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namespace QSB.ClientServerStateSync;
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public enum ServerState
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{
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// When in menus
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NotLoaded,
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// When in any credits
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Credits,
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// For normal play in SolarSystem
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InSolarSystem,
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// For normal play in EyeOfTheUniverse
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InEye,
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// At end of loop, waiting for everyone to be ready to reload the scene
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WaitingForAllPlayersToDie,
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// At start of loop, waiting for everybody to be ready to start playing
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WaitingForAllPlayersToReady,
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// When the statue has been activated
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InStatueCutscene
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}
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