quantum-space-buddies/QSB/Utility/Delay.cs

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using Cysharp.Threading.Tasks;
using System;
namespace QSB.Utility
{
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public static class Delay
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{
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public static void RunNextFrame(Action action) => UniTask.Create(async () =>
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{
await UniTask.WaitForEndOfFrame();
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action();
});
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public static void RunFramesLater(int n, Action action) => UniTask.Create(async () =>
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{
for (var i = 0; i < n; i++)
{
await UniTask.WaitForEndOfFrame();
}
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action();
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});
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public static void RunWhen(Func<bool> predicate, Action action) => UniTask.Create(async () =>
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{
await UniTask.WaitUntil(predicate);
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action();
});
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}
}