T message)
{
if (!QSBNetworkManager.IsReady)
{
return;
}
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NetworkServer.SendToAll((short)message.MessageType, message);
}
public void SendToServer(T message)
{
if (!QSBNetworkManager.IsReady)
{
return;
}
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NetworkManager.singleton.client.Send((short)message.MessageType, message);
}
private void OnClientReceiveMessageHandler(NetworkMessage netMsg)
{
var message = netMsg.ReadMessage<T>();
OnClientReceiveMessage?.Invoke(message);
}
private void OnServerReceiveMessageHandler(NetworkMessage netMsg)
{
var message = netMsg.ReadMessage<T>();
OnServerReceiveMessage?.Invoke(message);
}
}
}