quantum-space-buddies/QSB/Tools/QSBTool.cs

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using UnityEngine;
namespace QSB.Tools
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{
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public class QSBTool : PlayerTool
{
public ToolType Type { get; set; }
public GameObject ToolGameObject { get; set; }
public DampedSpringQuat MoveSpring
{
get => _moveSpring;
set => _moveSpring = value;
}
public Transform StowTransform
{
get => _stowTransform;
set => _stowTransform = value;
}
public Transform HoldTransform
{
get => _holdTransform;
set => _holdTransform = value;
}
public float ArrivalDegrees
{
get => _arrivalDegrees;
set => _arrivalDegrees = value;
}
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public void OnEnable() => ToolGameObject?.SetActive(true);
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public void OnDisable() => ToolGameObject?.SetActive(false);
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public void ChangeEquipState(bool equipState)
{
if (equipState)
{
EquipTool();
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return;
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}
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UnequipTool();
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}
}
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}