2020-08-09 07:37:32 +00:00
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using UnityEngine.Networking;
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2020-08-09 11:38:35 +00:00
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namespace QSB.Messaging
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2020-08-09 07:37:32 +00:00
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{
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public class ToggleMessage : PlayerMessage
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{
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2020-08-09 18:33:36 +00:00
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public bool ToggleValue { get; set; }
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2020-08-09 07:37:32 +00:00
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public override void Deserialize(NetworkReader reader)
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{
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base.Deserialize(reader);
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2020-08-09 18:33:36 +00:00
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ToggleValue = reader.ReadBoolean();
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2020-08-09 07:37:32 +00:00
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}
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public override void Serialize(NetworkWriter writer)
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{
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base.Serialize(writer);
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2020-08-09 18:33:36 +00:00
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writer.Write(ToggleValue);
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2020-08-09 07:37:32 +00:00
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}
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}
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}
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