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using QSB.EchoesOfTheEye.AlarmTotemSync.WorldObjects;
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using QSB.Messaging;
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using QSB.Player;
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namespace QSB.EchoesOfTheEye.AlarmTotemSync.Messages;
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public class SetVisibleMessage : QSBWorldObjectMessage<QSBAlarmTotem, (uint playerId, bool visible)>
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{
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public SetVisibleMessage(bool visible) : base((QSBPlayerManager.LocalPlayerId, visible)) { }
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public SetVisibleMessage(uint playerId, bool visible) : base((playerId, visible)) { }
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public override void OnReceiveLocal() => OnReceiveRemote();
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public override void OnReceiveRemote() => WorldObject.SetVisible(Data.playerId, Data.visible);
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}
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