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using HarmonyLib;
using QSB.Messaging;
using QSB.ModelShip.Messages;
using QSB.Patches;
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using UnityEngine;
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namespace QSB.ModelShip.Patches;
public class ModelShipPatches : QSBPatch
{
public override QSBPatchTypes Type => QSBPatchTypes.OnClientConnect;
[HarmonyPrefix]
[HarmonyPatch(typeof(RemoteFlightConsole), nameof(RemoteFlightConsole.RespawnModelShip))]
private static void RemoteFlightConsole_RespawnModelShip(bool playEffects)
{
if (Remote)
{
return;
}
new RespawnModelShipMessage(playEffects).Send();
}
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[HarmonyPrefix]
[HarmonyPatch(typeof(ModelShipCrashBehavior), nameof(ModelShipCrashBehavior.OnImpact))]
private static void ModelShipCrashBehavior_OnImpact(ModelShipCrashBehavior __instance, ImpactData impactData)
{
if (impactData.speed > 10f && Time.time > __instance._lastCrashTime + 1f)
{
new CrashModelShipMessage().Send();
}
}
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}