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using QSB.Events;
using QSB.Patches;
namespace QSB.ShipSync.Patches
{
class ShipPatches : QSBPatch
{
public override QSBPatchTypes Type => QSBPatchTypes.OnClientConnect;
public override void DoPatches()
{
QSBCore.HarmonyHelper.AddPrefix<HatchController>("OnPressInteract", typeof(ShipPatches), nameof(HatchController_OnPressInteract));
QSBCore.HarmonyHelper.AddPrefix<HatchController>("OnEntry", typeof(ShipPatches), nameof(HatchController_OnEntry));
}
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public override void DoUnpatches()
{
QSBCore.HarmonyHelper.Unpatch<HatchController>("OnPressInteract");
QSBCore.HarmonyHelper.Unpatch<HatchController>("OnEntry");
}
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public static bool HatchController_OnPressInteract()
{
QSBEventManager.FireEvent(EventNames.QSBHatchState, true);
return true;
}
public static bool HatchController_OnEntry(GameObjectActivationTrigger hitObj)
{
if (hitObj.CompareTag("PlayerDetector"))
{
QSBEventManager.FireEvent(EventNames.QSBHatchState, false);
}
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return true;
}
}
}