quantum-space-buddies/QSB/EchoesOfTheEye/DreamCandles/DreamCandleManager.cs

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2022-03-29 22:56:39 +00:00
using Cysharp.Threading.Tasks;
using QSB.EchoesOfTheEye.DreamCandles.WorldObjects;
using QSB.WorldSync;
using System.Threading;
namespace QSB.EchoesOfTheEye.DreamCandles;
public class DreamCandleManager : WorldObjectManager
{
public override WorldObjectScene WorldObjectScene => WorldObjectScene.Both;
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public override bool DlcOnly => true;
public override async UniTask BuildWorldObjects(OWScene scene, CancellationToken ct) =>
QSBWorldSync.Init<QSBDreamCandle, DreamCandle>();
}