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using QSB.Patches;
using QSB.WorldSync;
using UnityEngine;
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namespace QSB.GeyserSync
{
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public class GeyserManager : MonoBehaviour
{
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public void Awake()
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{
QSBSceneManager.OnSceneLoaded += OnSceneLoaded;
QSBPatchManager.OnPatchType += OnPatchType;
}
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public void OnDestroy()
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{
QSBSceneManager.OnSceneLoaded -= OnSceneLoaded;
QSBPatchManager.OnPatchType -= OnPatchType;
}
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private void OnSceneLoaded(OWScene scene, bool isInUniverse)
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=> QSBWorldSync.Init<QSBGeyser, GeyserController>();
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public void OnPatchType(QSBPatchTypes type)
{
if (type != QSBPatchTypes.OnNonServerClientConnect)
{
return;
}
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QSBCore.Helper.HarmonyHelper.EmptyMethod<GeyserController>("Update");
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}
}
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}