quantum-space-buddies/QSB/WorldSync/WorldObject.cs

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using QSB.Player;
using UnityEngine;
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namespace QSB.WorldSync
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{
public abstract class WorldObject<T> : IWorldObject
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where T : MonoBehaviour
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{
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public int ObjectId { get; init; }
public T AttachedObject { get; init; }
public string Name => AttachedObject == null ? "<NullObject!>" : AttachedObject.name;
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public string LogName => $"{QSBPlayerManager.LocalPlayerId}.{ObjectId}:{GetType().Name}";
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public virtual void Init() { }
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public virtual void OnRemoval() { }
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public MonoBehaviour ReturnObject() => AttachedObject;
/// indicates that this won't become ready immediately
protected void StartDelayedReady() => WorldObjectManager._numObjectsReadying++;
/// indicates that this is now ready
protected void FinishDelayedReady() => WorldObjectManager._numObjectsReadying--;
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}
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}