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using Cysharp.Threading.Tasks;
using QSB.GeyserSync.WorldObjects;
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using QSB.WorldSync;
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using System.Threading;
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namespace QSB.GeyserSync
{
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public class GeyserManager : WorldObjectManager
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{
public override WorldObjectType WorldObjectType => WorldObjectType.SolarSystem;
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public override async UniTask BuildWorldObjects(OWScene scene, CancellationToken ct)
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=> QSBWorldSync.Init<QSBGeyser, GeyserController>();
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}
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}