2021-12-24 01:07:29 +00:00
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using QSB.Messaging;
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2021-12-23 21:49:47 +00:00
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using QSB.Player.Messages;
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2021-12-14 06:49:18 +00:00
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using QSB.QuantumSync.WorldObjects;
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2021-02-24 10:45:25 +00:00
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using QSB.WorldSync;
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2021-02-21 21:27:54 +00:00
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using UnityEngine;
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namespace QSB.Player
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{
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internal class PlayerEntanglementWatcher : MonoBehaviour
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{
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private QuantumObject _previousCollidingQuantumObject;
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private void Update()
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{
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2021-03-09 19:45:00 +00:00
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if (!QSBCore.IsInMultiplayer)
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{
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return;
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}
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2021-06-18 21:38:32 +00:00
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2021-12-12 10:49:21 +00:00
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if (!WorldObjectManager.AllObjectsReady)
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{
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return;
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}
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2021-02-21 21:27:54 +00:00
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var controller = Locator.GetPlayerController();
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if (controller == null)
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{
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return;
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}
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2021-06-18 21:38:32 +00:00
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2021-12-12 10:49:21 +00:00
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var collidingQuantumObject = controller._collidingQuantumObject;
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2021-02-21 21:27:54 +00:00
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if (_previousCollidingQuantumObject != collidingQuantumObject)
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{
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2021-12-23 04:45:25 +00:00
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var objectId = collidingQuantumObject != null
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2021-12-12 05:36:41 +00:00
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? QSBWorldSync.GetWorldFromUnity<IQSBQuantumObject>(collidingQuantumObject).ObjectId
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2021-02-21 21:27:54 +00:00
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: -1;
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2021-12-23 04:45:25 +00:00
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new PlayerEntangledMessage(objectId).Send();
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2021-02-21 21:27:54 +00:00
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_previousCollidingQuantumObject = collidingQuantumObject;
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}
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}
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}
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}
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